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this is an overview over all ships
to view the full descriptions click on the names.
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|
class 1 ships |
race symbol |
|
AP/LP |
manpower |
warp |
needed research |
|
| | | |
| (1/1) |
1 |
- |
shipyard
|
| The fighter is a basic class 1 ship that is versatile enough to be used in almost all fleet configurations. It's low cost and balanced attack / defence attributes make it especially valuable when used in combination with more advanced class 1 ships as a distraction to enemy ships or as a modified fighter with higher AP or LP depending on the support ships used with it. | |
| (1/2) |
2 |
- |
advanced tactics
|
| This heavy armored fighter is immune against some ships, like the interceptor and spectre... | |
| (0/1) |
55 |
- |
advanced tactics
|
| It commands the whole fighter fleet to break up the operation with a big explosion that destructs the retreat fighter.
(caution! self destruction!) | |
| (2/4) |
3 |
- |
advanced tactics
|
| This mycilloid fighter uses an extremely resistent fungusshield and has a weapon of powerfull proto-plasma | |
| (0/3) |
1 |
- |
advanced tactics
|
| Has no cannons, but stronger shielding | |
| (1/1) |
2 |
- |
advanced tactics
|
| A fighter that increases the attack points of two ships by 1 | |
| (1/1) |
2 |
- |
improved field theories
|
| A fighter that increases the shields of 3 standart-fighters by 1 lifepoint each | |
| (1/1) |
16 |
- |
improved field theories
|
| With a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. Only one hammer can be active, all additional hammers will be destroyed.
(caution! self destruction!) | |
| (0/1) |
5 |
- |
leadership
|
| The sporator is spreading a spore cloud around all class 1 and class 2 ships, they are all getting +0/+1 and all other sporators in your fleet explode (caution! self destruction!) | |
| (0/1) |
4 |
- |
leadership
|
| The bounty hunter can destroy an enemy ship completely that already has been damaged (it is ineffective against buildings and the holo-fleet-carrier) | |
| (1/1) |
10 |
- |
leadership
|
| If commando-fighter takes its turn, all following fighters get double firepower. But it will obliterate all commando-fighters in your fleet, so only one commando-fighter will be active, all others just increase the chance for them to get their turn at all. (caution! self destruction!) | |
| (0/1) |
1 |
- |
leadership
|
| The interceptor is a special ship to wipe out class 1 ships, but it's useless against ships of other classes. It deals 1 damage to two enemy ships each | |
| (1/2) |
12 |
- |
holo technology
|
| The evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. As a result it redirects the energy into a holo-drain device that destroys one enemy vessel ...more | |
| (0/10) |
45 |
- |
holo technology
|
| Equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. This class 4 ship acts in class one | |
| (0/1) |
1 |
- |
emp technology
|
| Capable of jamming one enemy ship. | |
| (0/1) |
4 |
- |
improved targeting
|
| This ship deploys a mine (0/1) between the enemy ships of class 2 that deals 10 damage to an enemy ship. | |
| (0/1) |
1 |
- |
improved targeting
|
| Deals one damage to a class 2 ship | |
| (0/1) |
2 |
- |
improved targeting
|
| This ship destroys one class 1 ship and the broken pieces of the explosion do 1 damage each to two ships. But it's useless against ships of other classes. | |
| (35/1) |
1 |
- |
fanatic warfare
|
| Under self destruction it deals 35 damage to one enemy ship, but also destroys two more ships of your own fleet. (caution! self destruction!) | |
| (4000/1) |
150 |
1 |
fanatic warfare
|
| Destroys one ship or building but also your whole fleet. It can travel on its own, with warp 1, but it is an easy target, so one fighter can make it explode and destroy your whole fleet in an atomic explosion (it destroys your buildings too, so do not keep it at home) (caution! self destruction!) | |
| (0/2) |
25 |
- |
science recycle methods
|
| This ships creates 10 holo cruisers (0/1) in the enemy class 3 and 1 holo mothership (0/1) in the enemy class 4 | |
| (4/1) |
1 |
- |
science recycle methods
|
| A stronger fighter, that recycles itself at the end of any fleet confrontations (caution! recycle!) recycles only if a class 4 battle happens | |
| (0/1) |
2 |
- |
science recycle methods
|
| This mighty EMP-device, that can jam three enemy vessels, is carried by two fighters. It can only be used once. After the battle only two fighters remain |
|
class 2 ships |
race symbol |
|
AP/LP |
manpower |
warp |
needed research |
|
| | | |
| (10/10) |
8 |
- |
shipyard
|
| A medium sized battle ship. A destroyer is always a good standard attack ship | |
| (0/10) |
20 |
- |
improved computer technology
|
| Breeds up to 7 grazers (7/10) until it gets shot. (caution! self destruction!) | |
