ships
buildings
basic research
probes
troopers
class 1 ships
fighter
fighter (class 1 ship)
The fighter is a basic class 1 ship that is versatile enough to be used in almost all fleet configurations. It's low cost and balanced attack / defence attributes make it especially valuable when used in combination with more advanced class 1 ships as a distraction to enemy ships or as a modified fighter with higher AP or LP depending on the support ships used with it.

Attack/life: 1/1
Manpower: 1

Researchtime: 1 h
Buildingtime: 10 h


Needed research:
shipyard

click here for more details

blockade runner
blockade runner (class 1 ship)
This heavy armored fighter is immune against some ships, like the interceptor and spectre...

Attack/life: 1/2
Manpower: 2

Researchtime: 1 d
Buildingtime: 11 h


e-ray-Technology
Needed research:
advanced tactics

click here for more details

retreat fighter (class 1 ship)
It commands the whole fighter fleet to break up the operation with a big explosion that destructs the retreat fighter.
(caution! self destruction!)

Attack/life: 0/1
Manpower: 55

Researchtime: 1 d
Buildingtime: 13 h


e-ray-Technology
Needed research:
advanced tactics

click here for more details

bulk fighter
bulk fighter (class 1 ship)
This mycilloid fighter uses an extremely resistent fungusshield and has a weapon of powerfull proto-plasma

Attack/life: 2/4
Manpower: 3

Researchtime: 1 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
advanced tactics

click here for more details

mosquito
mosquito (class 1 ship)
Has no cannons, but stronger shielding

Attack/life: 0/3
Manpower: 1

Researchtime: 12 h
Buildingtime: 11 h


human-Technology
Needed research:
advanced tactics

click here for more details

elite fighter
elite fighter (class 1 ship)
Breaks through the enemy class 1 and 2 defence and directly attacks the enemy class 3 but you loose some class 2 ships while they were providing cover for an elite fighter.

invented by marlito1 2006-12-21 20:07:30

Attack/life: 0/1
Manpower: 9

Researchtime: 1 d
Buildingtime: 13 h


kazuuula-Technology
Needed research:
advanced tactics

click here for more details

intruder
intruder (class 1 ship)
A fighter that increases the attack points of two ships by 1

Attack/life: 1/1
Manpower: 2

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
advanced tactics

click here for more details

fighter escort
fighter escort (class 1 ship)
A fighter that increases the shields of 3 standart-fighters by 1 lifepoint each

Attack/life: 1/1
Manpower: 2

Researchtime: 1 d
Buildingtime: 11 h


kazuuula-Technology
Needed research:
improved field theories

click here for more details

hammer
hammer (class 1 ship)
With a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. Only one hammer can be active, all additional hammers will be destroyed.
(caution! self destruction!)

Attack/life: 1/1
Manpower: 16

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
improved field theories

click here for more details

sporator
sporator (class 1 ship)
The sporator is spreading a spore cloud around all class 1 and class 2 ships, they are all getting +0/+1 and all other sporators in your fleet explode (caution! self destruction!)

Attack/life: 0/1
Manpower: 5

Researchtime: 3 h
Buildingtime: 12 h


mycilloid-Technology
Needed research:
leadership

Related technologies:
mycilloid-technology sporogenator

click here for more details

bounty hunter
bounty hunter (class 1 ship)
The bounty hunter can destroy an enemy ship completely that already has been damaged (it is ineffective against buildings and the holo-fleet-carrier)

Attack/life: 0/1
Manpower: 4

Researchtime: 2 d
Buildingtime: 13 h


human-Technology
Needed research:
leadership

Related technologies:
mycilloid-technology unstable reconstructor

click here for more details

commando-fighter
commando-fighter (class 1 ship)
If commando-fighter takes its turn, all following fighters get double firepower. But it will obliterate all commando-fighters in your fleet, so only one commando-fighter will be active, all others just increase the chance for them to get their turn at all. (caution! self destruction!)

