ships
buildings
basic research
probes
troopers
class 1 ships
intruder
intruder (class 1 ship)
A fighter that increases the attack points of two ships by 1

Attack/life: 1/1
Manpower: 2

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
advanced tactics

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hammer
hammer (class 1 ship)
With a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. Only one hammer can be active, all additional hammers will be destroyed.
(caution! self destruction!)

Attack/life: 1/1
Manpower: 16

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
improved field theories

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nano bomber
nano bomber (class 1 ship)
This ship destroys one class 1 ship and the broken pieces of the explosion do 1 damage each to two ships. But it's useless against ships of other classes.

Attack/life: 0/1
Manpower: 2

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
improved targeting

Related technologies:
nanite-technology carrier

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class 2 ships
mobile repair bot
mobile repair bot (class 2 ship)
Repairs one class 2 ship. The ship that is under fire gets back its full lifepoints

Attack/life: 1/10
Manpower: 5

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
improved computer technology

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c-cannon-module
c-cannon-module (class 2 ship)
This construction-ship cannot shoot, but it can mount a module on a c-cannon-platform. That platform gets 70 additional attack points for each mounted module (see c-cannon-platform)


Attack/life: 0/4
Manpower: 20

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
nano technology

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troika
troika (class 2 ship)
Splits itself into 3 troika modules

Attack/life: 0/10
Manpower: 16

Researchtime: 2 h
Buildingtime: 12 h


nanite-Technology
Needed research:
nano technology

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missile-launcher
missile-launcher (class 2 ship)
A destroyer with a missile-launcher that shoots a missile (17/1) into class 3

Attack/life: 0/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 14 h


nanite-Technology
Needed research:
improved targeting

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production-invader
production-invader (class 2 ship)
This ship carries 10 production-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
dark tactics

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chronoton-inverter (class 2 ship)
Creates a space-time-anomaly: one ship on each side and 10 own class 1 ships are creating a reverse time-effect that causes the ships never to have been built at all. The crew of the ships doesn't know that the ships have ever existed.


invented by marlito1 2009-02-24 19:37:13

Attack/life: 0/2
Manpower: 8

Researchtime: 3 d
Buildingtime: 11 h


nanite-Technology
Needed research:
science recycle methods

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class 3 ships
c-cannon-platform
c-cannon-platform (class 3 ship)
An enormous cannon, that can be enforced with extra modules (see c-cannon-module)

Attack/life: 10/50
Manpower: 30

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
nano technology

Related technologies:
nanite-technology c-cannon-module

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cluster-cruiser
cluster-cruiser (class 3 ship)
This ship deploys 10 battledrones. These battle drones are 1/1 fighters that are destroyed at the end of the class-combat. (caution! self destruction!)


Attack/life: 0/60
Manpower: 40

Researchtime: 2 d
Buildingtime: 12 h


nanite-Technology
Needed research:
nano technology

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plague ship
plague ship (class 3 ship)
Emits a carrier wave that transmits nano viruses into the enemy fleet which cause the infected ships to self destruct in the next battle. So after the battle, there will be 100 class 1, 10 class 2 and one class 3 nano virusses in the enemy fleet. With large amounts of viruses up to half the fleet can be destroyed

Attack/life: 50/200
Manpower: 120

Researchtime: 2 d
Buildingtime: 16 h


nanite-Technology
Needed research:
nano technology

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jammer
jammer (class 3 ship)
This vessel can jam enemy scans - on a deep scan probe it will cause a class 3 ship signature, but is has no effect in the battle. It will be destroyed before the battle starts.
(caution! self destruction!)

Attack/life: 0/0
Manpower: 4

Researchtime: 2 d
Buildingtime: 11 h


nanite-Technology
Needed research:
improved targeting

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class 4 ships
carrier
carrier (class 4 ship)
After the battle it seperates into 250 nano bomber that stay in your fleet. They are ready for the next battle.

Attack/life: 0/100
Manpower: 600

Researchtime: 2 d
Buildingtime: 12 h


nanite-Technology
Needed research:
leadership

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core driver
core driver (class 4 ship)
A simplified, slow and less armoured mothership

Attack/life: 0/250
Manpower: 80

Speed: warp 1

Researchtime: 2 h
Buildingtime: 10 h


nanite-Technology
Needed research:
gravity

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