ships
buildings
basic research
probes
troopers
class 1 ships
mosquito
mosquito (class 1 ship)
Has no cannons, but stronger shielding

Attack/life: 0/3
Manpower: 1

Researchtime: 12 h
Buildingtime: 11 h


human-Technology
Needed research:
advanced tactics

click here for more details

bounty hunter
bounty hunter (class 1 ship)
The bounty hunter can destroy an enemy ship completely that already has been damaged (it is ineffective against buildings and the holo-fleet-carrier)

Attack/life: 0/1
Manpower: 4

Researchtime: 2 d
Buildingtime: 13 h


human-Technology
Needed research:
leadership

Related technologies:
mycilloid-technology unstable reconstructor

click here for more details

commando-fighter
commando-fighter (class 1 ship)
If commando-fighter takes its turn, all following fighters get double firepower. But it will obliterate all commando-fighters in your fleet, so only one commando-fighter will be active, all others just increase the chance for them to get their turn at all. (caution! self destruction!)

Attack/life: 1/1
Manpower: 10

Researchtime: 3 h
Buildingtime: 12 h


human-Technology
Needed research:
leadership

click here for more details

cerberus fighter
cerberus fighter (class 1 ship)
Does 4 damage to an enemy class 3 ship

Attack/life: 0/1
Manpower: 3

Researchtime: 2 d
Buildingtime: 13 h


human-Technology
Needed research:
improved targeting

click here for more details

kamikaze
kamikaze (class 1 ship)
Under self destruction it deals 35 damage to one enemy ship, but also destroys two more ships of your own fleet. (caution! self destruction!)

Attack/life: 35/1
Manpower: 1

Researchtime: 1 d
Buildingtime: 11 h


human-Technology
Needed research:
fanatic warfare

click here for more details

prophet
prophet (class 1 ship)
Destroys one ship or building but also your whole fleet. It can travel on its own, with warp 1, but it is an easy target, so one fighter can make it explode and destroy your whole fleet in an atomic explosion (it destroys your buildings too, so do not keep it at home) (caution! self destruction!)

Attack/life: 4000/1
Manpower: 150

Speed: warp 1
(Can only establish a warpfield for itself)

Researchtime: 2 d
Buildingtime: 12 h


human-Technology
Needed research:
fanatic warfare

click here for more details

class 2 ships
commando carrier (class 2 ship)
Releases 3 commando fighters into your fleet for the next battle

Attack/life: 5/10
Manpower: 46

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
leadership

click here for more details

pirate ship
pirate ship (class 2 ship)
Steals the actual enemy ship, but only for the actual battle

Attack/life: 0/5
Manpower: 15

Researchtime: 3 h
Buildingtime: 13 h


human-Technology
Needed research:
leadership

click here for more details

retraitor
retraitor (class 2 ship)
If this ship is jammed it will destroy 2 enemy vessels

Attack/life: 10/6
Manpower: 8

Researchtime: 1 d
Buildingtime: 11 h


human-Technology
Needed research:
leadership

click here for more details

scout
scout (class 2 ship)
Can provide a warp-field that cannot be used by other ships

Attack/life: 10/10
Manpower: 50

Speed: warp 9
(Can only establish a warpfield for itself)

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
gravity

click here for more details

raptor (class 2 ship)
This ship has one gamma ray laser and kills 1 c2 in the enemy fleet. Originally developed as a scale model of and from a stolen kazuuula plasma gunship.

invented by dbx27 2006-06-16 14:53:46

Attack/life: 0/10
Manpower: 14

Researchtime: 2 d
Buildingtime: 12 h


human-Technology
Needed research:
improved targeting

click here for more details

com-invader
com-invader (class 2 ship)
This ship carries 10 com-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
dark tactics

click here for more details

campaign ship
campaign ship (class 2 ship)
A commando ship that will force your class 2 to attack again but it will destroy all campaign ships in your fleet, so only one can be active. caution! self destructs!

Attack/life: 0/10
Manpower: 45

Researchtime: 3 d
Buildingtime: 11 h


human-Technology
Needed research:
fanatic warfare

click here for more details

armored corvette (class 2 ship)
This ship has a sturdy armor which cannot be penetrated by smaller cannons. The attacker needs to overmatch 10 lp to destroy it in one shot. The explosive reactive armor deflect shots of smaller guns that damage 1 own ship

Attack/life: 10/10
Manpower: 12

Researchtime: 3 d
Buildingtime: 15 h


human-Technology
Needed research:
science recycle methods

click here for more details

class 3 ships
magellan cruiser (class 3 ship)
A large support cruiser when destroyed adds -10/+10 ap/lp to 10 ships in class 3

invented by kratos 2006-06-16 14:53:05

Attack/life: 100/100
Manpower: 100

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
advanced tactics

click here for more details

apollo cruiser
apollo cruiser (class 3 ship)
This ship does 10 damage to ten class 2 ships

Attack/life: 0/100
Manpower: 85

Researchtime: 1 d
Buildingtime: 13 h


human-Technology
Needed research:
improved field theories

click here for more details

dreadnought
dreadnought (class 3 ship)
This universal battleship was built to deal with every battlesituation. In addition to its normal shot it destroys 25 class 1 and 5 class 2 ships, send out a shockwave that deals one damage to 100 enemy ships and it has a torpedo-interception-system

Attack/life: 200/500
Manpower: 375

Researchtime: 1 d
Buildingtime: 14 h


human-Technology
Needed research:
improved targeting

click here for more details

gravo gun pack (class 3 ship)
The gravo gun makes one enemy ship defenseless and sets the lp to 1. It also emits a hullbreaking interference burst which kills one own ship.

invented by deafinator 2006-06-18 11:48:30

Attack/life: 0/100
Manpower: 36

Researchtime: 2 d
Buildingtime: 15 h


human-Technology
Needed research:
improved targeting

click here for more details

warcruiser
warcruiser (class 3 ship)
A cruiser with a powerful torpedo-launcher. The torpedo causes 180 damage-points. The warcruiser is ineffective against standard cruisers.

Attack/life: 0/200
Manpower: 100

Researchtime: 2 h
Buildingtime: 14 h


human-Technology
Needed research:
improved targeting

click here for more details

armageddon device
armageddon device (class 3 ship)
Blasts itself to destroy all class 4 enemy ships and also your own class 4 ships. It's not easy to use this ship, but it can be a scary deadly weapon against ships. (caution! self destruction!)

since the buildings at your homeplanet are positioned between your class 4 ships, this ship affects them also, only your research center and shipyard are big enough to withstand the explosion

Attack/life: 0/100
Manpower: 350

Researchtime: 3 d
Buildingtime: 16 h


human-Technology
Needed research:
fanatic warfare

click here for more details

class 4 ships
lowrider
lowrider (class 4 ship)
A fast warp ship with a semi-instable warp core. If a lowrider is involved in a battle, it will obliterate all class 3 and all other class 4 ships in your fleet.

Attack/life: 0/200
Manpower: 400

Speed: warp 7

Researchtime: 1 d
Buildingtime: 12 h


human-Technology
Needed research:
gravity

click here for more details

pirate flagship
pirate flagship (class 4 ship)
The crew of this ship has a special tactic: after the first battle this ship cloakes the fleet so it will not fight against possible other fleets at the same sector. So you can plan a hit and run attack where you only fight against one fleet

Attack/life: 0/1000
Manpower: 600


It has a cloaking device

Researchtime: 3 d
Buildingtime: 20 h


human-Technology
Needed research:
improved cloaking technology

click here for more details

show only e-ray only mycilloid only human only kazuuula only nanite
show battle details of all ships