Attack/life: 1/1
Manpower: 10

Researchtime: 3 h
Buildingtime: 12 h


human-Technology
Needed research:
leadership

click here for more details

interceptor
interceptor (class 1 ship)
The interceptor is a special ship to wipe out class 1 ships, but it's useless against ships of other classes. It deals 1 damage to two enemy ships each

Attack/life: 0/1
Manpower: 1

Researchtime: 1 d
Buildingtime: 11 h


kazuuula-Technology
Needed research:
leadership

click here for more details

evaporator
evaporator (class 1 ship)
The evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. As a result it redirects the energy into a holo-drain device that destroys one enemy vessel

The evaporator is an intergalactic ship with quad ion-emitting engines for thrust. created on a secluded pre-warp, in top secret move by the Eray Command Nexus, the ship was a retaliatory step against recent strategic moves made by opposing governments. with an increase in flagships dominating the use of more mobile fighters, the battles consisted of sheer power rather than overwhelming the enemy by mass units. to gain back the initiative in mobility and faster production, the evaporator was brought into light. knowing that the larger ships used stronger armor, a different approach was needed to penetrate the ships without increasing the size of the evaporator. in a breakthrough, a lone researcher discovered that they could absorb, emit, and weaken the enemy from the enemy's own weapon. by using a plasmic modulator and a modified Xoutory crystal armor, the evaporator can absorb some of the attack and then use the energy to power up a subspace, frequency holo-beam to disturb the opposing ship's shields. while the enemies try to remodulate their shields, the evaporator uses the remaining energy to activate a holodrain device that destroys the enemy ship. There are two transistors for the holodrain device as the evaporator can be attacked by two common weapons. one is by brute force and the other is some type of energy weapon that tries to destroy or modify the enemy ship. in any case, the holodrain device compensates by shifting transistors to forcefully rearrange the energy source to power the holodrain device.
in battle simulations, this ship proved valuable in situations where a lack of other smaller ships was present. thus, being able to attack the larger ships. logically, if a smaller ship tried to attack the evaporator, the evaporator will have a smaller retaliatory force to strike back due to the fact that it can only redirect power.
although the ship has been used to destroy bases, the ship failed because the small arms, these buildings were equipped with, were not enough to scratch the extremely tough armor. so, use against buildings is discouraged.

Attack/life: 1/2
Manpower: 12

Researchtime: 2 d
Buildingtime: 14 h


e-ray-Technology
Needed research:
holo technology

click here for more details

holo-fleet-carrier
holo-fleet-carrier (class 1 ship)
Equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. This class 4 ship acts in class one

Attack/life: 0/10
Manpower: 45

Researchtime: 2 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
holo technology

click here for more details

emp-fighter
emp-fighter (class 1 ship)
Capable of jamming one enemy ship.

Attack/life: 0/1
Manpower: 1

Researchtime: 3 h
Buildingtime: 10 h


kazuuula-Technology
Needed research:
emp technology

click here for more details

mine-deployer
mine-deployer (class 1 ship)
This ship deploys a mine (0/1) between the enemy ships of class 2 that deals 10 damage to an enemy ship.

Attack/life: 0/1
Manpower: 4

Researchtime: 1 d
Buildingtime: 10 h


mycilloid-Technology
Needed research:
improved targeting

click here for more details

cerberus fighter
cerberus fighter (class 1 ship)
Does 4 damage to an enemy class 3 ship

Attack/life: 0/1
Manpower: 3

Researchtime: 2 d
Buildingtime: 13 h


human-Technology
Needed research:
improved targeting

click here for more details

sabotage fighter
sabotage fighter (class 1 ship)
Deals one damage to a class 2 ship

Attack/life: 0/1
Manpower: 1

Researchtime: 1 d
Buildingtime: 11 h


kazuuula-Technology
Needed research:
improved targeting

click here for more details

nano bomber
nano bomber (class 1 ship)
This ship destroys one class 1 ship and the broken pieces of the explosion do 1 damage each to two ships. But it's useless against ships of other classes.

Attack/life: 0/1
Manpower: 2

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
improved targeting

Related technologies:
nanite-technology carrier

click here for more details

kamikaze
kamikaze (class 1 ship)
Under self destruction it deals 35 damage to one enemy ship, but also destroys two more ships of your own fleet. (caution! self destruction!)

Attack/life: 35/1
Manpower: 1

Researchtime: 1 d
Buildingtime: 11 h


human-Technology
Needed research:
fanatic warfare

click here for more details

prophet
prophet (class 1 ship)
Destroys one ship or building but also your whole fleet. It can travel on its own, with warp 1, but it is an easy target, so one fighter can make it explode and destroy your whole fleet in an atomic explosion (it destroys your buildings too, so do not keep it at home) (caution! self destruction!)

Attack/life: 4000/1
Manpower: 150

Speed: warp 1
(Can only establish a warpfield for itself)

Researchtime: 2 d
Buildingtime: 12 h


human-Technology
Needed research:
fanatic warfare

click here for more details

holo-generator (class 1 ship)
This ships creates 10 holo cruisers (0/1) in the enemy class 3 and 1 holo mothership (0/1) in the enemy class 4

Attack/life: 0/2
Manpower: 25

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
science recycle methods

click here for more details

eternity device (class 1 ship)
Due a time-reduction gravity-effect all ships in class 1,2 and 3 get +0/+10. The ship itself is swallowed by the time-gravity-spiral and is destructed.

