holo-fleet-carrier
holo-fleet-carrier (class 1 ship)
Equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. This class 4 ship acts in class one

Attack/life: 0/10
Manpower: 45

Researchtime: 2 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
holo technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. creates 50 holo fighters in your own fleet in class 1
    (battle engine syntax: create,self,50,1,holo fighter)
  3. creates 10 holo destroyers in your own fleet in class 2
    (battle engine syntax: create,self,10,2,holo destroyer)
  4. creates 1 holo cruiser in your own fleet in class 3
    (battle engine syntax: create,self,1,3,holo cruiser)
  5. creates 1 holo mothership in your own fleet in class 4
    battlemessage: "holo-fleet-carrier projects 50 fighters
    1 holo-fleet-carrier projects 10 destroyers
    1 holo-fleet-carrier projects 1 cruisers
    1 holo-fleet-carrier projects 1 mothership"

    (battle engine syntax: create,self,1,4,holo mothership,holo-fleet-carrier projects 50 fighters
    1 holo-fleet-carrier projects 10 destroyers
    1 holo-fleet-carrier projects 1 cruisers
    1 holo-fleet-carrier projects 1 mothership,n)
  6. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 2 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,2)
  7. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 3 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,3)
  8. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 4 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,4)

  —> Forum Topic about this ship
T2: I have never been able to successfully apply this ship to my benefit.
Can someone provide a good example of how to best utilize this little gem !
Osiris: when i was e-ray i used 2 of them together with blockades and bounty's the were do devert the attacks away from the blockades and bounty's
it worked pretty much

give it a try and tell me if it works :)13
T2: Is it good for only diversionary tactic's ? I guess so... It will take careful planning to avoid it getting wiped out by the enemy c1 fleet. To bad it was not immune to the Kamikaze :)17 :)17 :)17 :)17 They could make a nice combo by allowing the kame to destroy 3 holo fighters instead of other ships of thier own kind.

I'll have to see if my imagination can come up with some good combo's as well as the one you pointed out
The Butcher: Gem is correct. (Edited for spelling :)3 )

This ship is fantastic at foiling precision strikes.

What I mean by precision, I mean when an attacker uses just enough ships to clear a class, to follow with a larger attack fleet.

For example, say I am attacking this:

100 10 40 1

I decide to apply 101 fighters and 11 destroyers, and follow up with a class one or two "class three killer" fleet, after their class three is exposed.

One holo fleet carrier will muddle this tactic completely, as the enemy will still possess some, or most, of their class one and two.

If I only have two fleets with me, I have no chance of cracking his defense, and I may as well go home. (After I send in just enough ships to break that fleet carrier :) )

Holo fleet carriers, some evaps, and some retreat fighters are a pretty solid base defense against mediocre players, and will sometimes confound advanced players.

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little bastards.
Osiris: JEM????
T2: I really see the Lowrider application now you mention it
..... So ...it's a defensive ship all around.
Thanks Butcher.
DavAlan: "Gem is correct. (Edited for spelling :)3 )

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little ***."



Try adding a about 100 intruders and a sporator or two and make the holo c1 as nasty as well as adding lp to the holo's :P

Also the missle launcher is another effective c3 "cover" for your lowrider as well.

And keep this holo stack as far from a myc swank as possible or add evaps, etc in ;)
Cloudgatherer: Do the Holo ships stay in the fleet after battle, like Nano Viruses? I dont see how they are removed anywhere in the syntax. I must be missing something.
admin: no,

they don't have the 'stay' syntax in the modifier, so they vanish at the end of battle
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