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sporator
sporator (class 1 ship)
The sporator is spreading a spore cloud around all class 1 and class 2 ships, they are all getting +0/+1 and all other sporators in your fleet explode (caution! self destruction!)

Attack/life: 0/1
Manpower: 5

Researchtime: 3 h
Buildingtime: 12 h


mycilloid-Technology
Needed research:
leadership

Battle details:
  1. modifies AP/LP by 0/+1 of all ships of any ship-type in both fleets in class 1
    battlemessage: "sporator is modifying all class 1 ships: ... ships"
    (battle engine syntax: mod,both,all,1,all,+,0,1,sporator is modifying all class 1 ships: )
  2. modifies AP/LP by 0/+1 of all ships of any ship-type in both fleets in class 2
    battlemessage: "sporator is modifying all class 2 ships: ... ships"
    (battle engine syntax: mod,both,all,2,all,+,0,1,sporator is modifying all class 2 ships: )
  3. battle engine syntax: rogue,106
  4. self destructs!
    (battle engine syntax: sd)

Related technologies:
mycilloid-technology sporogenator

  —> Forum Topic about this ship
admin: A sporator is effective in raising the lifepoints of your class 1 and class 2 ships. In battle, they will raise the lifepoints of such ships like the destroyer, the fighter and the eagle by 1, which can be very useful against the threat of apollo cruisers, which do 10 damage to 10 class 2 ships. For instance, if a normal destroyer (with 10LP) had a sporator in its fleet, it would become immune to the apollo cruiser becuase it would have one extra lifepoints (11LP). Only one sporator can be in any fleet and any additional sporators will be destroyed.
Failtrip1: Only one sporator can be in any fleet and any additional sporators will be destroyed.

You can have more then 1 sporator in your fleet BUT only 1 will get active.Once first gets active all others will be destroyed.Putting more then 1 sporator in fleet will increase early trigger of one.
Senor: sporator makes class 2 immune to 1 apollo, but what if there are 2+ apollos. does the 2nd apollo attack the same ships by the battle order?
colinthecorgi: Yes.

Sporators effectively halve the apollos efficiency against 10LP c2s.

Sporators have another beneficiary effect in combination with shields. Since shields will activate to protect _damaged_ ships (says the manual, although this is not exactly true, they sometimes activate anyway), they will actually be able to protect your expensive c2 ships from dying when facing destroyers.
As you will maybe see an example of later in a GNN report, they are interesting in both c1 and c2 battles, and should be considered when planning action in c1 and c2. If you are new to the game you should compare the results of different ships and ship combinations fighting each other with and without sporation.
linux666: " Sporators have another beneficiary effect in combination with shields. Since shields will activate to protect _damaged_ ships (says the manual, although this is not exactly true, they sometimes activate anyway), they will actually be able to protect your expensive c2 ships from dying when facing destroyers. "

this is not so linear...i tried that combo, sporators/shields/destroyers, and in theory, it should work...sporators give +1 LP, 10+1=11 LP...but in reality, it doesn't!!
there's a situation where sporators are real good to use, but i'm keeping it for my self atm :)21
colinthecorgi: yes, these shields are odd creatures.
linux666: " yes, these shields are odd creatures. "



lol...you can say that, after all, you had a super SG !!! the one that survived all attacks!! :)16 :)20
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