Attack/life: 0/4
Manpower: 65

Researchtime: 1 d
Buildingtime: 10 h


mycilloid-Technology
Needed research:
science recycle methods

click here for more details

penguin
penguin (class 1 ship)
A stronger fighter, that recycles itself at the end of any fleet confrontations (caution! recycle!) recycles only if a class 4 battle happens

Attack/life: 4/1
Manpower: 1

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
science recycle methods

click here for more details

lucy device (class 1 ship)
This mighty EMP-device, that can jam three enemy vessels, is carried by two fighters. It can only be used once. After the battle only two fighters remain

Attack/life: 0/1
Manpower: 2

Researchtime: 2 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
science recycle methods

click here for more details

class 2 ships
destroyer
destroyer (class 2 ship)
A medium sized battle ship. A destroyer is always a good standard attack ship

Attack/life: 10/10
Manpower: 8

Researchtime: 1 h
Buildingtime: 10 h


Needed research:
shipyard

click here for more details

graze reactor (class 2 ship)
Breeds up to 7 grazers (7/10) until it gets shot. (caution! self destruction!)

Attack/life: 0/10
Manpower: 20

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
improved computer technology

click here for more details

mobile repair bot
mobile repair bot (class 2 ship)
Repairs one class 2 ship. The ship that is under fire gets back its full lifepoints

Attack/life: 1/10
Manpower: 5

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
improved computer technology

click here for more details

evasor
evasor (class 2 ship)
Just like the retreat figther, this ship selfdestructs but also ends the class 2 battle (caution! self destruction!)

Attack/life: 0/10
Manpower: 60

Researchtime: 1 d
Buildingtime: 15 h


e-ray-Technology
Needed research:
advanced tactics

click here for more details

eagle
eagle (class 2 ship)
Modified destroyer with a smaller cannon

Attack/life: 2/10
Manpower: 4

Researchtime: 2 h
Buildingtime: 11 h


kazuuula-Technology
Needed research:
advanced tactics

click here for more details

escort (class 2 ship)
Increases the lp of 2 own ships by +2

Attack/life: 1/10
Manpower: 8

Researchtime: 1 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
advanced tactics

click here for more details

fairchild (class 2 ship)
Standard class two attack craft, counterpart of the eagle, this ship has a large cannon, but due to weight of it, has less armour. Counterpart to the Eagle, This standard class two attack ship has a much bigger cannon, but smaller shields.

invented by morrowind 2006-06-16 14:24:29

Attack/life: 20/5
Manpower: 12

Researchtime: 2 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
advanced tactics

click here for more details

protector (class 2 ship)
This vessel is needed to escort class2 convois. It is immune against distance fire.

Attack/life: 10/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
improved field theories

click here for more details

shield generator
shield generator (class 2 ship)
A defense system that detects impacts on your ships. If a ship is not destroyed,
It immediately generates a shield around it. If the first hit destroys the ship,
The shield comes too late to save it. If a ships is protected this way, it is dimensionally displaced and keeps alive
A sub-space carrier wave to the remaining ships nearby (in the same class). If all other ships in that class are destroyed, it looses the carrier wave, thus it
Cannot return to normal space directly. In that case it will return at the end of battle.

this ship is a bit complicated but it is a useful ship, that allows some nice combinations.
here are some some examples:
  • the enemy has only destroyers (10/10) and you have some destroyers and shield generators, the enemy would kill any ship with a single shot. that means the shield generators would have no effect.
  • the enemy has eagles (2/10) and you have some destroyers and some sg. in this case the eagles would not kill your destroyers with one shot, that means that your shield generators will detect the impacts and would save some of your destroyers (they are really invincible for that battle after the shield started)
    the same would happen if the enemy had fighters (1/1)
  • the enemy has 1000 fighters (1/1) and you have 2 shield generators and 2 destroyers ( but no class one).
    that means that his fighters will directly attack your class 2. the fighters will cause impacts on your destroyers and the
    two shield generators will save 2 ships of your class 2, but all other ships are lost. the shielded ships are put out of the 'einstein-space-continuum' and cannot return to it during this battle.
    if the enemy would have some destroyers in that fleet too, they would be able to attack directly your class 3 as class
    2 is empty.
    after the whole battle the 'lost' ships will return.


