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buildings
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graze reactor (class 2 ship)
Breeds up to 7 grazers (7/10) until it gets shot. (caution! self destruction!)

Attack/life: 0/10
Manpower: 20

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
improved computer technology

Battle details:
  1. fights until it is shot
    (battle engine syntax: beserk)
  2. creates 1 grazer in your own fleet in class 2
    battlemessage: "grazers breeded"
    (battle engine syntax: create,self,1,2,grazer,grazers breeded,n)
  3. modifies AP/LP by 0/-1.5 of itself in your own fleet in class 2
    (battle engine syntax: mod,self,1,2,itself,+,0,-1.5)

  —> Forum Topic about this ship
JaM: Does a grazer fight?

It does has an ap of 7, but when I view the battledetails of it, I see no fight command.
wizz: if so maybe put it to the bugreport forum as well so that the admins can notice... i think they dont read every thread ... but i am sure that they ll read the bug reports...

or mail them in game..

i think the grazereactor is such a bad ship that i never played it so i cant tell you what it actually does... :sad:


:smile:
darklim: I have a question
The description say:
breeds up to 7 grazers (7/10) untill it gets shot

But the battle syntax say:
(battle engine syntax: mod,self,1,2,itself,+,0,-1.5)

The question is: 1 or 7 grazers?
JaM: Everytime it's got the turn it subtract 1.5 lp. So after 7 this ship has got 7 times his turn (without been shot) he would have a lp of -0,5 and is destoyed. This is the Achilles heel of the beserk modifier this ship has.
Rubens: oh my god why is so difficult? this ship is really good, i dont know if we remeber when i manage the account of zandrmas of algaria, try find him. when he isnt here i have his account so i create 214 graze reactor aprox, i think and with a deconstructor i win 2000 ponits 3000 or 1000 i dont know, well i win a battle vs class 2 fleet. This ship breed up in 7 grazers!! SEVEN grazer 1 grazer have 7 ap/10lp so with one graze reactor you have 7 grazers of 7 /10 like 49/70 so they are the best ship class 2, the problem is when the ship'is breeding she selfdestruct so you have -20 mp but have 7 grazers, vs anyclass 2 ship are the best, but you always lose points the only way is build a deconstructor
Lou of East from West: Yup, very powerfull ship!
I meet 'em, in last round, with class 3 and... :sad:
darklim: "
On 2003-12-13 21:22, Lou of East from West wrote:
Yup, very powerfull ship!
I meet 'em, in last round, with class 3 and... :sad:

"


Take fighters and you will win easy points :)23
Rubens: @darlim you are wrong
JaM: "
On 2003-12-13 20:21, Rubens wrote:
i dont know if we remeber when i manage the account of zandrmas of algaria, try find him. when he isnt here i have his account "


This looks like braking 1 of the 2 SpaceTrace rules:
DO NOT SHARE ACCOUNTS
darklim: "
On 2004-01-05 06:44, Rubens wrote:
@darlim you are wrong
"


Give me your reason
My reason:
The Grazer give 0 points, destroy it is useless
But the Graze Reactor self-destruct and give you 20 points, a fighter cost 1 Points :)20
Rubens: darklim, the grazers are 7/10 so if you have 5000 fighters them only can destroy 500 grazers 71 graze reactor, but you are right all the graze reactor blow up so 200 * 20 =4000 and the grazers destroy 1400 fighters, but if you have the deconstructor only the 71 graze reactor blow up so 1420 and the rest are recycles so in this case you lose -20 but if you ave more graze reactor? and am sure not much players have 5000 fighters,. i knew i need give you a reason but is s bourng.. wel jam he has to go to italy... well we sahre the accounts but when he come back he change his password... so i dont really really share acounts
darklim: "
On 2004-01-06 20:51, Rubens wrote:
darklim, the grazers are 7/10 so if you have 5000 fighters them only can destroy 500 grazers 71 graze reactor, but you are right all the graze reactor blow up so 200 * 20 =4000 and the grazers destroy 1400 fighters, but if you have the deconstructor only the 71 graze reactor blow up so 1420 and the rest are recycles so in this case you lose -20 but if you ave more graze reactor? and am sure not much players have 5000 fighters,. i knew i need give you a reason but is s bourng.. wel jam he has to go to italy... well we sahre the accounts but when he come back he change his password... so i dont really really share acounts
"


