ships
buildings
basic research
probes
troopers
protector (class 2 ship)
This vessel is needed to escort class2 convois. It is immune against distance fire.

Attack/life: 10/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
improved field theories

Battle details:
  1. fights
    (battle engine syntax: f)
  2. is immune against the destruction effect
    (battle engine syntax: trigger_0_destroy)
  3. is immune against the kill effect
    (battle engine syntax: trigger_0_kill)
  4. cannot be modified by + or -
    (battle engine syntax: trigger_0_plus)
  5. cannot be modified by any factor
    (battle engine syntax: trigger_0_multiply)

  —> Forum Topic about this ship
Inatic: i don't understand this ship,
what is distance fire?
ilofuyci: Basically anything that isn't a fight command.

Look at the syntax of the ship, it sets to 0 anything that tries to hurt it with something other than just a straight fight.

So for ships that target c2 from a different class, most notibly the Apollo cruiser, which sits in class 3 and kills class 2 ships, this one will still be standing when the dust clears.
Jack09: Well than is this the problem solver to the apollo cruiser?
ilofuyci: Perhaps not 'problem solver', but having some of these in your fleet against an Apollo may even things up. Apollo might just kill everything else, but at least you'd still have c2 cover, in the event of a follow up fleet.
spacetrace: maybe it would need some drawback against normal ship. Like AP/LP : 10/8
ilofuyci: I can't figure out if these can be reconstructed, or not. If the reconstruct does not work on this ship, than I'd say it's fine, as a destroyer will take it out, and it's gone. And it's 2 MP more than a regular destroyer.
<BR/>
If it will be reconstructed, then yes, make it 10/8, so it'll be gone for good, if shot by a destroyer.
<BR/>
Perhaps also lower AP. This isn't so much a combat ship, as it is a strategic ship. It's not there to shoot the enemy. It's there to survive the enemy attack. So probably doesn't need that big of a weapon.
Inatic: ow okay,
sounds good
colinthecorgi: Make it
5/10
10MP

It will be somewhat like a blockade runner.
I wonder if it is immune to sabotage fighters, mines, shock-wave cruisers etc? The MP needs to be considered carefully. If it is immune to the above+apollos, then 5/10 definately, not 10/10. Also, 10MP? 11MP? 12MP?

Needs to be discussed, then we bring it in.
Next is a c2 evap, 10/10?
Failtrip1: This ship was all ready on prewarp.As for immnune thing goes its immune to everything but fire power.Everything means DA,doomstar,everything...
Failtrip1: "Apollo might just kill everything else, but at least you'd still have c2 cover, in the event of a follow up fleet."


Im just going to hit a swank fleet with this protectors and here is how I see it should work.
In theory if let say 30 Apollo's would hit your 30 protectors and 100 destroyers and first hit from those Apollo's would be your protector then all 30 Apollo's would hit that first protector.You wouldnt lose even one destroyer in the fight.
But ST proved to be tricky so Ill just hit that swank and see what happens.

Edit:

I was wrong about number of ships that Apollo destroys.Right goes like this:
If first what Apollo hits are your 10 protectors then nothing will be destroyed.But since in ST ships are very well shuffled you BR will look like this:

your class 2 vs enemy class 3:
you:
78 eagles
73 multi-emp-vessels
7 holo-clone-ships
24 shield generators
41 wasps
29 escort
40 protector
1 fairchild
enemy:
16 cruisers
2 cyclopses
5 apollo cruiser

1 apollo cruiser destroys 6 ships
1 apollo cruiser destroys 3 ships
8 cruisers vs 8 protector

If BR is to much just delete it admin.
 view all ships with details