Attack/life: 0/2
Manpower: 4

Researchtime: 1 d
Buildingtime: 10 h


e-ray-Technology
Needed research:
improved field theories

Following researches:
e-ray-Technology flamingo - 24 h

click here for more details

HQ invader
HQ invader (class 2 ship)
This ship carries 120 capture the flag troopers

Attack/life: 0/10
Manpower: 150

Researchtime: 1 d
Buildingtime: 12 h


Needed research:
transwarp-network

click here for more details

defense transport
defense transport (class 2 ship)
Carries one defense structure units to defend the colony. This will only defend the colony, thery cannot attack enemy colonies

Attack/life: 0/10
Manpower: 4

Researchtime: 2 m
Buildingtime: 10 h


Needed research:
the genesis project

Related technologies:
  colony star

click here for more details

infantry transport
infantry transport (class 2 ship)
Carries one infantry unit for colony battles

Attack/life: 0/10
Manpower: 4

Researchtime: 1 m
Buildingtime: 10 h


Needed research:
the genesis project

Related technologies:
  colony star

click here for more details

tank transport
tank transport (class 2 ship)
Carries one combat vehicle unit for colony battles

Attack/life: 0/10
Manpower: 4

Researchtime: 1 m
Buildingtime: 10 h


Needed research:
the genesis project

Related technologies:
  colony star

click here for more details

commando carrier (class 2 ship)
Releases 3 commando fighters into your fleet for the next battle

Attack/life: 5/10
Manpower: 46

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
leadership

click here for more details

pirate ship
pirate ship (class 2 ship)
Steals the actual enemy ship, but only for the actual battle

Attack/life: 0/5
Manpower: 15

Researchtime: 3 h
Buildingtime: 13 h


human-Technology
Needed research:
leadership

click here for more details

retraitor
retraitor (class 2 ship)
If this ship is jammed it will destroy 2 enemy vessels

Attack/life: 10/6
Manpower: 8

Researchtime: 1 d
Buildingtime: 11 h


human-Technology
Needed research:
leadership

click here for more details

wasp
wasp (class 2 ship)
This commando ship modifies 4 ships to gain more firepower (+5)

Attack/life: 1/10
Manpower: 11

Researchtime: 12 h
Buildingtime: 12 h


kazuuula-Technology
Needed research:
leadership

click here for more details

spectre
spectre (class 2 ship)
The spectre emittes a heavy shock wave that deals one damage to 1000 class 1 ships in both fleets.

Attack/life: 0/10
Manpower: 400

Researchtime: 2 d
Buildingtime: 22 h


e-ray-Technology
Needed research:
gravity

click here for more details

scout
scout (class 2 ship)
Can provide a warp-field that cannot be used by other ships

Attack/life: 10/10
Manpower: 50

Speed: warp 9
(Can only establish a warpfield for itself)

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
gravity

click here for more details

holo-clone-ship
holo-clone-ship (class 2 ship)
Makes a holographic clone of the actual enemy ship.

For example:

Your clone ship fights against a cruiser.
1.Your ship clones the cruiser
2.your cloned ship , in this case the cruiser will do all a cruiser does: it intercepts a torpedo and shoots 100 damage points at the actual enemy ship
3. after this the clone effect ends and it will turn the cruiser back into a 0/5 holo clone ship

Attack/life: 0/5
Manpower: 12

Researchtime: 2 h
Buildingtime: 13 h


e-ray-Technology
Needed research:
holo technology

click here for more details

combat reconstructor
combat reconstructor (class 2 ship)
Reconstructs two class 1 ships

Attack/life: 2/10
Manpower: 6

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

click here for more details

kinetic deflector ship (class 2 ship)
Uses improved dissipation shields to reflect a small amount of damage to a nearby target.

Attack/life: 0/10
Manpower: 9

Researchtime: 18 h
Buildingtime: 14 h


e-ray-Technology
Needed research:
emp technology

click here for more details

multi-emp-vessel
multi-emp-vessel (class 2 ship)
Can jam 3 enemy ships

Attack/life: 0/10
Manpower: 14

Researchtime: 2 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
emp technology

click here for more details

roach (class 2 ship)
This ship jams 4 enemy class 3 ships when it gets modified.