Not for destroy the Grazer
Is for win points
The Grazer itself don't give points
But the Graze Reactor will self-destruct
So 1 Fighter is more than enough to destroy all Graze Reactor (Not really self-destruct but someting similar)
kamekaze6: do grazers self destruct at the end of a battle?? cause mine always do!!
JaM: Maybe that is a bug, probably caused by the beserk function.
Rubens: yeahp the graze reactor blow up in the end of the battle for destroy 1 or 2 fighter you only need deploy 1 graze reactor, the rest are self destrcut but IF YOU HAVE THE DECONSTRCUTOR you dont lose points
darklim: "
On 2004-01-07 20:45, Rubens wrote:
yeahp the graze reactor blow up in the end of the battle for destroy 1 or 2 fighter you only need deploy 1 graze reactor, the rest are self destrcut but IF YOU HAVE THE DECONSTRCUTOR you dont lose points
"


I think the Deconstructor is activated in class 4
So you lose points before it recyle itself
T2: Rubens...have you ever used this ship with mobile repair bots? The way i figure it, it is tough to use and make points or at least get the full potential of the ship.

If I attack c1 with it, i might get 3 or 4 grazers spawned with a single ship. In reality, each grazer should cost 2.5 lp if the fighter hit is factored in. More if a 2ap fighter hits.
Same thing if I attack c2 fleets only I end up with less grazers "breeded".

Will a mobile repair bot decrease the damage or even save it from self destructing. After all, it does not have the self-destruct command in the syntax?
This ship I find hard to figure out
:)6 :)6 :)6 :)6 :)6 :)6 :)6 :)6 :)6 :)6 :)6 :)6
Renee Davis: T2 I have yet to try the graze reactor but, I am going to research it next and try a few in a stack asap. Will let you know how effective they are and on what.
T2: Well...good luck with it. If used properly with the right combo, it should be a very powerful ship but finding the right combo takes some thought.
I should drop in at the battle simulator and try out some potentil set-ups first before I lose any more with it :)
Rubens: "Well...good luck with it. If used properly with the right combo, it should be a very powerful ship but finding the right combo takes some thought.
I should drop in at the battle simulator and try out some potentil set-ups first before I lose any more with it :)"



Mobile repairs bots dont repair ships in negative, am i right?
T2: Thats true Rubens...my logic was as the graze reactor decreases it's lp by increments of 1.5 per grazer + the hit it takes to initiate the grazer being spawned, I thought a mobile repair bot MAY repair this ship before it actually gets to neg lp. I don't know how to get 7 grazers out of it before it self destructs?
The Butcher: Mobile Repair Bots wouldnt help.

This ship would keep on fighting and creating grazers as part of the "berzerk" function, so a Bot would not get it's turn until this ship killed itself.

And the way to get seven grazers out of it would be to fight against class three or four. Once all the enemy ships have finished their turn, and all the rest of your ships are still acting, there would be no interference.

(Of course, I do believe that the berzerk function occurs uninterupted by the enemy, so your Graze Reactor would complete all of its function, including all of its grazer creation, before the enemy would be allowed to respond. So between two fighters, it would create all its grazers and kill itself.)
T2: OK...I think I get it. In previous battles against c1/c2, my graze reactor only got a couple of grazers spawned. This was due to getting hit first by enemy c1/c2 and being damaged.

The graze reactor does not need a hit to spawn grazers, only needs to fire first and spawn all it's grazers before it gets hit ????
Obviously, in a c3/c4 fight, it must shoot first to be effective or it will be completely destroyed by some c3 ship hitting it, almost always completely destroying it.
It probably would be very effective against plasma gunships and other c3/c4 that do not directly target c2 type ships.

The other thing I want to try is increasing it's lp via a sporator to see if it actually will self destruct after it's spawned it's grazers or...perhaps it can be reconstructed after.
The Bezerk modifier in this ship certainly adds what I would call a "wild card" result in it's battles.