| (1/10) |
5 |
- |
improved computer technology
|
| Repairs one class 2 ship. The ship that is under fire gets back its full lifepoints | |
| (0/10) |
60 |
- |
advanced tactics
|
| Just like the retreat figther, this ship selfdestructs but also ends the class 2 battle (caution! self destruction!) | |
| (2/10) |
4 |
- |
advanced tactics
|
| Modified destroyer with a smaller cannon | |
| (0/2) |
4 |
- |
improved field theories
|
| A defense system that detects impacts on your ships. If a ship is not destroyed,
It immediately generates a shield around it. If the first hit destroys the ship,
The shield comes too late to save it. If a ships is protected this way, it is dimensionally displaced and keeps alive
A sub-space carrier wave to the remaining ships nearby (in the same class). If all other ships in that class are destroyed, it looses the carrier wave, thus it
Cannot return to normal space directly. In that case it will return at the end of battle. ...more | |
| (0/10) |
150 |
- |
transwarp-network
|
| This ship carries 120 capture the flag troopers | |
| (0/10) |
4 |
- |
the genesis project
|
| Carries one defense structure units to defend the colony. This will only defend the colony, thery cannot attack enemy colonies | |
| (0/10) |
4 |
- |
the genesis project
|
| Carries one infantry unit for colony battles | |
| (0/10) |
4 |
- |
the genesis project
|
| Carries one combat vehicle unit for colony battles | |
| (0/5) |
15 |
- |
leadership
|
| Steals the actual enemy ship, but only for the actual battle | |
| (10/6) |
8 |
- |
leadership
|
| If this ship is jammed it will destroy 2 enemy vessels | |
| (1/10) |
11 |
- |
leadership
|
| This commando ship modifies 4 ships to gain more firepower (+5) | |
| (0/10) |
400 |
- |
gravity
|
| The spectre emittes a heavy shock wave that deals one damage to 1000 class 1 ships in both fleets. | |
| (10/10) |
50 |
9 |
gravity
|
| Can provide a warp-field that cannot be used by other ships | |
| (0/5) |
12 |
- |
holo technology
|
| Makes a holographic clone of the actual enemy ship. ...more | |
| (2/10) |
6 |
- |
gravobionics
|
| Reconstructs two class 1 ships | |
| (0/10) |
14 |
- |
emp technology
|
| Can jam 3 enemy ships | |
| (10/10) |
10 |
- |
emp technology
|
| This ship jams 4 enemy class 3 ships when it gets modified. | |
| (0/4) |
20 |
- |
nano technology
|
| This construction-ship cannot shoot, but it can mount a module on a c-cannon-platform. That platform gets 70 additional attack points for each mounted module (see c-cannon-platform)
| |
| (0/10) |
16 |
- |
nano technology
|
| Splits itself into 3 troika modules | |
| (0/10) |
10 |
- |
improved targeting
|
| A destroyer with a missile-launcher that shoots a missile (17/1) into class 3 | |
| (0/10) |
6 |
- |
dark tactics
|
| This ship carries 10 spy-troopers that will use their own landing vessels to reach the surface | |
| (0/10) |
6 |
- |
dark tactics
|
| This ship carries 10 comando-troopers that will use their own landing vessels to reach the surface | |
| (0/10) |
6 |
- |
dark tactics
|
| This ship carries 10 com-troopers that will use their own landing vessels to reach the surface | |
| (0/10) |
6 |
- |
dark tactics
|
| This ship carries 10 probe-troopers that will use their own landing vessels to reach the surface | |
| (0/10) |
6 |
- |
dark tactics
|
| This ship carries 10 production-troopers that will use their own landing vessels to reach the surface | |
| (0/10) |
45 |
- |
fanatic warfare
|
| A commando ship that will force your class 2 to attack again but it will destroy all campaign ships in your fleet, so only one can be active. caution! self destructs! | |
| (10/3000) |
18 |
- |
science recycle methods
|
| Manual technology description for hydra | |
| (0/10) |
10 |
- |
science recycle methods
|
|
The plasma emitter reduces the firepower of 7 own ships by 1
And 7 enemy ships by 2. Mycilloid scientists used human genes from prisoners of war to invent this ship. | |
| (4/5) |
25 |
- |
science recycle methods
|
| Releases 3 sporators for the next battle | |
| (10/10) |
12 |
- |
science recycle methods
|
| This ship has a sturdy armor which cannot be penetrated by smaller cannons. The attacker needs to overmatch 10 lp to destroy it in one shot. The explosive reactive armor deflect shots of smaller guns that damage 1 own ship | |
| (10/5) |
16 |
5 |
science recycle methods
|
| Can provide a warp-field that cannot be used by other ships | |
| (2/10) |
12 |
- |
science recycle methods
|
| Manual technology description for parasite frigate | |
| (0/2) |
8 |
- |
science recycle methods
|
| Creates a space-time-anomaly: one ship on each side and 10 own class 1 ships are creating a reverse time-effect that causes the ships never to have been built at all. The crew of the ships doesn't know that the ships have ever existed.