Attack/life: 10/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
emp technology

click here for more details

c-cannon-module
c-cannon-module (class 2 ship)
This construction-ship cannot shoot, but it can mount a module on a c-cannon-platform. That platform gets 70 additional attack points for each mounted module (see c-cannon-platform)


Attack/life: 0/4
Manpower: 20

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
nano technology

click here for more details

troika
troika (class 2 ship)
Splits itself into 3 troika modules

Attack/life: 0/10
Manpower: 16

Researchtime: 2 h
Buildingtime: 12 h


nanite-Technology
Needed research:
nano technology

click here for more details

raptor (class 2 ship)
This ship has one gamma ray laser and kills 1 c2 in the enemy fleet. Originally developed as a scale model of and from a stolen kazuuula plasma gunship.

invented by dbx27 2006-06-16 14:53:46

Attack/life: 0/10
Manpower: 14

Researchtime: 2 d
Buildingtime: 12 h


human-Technology
Needed research:
improved targeting

click here for more details

assasin bug (class 2 ship)
Does 1 damage to a class 3 ship

Attack/life: 0/10
Manpower: 4

Researchtime: 1 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
improved targeting

click here for more details

missile-launcher
missile-launcher (class 2 ship)
A destroyer with a missile-launcher that shoots a missile (17/1) into class 3

Attack/life: 0/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 14 h


nanite-Technology
Needed research:
improved targeting

click here for more details

alliance-invader
alliance-invader (class 2 ship)
This ship carries 10 spy-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
dark tactics

click here for more details

fleets-invader
fleets-invader (class 2 ship)
This ship carries 10 comando-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
dark tactics

click here for more details

com-invader
com-invader (class 2 ship)
This ship carries 10 com-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
dark tactics

click here for more details

probe-invader
probe-invader (class 2 ship)
This ship carries 10 probe-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
dark tactics

click here for more details

production-invader
production-invader (class 2 ship)
This ship carries 10 production-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
dark tactics

click here for more details

campaign ship
campaign ship (class 2 ship)
A commando ship that will force your class 2 to attack again but it will destroy all campaign ships in your fleet, so only one can be active. caution! self destructs!

Attack/life: 0/10
Manpower: 45

Researchtime: 3 d
Buildingtime: 11 h


human-Technology
Needed research:
fanatic warfare

click here for more details

hydra (class 2 ship)
Manual technology description for hydra

Attack/life: 10/3000
Manpower: 18

Researchtime: 3 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
science recycle methods

click here for more details

plasma emitter
plasma emitter (class 2 ship)

The plasma emitter reduces the firepower of 7 own ships by 1
And 7 enemy ships by 2. Mycilloid scientists used human genes from prisoners of war to invent this ship.

Attack/life: 0/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 13 h


mycilloid-Technology
Needed research:
science recycle methods

click here for more details

sporogenator (class 2 ship)
Releases 3 sporators for the next battle

Attack/life: 4/5
Manpower: 25

Researchtime: 3 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
science recycle methods

click here for more details

armored corvette (class 2 ship)
This ship has a sturdy armor which cannot be penetrated by smaller cannons. The attacker needs to overmatch 10 lp to destroy it in one shot. The explosive reactive armor deflect shots of smaller guns that damage 1 own ship

Attack/life: 10/10
Manpower: 12

Researchtime: 3 d
Buildingtime: 15 h


human-Technology
Needed research:
science recycle methods

click here for more details

flying saucer
flying saucer (class 2 ship)
Can provide a warp-field that cannot be used by other ships

Attack/life: 10/5
Manpower: 16

Speed: warp 5
(Can only establish a warpfield for itself)

Researchtime: 1 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
science recycle methods

click here for more details

parasite frigate (class 2 ship)
Manual technology description for parasite frigate

Attack/life: 2/10
Manpower: 12

Researchtime: 3 d
Buildingtime: 13 h


kazuuula-Technology
Needed research:
science recycle methods

click here for more details

chronoton-inverter (class 2 ship)
Creates a space-time-anomaly: one ship on each side and 10 own class 1 ships are creating a reverse time-effect that causes the ships never to have been built at all. The crew of the ships doesn't know that the ships have ever existed.


invented by marlito1 2009-02-24 19:37:13

Attack/life: 0/2
Manpower: 8

Researchtime: 3 d
Buildingtime: 11 h


nanite-Technology
Needed research:
science recycle methods

click here for more details

class 3 ships
cruiser
cruiser (class 3 ship)
A heavily armored battleship, with a built in short-range torpedo destruction system. Each cruiser destroys one incoming torpedo (see warcruiser)

Attack/life: 100/100
Manpower: 60

Researchtime: 1 h
Buildingtime: 10 h


Needed research:
shipyard

click here for more details

magellan cruiser (class 3 ship)
A large support cruiser when destroyed adds -10/+10 ap/lp to 10 ships in class 3

invented by kratos 2006-06-16 14:53:05

Attack/life: 100/100
Manpower: 100

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
advanced tactics

click here for more details

cyclops
cyclops (class 3 ship)
This ship send out a deadly wave, which destroys 100 class one ships of any kind. The cyclops is commonly used in swank fleets, and has the power to launch mass destruction on class 1 based fleet setups.