I think I'll try it in the battle sim against some cloud cruisers and shock wave cruisers to see the effect and try a few different tactics
Thanks Butcher
al12: The last post was about a year ago here, so I was wondering if anyone used it succesfully?
guest: here one exempel:

2007-09-21 15:15:02
your fleet 2 fights against the base from enemy of accesss at 932/944/85
21.09 15:15:01 - your fleet arrived

yours: 131 ships
class 2:
100 graze reactors (0/10, 20 MP)
19 missile-launchers (0/10, 10 MP)
9 troikas (0/10, 16 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 237 ships
class 1:
9 blockade runners (1/2, 2 MP)
1 sporator (0/1, 5 MP)
100 penguins (4/1, 1 MP)
class 2:
10 destroyers (10/10, 8 MP)
100 eagles (2/10, 4 MP)
2 graze reactors (0/10, 20 MP)
1 shield generator (0/2, 4 MP)
1 alliance-invader (0/10, 6 MP)
1 combat reconstructor (2/10, 6 MP)
1 fleets-invader (0/10, 6 MP)
1 holo-clone-ship (0/5, 12 MP)
1 multi-emp-vessel (0/10, 14 MP)
1 wasp (1/10, 11 MP)
1 flying saucer (10/5, 16 MP)
1 plasma emitter (0/10, 10 MP)
class 3:
5 cruisers (100/100, 60 MP)
1 minor reconstructor (0/100, 100 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

--------------------------------------------------------------------------------
your class 2 vs enemy class 1: V ^
you:
9 troikas
19 missile-launchers
100 graze reactors
enemy:
100 penguins
1 sporator
9 blockade runners



107 grazers breeded
3 missiles launched
1 troika separates into 3 ships
3 troika modules vs 3 penguins
97 grazers vs 97 penguins
9 grazers vs 9 blockade runners






3 penguins vs 1 missile-launcher
93 penguins vs 31 grazers
2 penguins vs 1 grazer
2 blockade runners vs 1 grazer
1 sporator is modifying all class 2 ships: 253 ships
1 sporator is modifying all class 1 ships: 94 ships
1 penguin vs 1 graze reactor
1 penguin vs 1 grazer
2 blockade runners vs 2 graze reactors
5 blockade runners vs 5 grazers




losses:
you :
3 troika modules
1 missile-launcher
32 grazers
1 graze reactor
enemy :
100 penguins
1 sporator
9 blockade runners
score in this subbattle: 93

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V ^
you:
9 troikas
18 missile-launchers
75 grazers
99 graze reactors
enemy:
10 destroyers
100 eagles
1 multi-emp-vessel
1 holo-clone-ship
1 shield generator
1 wasp
1 plasma emitter
1 flying saucer
2 graze reactors
1 combat reconstructor
1 alliance-invader
1 fleets-invader



182 grazers breeded
9 missiles launched
5 troikas separate into 15 ships
3 troika modules vs 1 eagle
2 troika modules vs 1 wasp
6 troika modules vs 3 eagles
2 grazers vs 1 plasma emitter
184 grazers vs 92 eagles
2 grazers vs 1 multi-emp-vessel
18 grazers vs 9 destroyers
2 grazers vs 1 fleets-invader
2 grazers vs 1 alliance-invader
2 grazers vs 1 combat reconstructor
28 grazers vs 14 grazers
4 troika modules vs 4 eagles
1 grazer vs 1 wasp
1 grazer vs 1 shield generator
1 grazer vs 1 holo-clone-ship
7 grazers vs 7 eagles
1 grazer vs 1 destroyer
1 grazer vs 1 flying saucer






14 grazers breeded
8 eagles vs 1 grazer
45 eagles vs 9 grazers
20 eagles vs 5 grazers
12 eagles vs 4 grazers
2 troop transport released the landing vessels
12 eagles vs 6 grazers
2 grazers vs 1 troika
6 grazers vs 3 grazers
1 wasp increased the firepower of 4 ships
1 shield generated
1 plasma wave emitted
1 multi-emp-vessel jams 3 ships
1 clone-ship clones grazer
1 wasp vs 1 grazer
3 eagles vs 3 grazers
10 destroyers vs 10 grazers
1 combat reconstructor vs 1 grazer
3 grazers vs 3 troika modules
4 grazers vs 4 grazers
1 flying saucer vs 1 grazer




losses:
you :
1 troika
15 troika modules
32 grazers
enemy :
9 destroyers
100 eagles
1 multi-emp-vessel
1 holo-clone-ship
1 shield generator
1 wasp
1 plasma emitter
1 flying saucer
14 grazers
1 combat reconstructor
1 alliance-invader
1 fleets-invader
score in this subbattle: 541

