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troopers
class 1 ships
blockade runner
blockade runner (class 1 ship)
This heavy armored fighter is immune against some ships, like the interceptor and spectre...

Attack/life: 1/2
Manpower: 2

Researchtime: 1 d
Buildingtime: 11 h


e-ray-Technology
Needed research:
advanced tactics

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retreat fighter (class 1 ship)
It commands the whole fighter fleet to break up the operation with a big explosion that destructs the retreat fighter.
(caution! self destruction!)

Attack/life: 0/1
Manpower: 55

Researchtime: 1 d
Buildingtime: 13 h


e-ray-Technology
Needed research:
advanced tactics

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evaporator
evaporator (class 1 ship)
The evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. As a result it redirects the energy into a holo-drain device that destroys one enemy vessel

The evaporator is an intergalactic ship with quad ion-emitting engines for thrust. created on a secluded pre-warp, in top secret move by the Eray Command Nexus, the ship was a retaliatory step against recent strategic moves made by opposing governments. with an increase in flagships dominating the use of more mobile fighters, the battles consisted of sheer power rather than overwhelming the enemy by mass units. to gain back the initiative in mobility and faster production, the evaporator was brought into light. knowing that the larger ships used stronger armor, a different approach was needed to penetrate the ships without increasing the size of the evaporator. in a breakthrough, a lone researcher discovered that they could absorb, emit, and weaken the enemy from the enemy's own weapon. by using a plasmic modulator and a modified Xoutory crystal armor, the evaporator can absorb some of the attack and then use the energy to power up a subspace, frequency holo-beam to disturb the opposing ship's shields. while the enemies try to remodulate their shields, the evaporator uses the remaining energy to activate a holodrain device that destroys the enemy ship. There are two transistors for the holodrain device as the evaporator can be attacked by two common weapons. one is by brute force and the other is some type of energy weapon that tries to destroy or modify the enemy ship. in any case, the holodrain device compensates by shifting transistors to forcefully rearrange the energy source to power the holodrain device.
in battle simulations, this ship proved valuable in situations where a lack of other smaller ships was present. thus, being able to attack the larger ships. logically, if a smaller ship tried to attack the evaporator, the evaporator will have a smaller retaliatory force to strike back due to the fact that it can only redirect power.
although the ship has been used to destroy bases, the ship failed because the small arms, these buildings were equipped with, were not enough to scratch the extremely tough armor. so, use against buildings is discouraged.

Attack/life: 1/2
Manpower: 12

Researchtime: 2 d
Buildingtime: 14 h


e-ray-Technology
Needed research:
holo technology

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holo-fleet-carrier
holo-fleet-carrier (class 1 ship)
Equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. This class 4 ship acts in class one

Attack/life: 0/10
Manpower: 45

Researchtime: 2 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
holo technology

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holo-generator (class 1 ship)
This ships creates 10 holo cruisers (0/1) in the enemy class 3 and 1 holo mothership (0/1) in the enemy class 4

Attack/life: 0/2
Manpower: 25

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
science recycle methods

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class 2 ships
evasor
evasor (class 2 ship)
Just like the retreat figther, this ship selfdestructs but also ends the class 2 battle (caution! self destruction!)

Attack/life: 0/10
Manpower: 60

Researchtime: 1 d
Buildingtime: 15 h


e-ray-Technology
Needed research:
advanced tactics

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protector (class 2 ship)
This vessel is needed to escort class2 convois. It is immune against distance fire.

Attack/life: 10/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
improved field theories

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shield generator
shield generator (class 2 ship)
A defense system that detects impacts on your ships. If a ship is not destroyed,
It immediately generates a shield around it. If the first hit destroys the ship,
The shield comes too late to save it. If a ships is protected this way, it is dimensionally displaced and keeps alive
A sub-space carrier wave to the remaining ships nearby (in the same class). If all other ships in that class are destroyed, it looses the carrier wave, thus it
Cannot return to normal space directly. In that case it will return at the end of battle.