Attack/life: 0/100
Manpower: 120

Researchtime: 2 d
Buildingtime: 13 h


mycilloid-Technology
Needed research:
improved field theories

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apollo cruiser
apollo cruiser (class 3 ship)
This ship does 10 damage to ten class 2 ships

Attack/life: 0/100
Manpower: 85

Researchtime: 1 d
Buildingtime: 13 h


human-Technology
Needed research:
improved field theories

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cloud cruiser (class 3 ship)
By sending out clouds of metal enriched spores, the cloud cruiser makes it more difficult for targetting systems to lock on enemy ships,
The effect is that the 4 next ships(both yours and the enemies) have virtual 1 extra lp.

Attack/life: 50/100
Manpower: 80

Researchtime: 3 h
Buildingtime: 12 h


mycilloid-Technology
Needed research:
leadership

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explorer
explorer (class 3 ship)
This vessel can transport an engineer team to a pre-warp planet. The team will install a wormhole portal on that planet which is linked to all other wormhole portals. It needs 50 credits to be build.

Attack/life: 0/40
Manpower: 55

Researchtime: 2 h
Buildingtime: 12 h


Needed research:
gravity

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clone cruiser (class 3 ship)
This ship make a clone of the enemy ship.

Attack/life: 0/100
Manpower: 90

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
holo technology

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minor reconstructor
minor reconstructor (class 3 ship)
This ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 100 class 1 and 10 class 2 ships. Only one minor reconstructor can operate and it will be destroyed if it's reconstructed

Attack/life: 0/100
Manpower: 100

Researchtime: 3 h
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

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unstable reconstructor (class 3 ship)
A class 3 ship which reconstructs 50 class 2 ships but if it is destroyed it takes 75 of your own class 2 down with it

Attack/life: 0/110
Manpower: 110

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

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flamingo
flamingo (class 3 ship)
This sleek beautiful cruiser has no firepower, but excellent eray shielding




Attack/life: 0/500
Manpower: 100

Researchtime: 1 d
Buildingtime: 14 h


e-ray-Technology
Needed research:
shield generator

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wings of terror
wings of terror (class 3 ship)
This strategical bomber can attack colony ground units from orbit. It will reduce the defensive capabilities of the ground units (organization)

invented by change of seasons

Attack/life: 0/100
Manpower: 200

Researchtime: 1 d
Buildingtime: 4 h


Needed research:
colony star

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dominator
dominator (class 3 ship)
Jams two enemy vessels but its emp-generator causes a time anomaly that moves 10 enemy class 2 ships a few minutes backwards through time. Already destroyed ships will reappear.

Attack/life: 0/100
Manpower: 70

Researchtime: 12 h
Buildingtime: 12 h


kazuuula-Technology
Needed research:
emp technology

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c-cannon-platform
c-cannon-platform (class 3 ship)
An enormous cannon, that can be enforced with extra modules (see c-cannon-module)

Attack/life: 10/50
Manpower: 30

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
nano technology

Related technologies:
nanite-technology c-cannon-module

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cluster-cruiser
cluster-cruiser (class 3 ship)
This ship deploys 10 battledrones. These battle drones are 1/1 fighters that are destroyed at the end of the class-combat. (caution! self destruction!)


Attack/life: 0/60
Manpower: 40

Researchtime: 2 d
Buildingtime: 12 h


nanite-Technology
Needed research:
nano technology

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plague ship
plague ship (class 3 ship)
Emits a carrier wave that transmits nano viruses into the enemy fleet which cause the infected ships to self destruct in the next battle. So after the battle, there will be 100 class 1, 10 class 2 and one class 3 nano virusses in the enemy fleet. With large amounts of viruses up to half the fleet can be destroyed

Attack/life: 50/200
Manpower: 120

Researchtime: 2 d
Buildingtime: 16 h


nanite-Technology
Needed research:
nano technology

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shock-wave-cruiser
shock-wave-cruiser (class 3 ship)
Generates a shock wave that deals 1 damage to 30 enemy ships. An important ship to counter missile attacks.