...more |
|
class 3 ships |
race symbol |
|
AP/LP |
manpower |
warp |
needed research |
|
| | | |
| (100/100) |
60 |
- |
shipyard
|
| A heavily armored battleship, with a built in short-range torpedo destruction system. Each cruiser destroys one incoming torpedo (see warcruiser) | |
| (0/100) |
120 |
- |
improved field theories
|
| This ship send out a deadly wave, which destroys 100 class one ships of any kind. The cyclops is commonly used in swank fleets, and has the power to launch mass destruction on class 1 based fleet setups. | |
| (0/100) |
85 |
- |
improved field theories
|
| This ship does 10 damage to ten class 2 ships | |
| (50/100) |
80 |
- |
leadership
|
| By sending out clouds of metal enriched spores, the cloud cruiser makes it more difficult for targetting systems to lock on enemy ships,
The effect is that the 4 next ships(both yours and the enemies) have virtual 1 extra lp. | |
| (0/40) |
55 |
- |
gravity
|
| This vessel can transport an engineer team to a pre-warp planet. The team will install a wormhole portal on that planet which is linked to all other wormhole portals. It needs 50 credits to be build. | |
| (0/100) |
100 |
- |
gravobionics
|
| This ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 100 class 1 and 10 class 2 ships. Only one minor reconstructor can operate and it will be destroyed if it's reconstructed | |
| (0/500) |
100 |
- |
shield generator
|
| This sleek beautiful cruiser has no firepower, but excellent eray shielding
| |
| (0/100) |
200 |
- |
colony star
|
| This strategical bomber can attack colony ground units from orbit. It will reduce the defensive capabilities of the ground units (organization) ...more | |
| (0/100) |
70 |
- |
emp technology
|
| Jams two enemy vessels but its emp-generator causes a time anomaly that moves 10 enemy class 2 ships a few minutes backwards through time. Already destroyed ships will reappear. | |
| (10/50) |
30 |
- |
nano technology
|
| An enormous cannon, that can be enforced with extra modules (see c-cannon-module) | |
| (0/60) |
40 |
- |
nano technology
|
| This ship deploys 10 battledrones. These battle drones are 1/1 fighters that are destroyed at the end of the class-combat. (caution! self destruction!)
| |
| (50/200) |
120 |
- |
nano technology
|
| Emits a carrier wave that transmits nano viruses into the enemy fleet which cause the infected ships to self destruct in the next battle. So after the battle, there will be 100 class 1, 10 class 2 and one class 3 nano virusses in the enemy fleet. With large amounts of viruses up to half the fleet can be destroyed | |
| (0/100) |
65 |
- |
improved targeting
|
| Generates a shock wave that deals 1 damage to 30 enemy ships. An important ship to counter missile attacks. | |
| (200/500) |
375 |
- |
improved targeting
|
| This universal battleship was built to deal with every battlesituation. In addition to its normal shot it destroys 25 class 1 and 5 class 2 ships, send out a shockwave that deals one damage to 100 enemy ships and it has a torpedo-interception-system | |
| (0/200) |
100 |
- |
improved targeting
|
| A cruiser with a powerful torpedo-launcher. The torpedo causes 180 damage-points. The warcruiser is ineffective against standard cruisers. | |
| (0/100) |
92 |
- |
improved targeting
|
| This huge battle ship has a plasma gun mounted. It kills one class 3 target. ...more | |
| (0/0) |
4 |
- |
improved targeting
|
| This vessel can jam enemy scans - on a deep scan probe it will cause a class 3 ship signature, but is has no effect in the battle. It will be destroyed before the battle starts.