this ship is a bit complicated but it is a useful ship, that allows some nice combinations.
here are some some examples:
  • the enemy has only destroyers (10/10) and you have some destroyers and shield generators, the enemy would kill any ship with a single shot. that means the shield generators would have no effect.
  • the enemy has eagles (2/10) and you have some destroyers and some sg. in this case the eagles would not kill your destroyers with one shot, that means that your shield generators will detect the impacts and would save some of your destroyers (they are really invincible for that battle after the shield started)
    the same would happen if the enemy had fighters (1/1)
  • the enemy has 1000 fighters (1/1) and you have 2 shield generators and 2 destroyers ( but no class one).
    that means that his fighters will directly attack your class 2. the fighters will cause impacts on your destroyers and the
    two shield generators will save 2 ships of your class 2, but all other ships are lost. the shielded ships are put out of the 'einstein-space-continuum' and cannot return to it during this battle.
    if the enemy would have some destroyers in that fleet too, they would be able to attack directly your class 3 as class
    2 is empty.
    after the whole battle the 'lost' ships will return.


Attack/life: 0/2
Manpower: 4

Researchtime: 1 d
Buildingtime: 10 h


e-ray-Technology
Needed research:
improved field theories

Following researches:
e-ray-Technology flamingo - 24 h

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spectre
spectre (class 2 ship)
The spectre emittes a heavy shock wave that deals one damage to 1000 class 1 ships in both fleets.

Attack/life: 0/10
Manpower: 400

Researchtime: 2 d
Buildingtime: 22 h


e-ray-Technology
Needed research:
gravity

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holo-clone-ship
holo-clone-ship (class 2 ship)
Makes a holographic clone of the actual enemy ship.

For example:

Your clone ship fights against a cruiser.
1.Your ship clones the cruiser
2.your cloned ship , in this case the cruiser will do all a cruiser does: it intercepts a torpedo and shoots 100 damage points at the actual enemy ship
3. after this the clone effect ends and it will turn the cruiser back into a 0/5 holo clone ship

Attack/life: 0/5
Manpower: 12

Researchtime: 2 h
Buildingtime: 13 h


e-ray-Technology
Needed research:
holo technology

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kinetic deflector ship (class 2 ship)
Uses improved dissipation shields to reflect a small amount of damage to a nearby target.

Attack/life: 0/10
Manpower: 9

Researchtime: 18 h
Buildingtime: 14 h


e-ray-Technology
Needed research:
emp technology

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alliance-invader
alliance-invader (class 2 ship)
This ship carries 10 spy-troopers that will use their own landing vessels to reach the surface

Attack/life: 0/10
Manpower: 6

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
dark tactics

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hydra (class 2 ship)
Manual technology description for hydra

Attack/life: 10/3000
Manpower: 18

Researchtime: 3 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
science recycle methods

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class 3 ships
clone cruiser (class 3 ship)
This ship make a clone of the enemy ship.

Attack/life: 0/100
Manpower: 90

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
holo technology

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flamingo
flamingo (class 3 ship)
This sleek beautiful cruiser has no firepower, but excellent eray shielding




Attack/life: 0/500
Manpower: 100

Researchtime: 1 d
Buildingtime: 14 h


e-ray-Technology
Needed research:
shield generator

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shock-wave-cruiser
shock-wave-cruiser (class 3 ship)
Generates a shock wave that deals 1 damage to 30 enemy ships. An important ship to counter missile attacks.

Attack/life: 0/100
Manpower: 65

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
improved targeting

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class 4 ships
doomstar
doomstar (class 4 ship)
This ship has a core that can create a black hole which destroys the doomstar and gulps all ships of class 1, 2 and 3 on both sides.
(caution! self destruction!)

Attack/life: 0/900
Manpower: 1850

Researchtime: 2 d
Buildingtime: 22 h


e-ray-Technology
Needed research:
gravity

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time slipper
time slipper (class 4 ship)
This ship is equipped with technology that can generate a faster warpfield

Attack/life: 250/500
Manpower: 1000

Speed: warp 8

Researchtime: 2 d
Buildingtime: 20 h


e-ray-Technology
Needed research:
gravity

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shadow star
shadow star (class 4 ship)
One of these huge ships can generate a sphere that cloakes the whole fleet.

Attack/life: 0/1000
Manpower: 550


It has a cloaking device

Researchtime: 3 h
Buildingtime: 16 h


e-ray-Technology
Needed research:
improved cloaking technology

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