Attack/life: 0/100
Manpower: 65

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
improved targeting

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dreadnought
dreadnought (class 3 ship)
This universal battleship was built to deal with every battlesituation. In addition to its normal shot it destroys 25 class 1 and 5 class 2 ships, send out a shockwave that deals one damage to 100 enemy ships and it has a torpedo-interception-system

Attack/life: 200/500
Manpower: 375

Researchtime: 1 d
Buildingtime: 14 h


human-Technology
Needed research:
improved targeting

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gravo gun pack (class 3 ship)
The gravo gun makes one enemy ship defenseless and sets the lp to 1. It also emits a hullbreaking interference burst which kills one own ship.

invented by deafinator 2006-06-18 11:48:30

Attack/life: 0/100
Manpower: 36

Researchtime: 2 d
Buildingtime: 15 h


human-Technology
Needed research:
improved targeting

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warcruiser
warcruiser (class 3 ship)
A cruiser with a powerful torpedo-launcher. The torpedo causes 180 damage-points. The warcruiser is ineffective against standard cruisers.

Attack/life: 0/200
Manpower: 100

Researchtime: 2 h
Buildingtime: 14 h


human-Technology
Needed research:
improved targeting

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plasma gunship
plasma gunship (class 3 ship)
This huge battle ship has a plasma gun mounted. It kills one class 3 target.

the enemy ship gets killed: this means that it is not reconstructable.

additional to this features it has a laundry robot that replaces 3 crew members.

invented by pero123 2004-03-09 23:36:28

Attack/life: 0/100
Manpower: 92

Researchtime: 1 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
improved targeting

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jammer
jammer (class 3 ship)
This vessel can jam enemy scans - on a deep scan probe it will cause a class 3 ship signature, but is has no effect in the battle. It will be destroyed before the battle starts.
(caution! self destruction!)

Attack/life: 0/0
Manpower: 4

Researchtime: 2 d
Buildingtime: 11 h


nanite-Technology
Needed research:
improved targeting

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armageddon device
armageddon device (class 3 ship)
Blasts itself to destroy all class 4 enemy ships and also your own class 4 ships. It's not easy to use this ship, but it can be a scary deadly weapon against ships. (caution! self destruction!)

since the buildings at your homeplanet are positioned between your class 4 ships, this ship affects them also, only your research center and shipyard are big enough to withstand the explosion

Attack/life: 0/100
Manpower: 350

Researchtime: 3 d
Buildingtime: 16 h


human-Technology
Needed research:
fanatic warfare

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plasma pod (class 3 ship)
If this fungu-plasma pod gets hit it will explode and jam all class 3 ships on both sides

Attack/life: 0/100
Manpower: 130

Researchtime: 1 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
science recycle methods

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eye in the sky
eye in the sky (class 3 ship)
This recon vessel is equipped with sophisticated surveilance technology, that scans the area for foreign fleet signatures like the deep scan probe. It is only fully functioning in interaction with a pyramid-device at your base. It is exposed a strong radiation that interferes with every cloaking technology, so a fleet with it cannot be cloaked and on battle contact it will disintegrate

Attack/life: 0/100
Manpower: 200

Researchtime: 2 h
Buildingtime: 12 h


Needed research:
pyramid-device

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class 4 ships
mothership
mothership (class 4 ship)
A very huge ship containing a warpfield-generator. You need this ship if you want to travel across the galaxy.

Attack/life: 0/1000
Manpower: 320

Speed: warp 5

Researchtime: 1 h
Buildingtime: 10 h


Needed research:
shipyard

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cloak generator
cloak generator (class 4 ship)
A huge station that orbits your planet and
Surrounds it with a cloaking shield, so that players are unable to attack you. This ship is very useful if you are going on holiday, or want time to research more technologies. Due to the high amount of manpower needed, you will not be able to attack anyone while the ship is active.

Attack/life: 0/2000
Manpower: 4850


It has a cloaking device

Researchtime: 1 d
Buildingtime: 1 d 12 h


Needed research:
research center

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colony star
colony star (class 4 ship)
This ship can protect your troop transports and
reconstrucst up to 7 transports of each kind.

Attack/life: 0/500
Manpower: 330

Speed: warp 5

Researchtime: 10 m
Buildingtime: 10 h


Needed research:
the genesis project

Following researches:
  recon probe - 12 h

  wings of terror - 24 h

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carrier
carrier (class 4 ship)
After the battle it seperates into 250 nano bomber that stay in your fleet. They are ready for the next battle.

