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hammer
hammer (class 1 ship)
With a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. Only one hammer can be active, all additional hammers will be destroyed.
(caution! self destruction!)

Attack/life: 1/1
Manpower: 16

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
improved field theories

Battle details:
  1. fights
    (battle engine syntax: f)
  2. modifies AP/LP by 0/-2 of all ships of any ship-type in both fleets in class 2
    battlemessage: "hammer is modifying all class 2 ships"
                   
    and: "hammer destroys ... ships"
    (battle engine syntax: mod,both,all,2,all,+,0,-2,hammer destroys,p,hammer is modifying all class 2 ships,p)
  3. modifies AP/LP by 0/-2 of all ships of any ship-type in both fleets in class 3
    battlemessage: "hammer is modifying all class 3 ships"
                   
    and: "hammer destroys ... ships"
    (battle engine syntax: mod,both,all,3,all,+,0,-2,hammer destroys,p,hammer is modifying all class 3 ships)
  4. battle engine syntax: rogue,140
  5. self destructs!
    (battle engine syntax: sd)

  —> Forum Topic about this ship
zaphod: is the hammer immune against spectre?
darklim: I think no
blackmagic: I got a description! How bout:
The hammer activates a physolitic chamber that creates a molecular photon beam, which targets all class 2 and class 3 hulls, dealing 2 damage. Only one hammer can be active.
Tronks_!: if you Have 1 hammer And a lot Of bounty hunters ???? whats hapend? Whit the enemy Clas 3, 2 If ...

tip you 500 bounty hunters and the hamer enemi 500 clas2 adn 30 clas 3 ...

BladeTech: nothing unless your class 1 fights directly against their class 2 & 3
blackmagic: does the hamer only activate when attacked? I've been having a hard time making it activate. EX: If i had 20 fighters and 1 hammer and the other guy had 21 fighters, when my 1 hammer faces the 1 fighter, will it activate before it get killed or do i need to have the same amount of fighter as he does so my hammer don't get killed before it shots?
BladeTech: its random so i dont think it makes much difference, just increases the chance
BladeTech: i just meant increase the chance it wont be shot down. but then the chances it gets to fire at all decrease. i guess the best way is to have two hammers?
blackmagic: you can have only one hammer
BladeTech: you can have more, but only one activates i think. the rest sd. wait lemme check
Bogart: That is right only one can operate, but, unless it is the first ship shot, or, you have more class one than the other guy, it should always get its turn. Like if you have 1000 fighters and a hammer, and the enemy has 100 fighters, it is quite possible it would not fire at all. I suppose,but am unsure, that interceptors could possible damage it before it could shoot as well perhaps admin could tell us.
BladeTech: only one can be operational but does that mean only one can exist in a fleet at a time?
blackmagic: only one can exist in battle, but you can have more than 1 hammer in a fleet, but i don't see the point =)
limsky: I wonder what happen when a hammer and a
commando-fighter ship are in the same fleet. Does the hammer also get double fire power?


blackmagic: the hammer has 2/1 then =) Yeah it would becuase the commando fighter modifies all class 1 by *2/1 i think
Bogart: That would be the only change though, the commando would not affect the hammers damage to class 2 and 3
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