(caution! self destruction!) | |
| (0/100) |
350 |
- |
fanatic warfare
|
| Blasts itself to destroy all class 4 enemy ships and also your own class 4 ships. It's not easy to use this ship, but it can be a scary deadly weapon against ships. (caution! self destruction!) ...more | |
| (0/100) |
200 |
- |
pyramid-device
|
| This recon vessel is equipped with sophisticated surveilance technology, that scans the area for foreign fleet signatures like the deep scan probe. It is only fully functioning in interaction with a pyramid-device at your base. It is exposed a strong radiation that interferes with every cloaking technology, so a fleet with it cannot be cloaked and on battle contact it will disintegrate |
|
class 4 ships |
race symbol |
|
AP/LP |
manpower |
warp |
needed research |
|
| | | |
| (0/1000) |
320 |
5 |
shipyard
|
| A very huge ship containing a warpfield-generator. You need this ship if you want to travel across the galaxy. | |
| (0/2000) |
4850 |
- |
research center
|
| A huge station that orbits your planet and
Surrounds it with a cloaking shield, so that players are unable to attack you. This ship is very useful if you are going on holiday, or want time to research more technologies. Due to the high amount of manpower needed, you will not be able to attack anyone while the ship is active. | |
| (0/500) |
330 |
5 |
the genesis project
|
| This ship can protect your troop transports and
reconstrucst up to 7 transports of each kind. | |
| (0/100) |
600 |
- |
leadership
|
| After the battle it seperates into 250 nano bomber that stay in your fleet. They are ready for the next battle. | |
| (0/900) |
1850 |
- |
gravity
|
| This ship has a core that can create a black hole which destroys the doomstar and gulps all ships of class 1, 2 and 3 on both sides.
(caution! self destruction!) | |
| (250/500) |
1000 |
8 |
gravity
|
| This ship is equipped with technology that can generate a faster warpfield | |
| (0/200) |
400 |
7 |
gravity
|
| A fast warp ship with a semi-instable warp core. If a lowrider is involved in a battle, it will obliterate all class 3 and all other class 4 ships in your fleet. | |
| (0/500) |
350 |
8 |
gravity
|
| A fast warp-ship, but it cannot be used in battles because it has an instable warp-core that destroys the whole fleet if it gets enemy contact (even one enemy mothership is too much). (caution! self destruction!) | |
| (0/250) |
80 |
1 |
gravity
|
| A simplified, slow and less armoured mothership | |
| (0/2000) |
4750 |
4 |
gravity
|
| With this ship you can move your shipyard to another pre-warp-planet. It has a small defense system that destroys up to 400 class1, 120 class 2 and 4 class 3 ships. I each class fight it gets one attack on all these ships. ...more | |
| (0/150) |
200 |
- |
gravobionics
|
| Recycles all ships in your fleet in a selfdestruction process. No points will be lost this way | |
| (0/150) |
550 |
- |
gravobionics
|
| This ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 7 class 3 and 1 class 4 ships. Only one major reconstructor can operate. | |
| (0/100) |
350 |
- |
emp technology
|
| The bombus jams 5(all) enemy c4 ships and their special abilities. It´s simple and effective. Good for countering ships like the major reconstructor and pirate flagship. The bombus is in fact a special kazuulian-bred giant insect encased in a fragile aluminium carapace to protect it from the vacuum of the space. When charged by the emp-o-matic connected to its brain, the bombus accelerates its metabolism to mindboggling speed and releases a high-speed electromagnetic cloud that is powerful enough to penetrate even the thickest shields and temporarily disable all electronics in capital-class ships. ...more | |
| (0/1000) |
550 |
- |
improved cloaking technology
|
| One of these huge ships can generate a sphere that cloakes the whole fleet. | |
| (0/1000) |
600 |
- |
improved cloaking technology
|
| The crew of this ship has a special tactic: after the first battle this ship cloakes the fleet so it will not fight against possible other fleets at the same sector. So you can plan a hit and run attack where you only fight against one fleet |
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