Attack/life: 0/100
Manpower: 600

Researchtime: 2 d
Buildingtime: 12 h


nanite-Technology
Needed research:
leadership

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doomstar
doomstar (class 4 ship)
This ship has a core that can create a black hole which destroys the doomstar and gulps all ships of class 1, 2 and 3 on both sides.
(caution! self destruction!)

Attack/life: 0/900
Manpower: 1850

Researchtime: 2 d
Buildingtime: 22 h


e-ray-Technology
Needed research:
gravity

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time slipper
time slipper (class 4 ship)
This ship is equipped with technology that can generate a faster warpfield

Attack/life: 250/500
Manpower: 1000

Speed: warp 8

Researchtime: 2 d
Buildingtime: 20 h


e-ray-Technology
Needed research:
gravity

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lowrider
lowrider (class 4 ship)
A fast warp ship with a semi-instable warp core. If a lowrider is involved in a battle, it will obliterate all class 3 and all other class 4 ships in your fleet.

Attack/life: 0/200
Manpower: 400

Speed: warp 7

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
gravity

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fleet tender
fleet tender (class 4 ship)
A fast warp-ship, but it cannot be used in battles because it has an instable warp-core that destroys the whole fleet if it gets enemy contact (even one enemy mothership is too much). (caution! self destruction!)

Attack/life: 0/500
Manpower: 350

Speed: warp 8

Researchtime: 1 d
Buildingtime: 16 h


kazuuula-Technology
Needed research:
gravity

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core driver
core driver (class 4 ship)
A simplified, slow and less armoured mothership

Attack/life: 0/250
Manpower: 80

Speed: warp 1

Researchtime: 2 h
Buildingtime: 10 h


nanite-Technology
Needed research:
gravity

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pioneer-ship
pioneer-ship (class 4 ship)
With this ship you can move your shipyard to another pre-warp-planet. It has a small defense system that destroys up to 400 class1, 120 class 2 and 4 class 3 ships. I each class fight it gets one attack on all these ships.

this ship transports all your men and the technology you need to put up an outpost on another planet. you can install your shipyard only on pre-warp-worlds. the fleet with the pioneer-ship has to stay on that planet as long as you leave your shipyard there.
when you reach the planet you can recycle the pioneer-ship to get the manpower free for production but
you can only move the shipyard and your fleet away from there if you have the manpower to build a new pioneer-ship or your shipyard gets destroyed

Attack/life: 0/2000
Manpower: 4750

Speed: warp 4

Researchtime: 1 d
Buildingtime: 1 d 12 h


Needed research:
gravity

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deconstructor (class 4 ship)
Recycles all ships in your fleet in a selfdestruction process. No points will be lost this way

Attack/life: 0/150
Manpower: 200

Researchtime: 2 d
Buildingtime: 17 h


mycilloid-Technology
Needed research:
gravobionics

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major reconstructor
major reconstructor (class 4 ship)
This ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 7 class 3 and 1 class 4 ships. Only one major reconstructor can operate.

Attack/life: 0/150
Manpower: 550

Researchtime: 2 d
Buildingtime: 17 h


mycilloid-Technology
Needed research:
gravobionics

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bombus
bombus (class 4 ship)
The bombus jams 5(all) enemy c4 ships and their special abilities. It´s simple and effective. Good for countering ships like the major reconstructor and pirate flagship. The bombus is in fact a special kazuulian-bred giant insect encased in a fragile aluminium carapace to protect it from the vacuum of the space. When charged by the emp-o-matic connected to its brain, the bombus accelerates its metabolism to mindboggling speed and releases a high-speed electromagnetic cloud that is powerful enough to penetrate even the thickest shields and temporarily disable all electronics in capital-class ships.

invented by change of seasons

Attack/life: 0/100
Manpower: 350

Researchtime: 1 d
Buildingtime: 15 h


kazuuula-Technology
Needed research:
emp technology

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shadow star
shadow star (class 4 ship)
One of these huge ships can generate a sphere that cloakes the whole fleet.

Attack/life: 0/1000
Manpower: 550


It has a cloaking device

Researchtime: 3 h
Buildingtime: 16 h


e-ray-Technology
Needed research:
improved cloaking technology

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pirate flagship
pirate flagship (class 4 ship)
The crew of this ship has a special tactic: after the first battle this ship cloakes the fleet so it will not fight against possible other fleets at the same sector. So you can plan a hit and run attack where you only fight against one fleet

Attack/life: 0/1000
Manpower: 600


It has a cloaking device

Researchtime: 3 d
Buildingtime: 20 h


human-Technology
Needed research:
improved cloaking technology

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