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
2 cruisers
12 missiles
enemy:
5 cruisers
1 minor reconstructor



6 missiles vs 1 cruiser
2 missiles vs 1 cruiser
1 cruiser vs 1 cruiser
1 cruiser vs 1 minor reconstructor






1 cruiser vs 1 cruiser
4 cruisers vs 4 missiles




losses:
you :
1 cruiser
12 missiles
enemy :
2 cruisers
1 minor reconstructor
score in this subbattle: 160

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 shipyard
1 research center
1 transwarp-network













losses:
you :
-
enemy :
-
score in this subbattle: 0

--------------------------------------------------------------------------------
summary:
your losses:
class 2:
64 grazers
1 graze reactor
1 missile-launcher
1 troika
18 troika modules
class 3:
1 cruiser
12 missiles

enemy losses:
class 1:
100 penguins
9 blockade runners
1 sporator
class 2:
100 eagles
9 destroyers
1 empty fleets-invader
14 grazers
1 shield generator
1 combat reconstructor
1 wasp
1 empty allaince-invader
1 holo-clone-ship
1 flying saucer
1 multi-emp-vessel
1 plasma emitter
class 3:
1 minor reconstructor
2 cruisers

score: 794
Renee Davis: @ rubens. mobile repair bots wont work on anything with 0 lp and under (is a task for reconstructors) ??? right? ;)

@ guest: nice one, grazers are obviously effective against an eagle spam.
Am interested in what they do to a troika spam myself and the eagle / wasp combo.
ilofuyci: In the first fighting round, the graze reactors against the enemy c1, 107 grazers are produced.

During the fight, 1 graze reactor was destroyed, and at the end of the round, going into c2 VS c2, 99 graze reactors were present.

Which means none of them self destructed.

They all created 1 grazer, then started making their second grazers. 7 of them succeeded by the time the fight was over, totalling 107 grazers.

They don't just blast out all 7 grazers all at once.
This fight shows they will, on their turn, make one.

When they get their turn again, thanks to berserk mode, they will, if they have enough lp, make another grazer, and so on, until the fight is over, or until they run out of lp.

Which is nice. Very nice.
al12: Thanks a lot guest, that BR is very nice. Maybe I'll try then in my next evo.
Rubens: Excellent example for noobs!...
I remember I used this properly just once and i was learning and experimenting yet...I was lucky i had no c2 and a lot more grazers...(Combine with plasma emitters etc)...

The point is...thanks for the example it may interest noobs to use it:)

PD:Renee i realized about that a while ago:P
guest: "@ rubens. mobile repair bots wont work on anything with 0 lp and under (is a task for reconstructors) ??? right? ;)

@ guest: nice one, grazers are obviously effective against an eagle spam.
Am interested in what they do to a troika spam myself and the eagle / wasp combo."



hm... :/ another test:

2007-09-25 11:05:17
your base fights against fleet 1 from enemy of accesss at 932/944/52
25.09 11:05:08 - the enemy fleet arrived

yours: 247 ships
class 2:
236 graze reactors (0/10, 20 MP)
10 missile-launchers (0/10, 10 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 910 ships
class 2:
11 destroyers (10/10, 8 MP)
892 eagles (2/10, 4 MP)
2 holo-clone-ships (0/5, 12 MP)
class 3:
3 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V ^
you:
10 missile-launchers
236 graze reactors
enemy:
11 destroyers
892 eagles
2 holo-clone-ships



1648 grazers breeded
10 missiles launched
1626 grazers vs 813 eagles
20 grazers vs 10 destroyers
2 grazers vs 2 holo-clone-ships






865 eagles vs 173 grazers
4 eagles vs 1 grazer
3 eagles vs 1 graze reactor
9 eagles vs 3 grazers
2 clone-ships clone grazers
10 eagles vs 5 grazers
1 eagle vs 1 grazer
11 destroyers vs 11 grazers
2 grazers vs 2 grazers




losses:
you :
186 grazers
236 graze reactors
enemy :
10 destroyers
813 eagles
2 holo-clone-ships
score in this subbattle: -1364

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
1 cruiser
10 missiles
enemy:
3 cruisers



6 missiles vs 1 cruiser
3 missiles vs 1 cruiser
1 cruiser vs 1 cruiser






1 cruiser vs 1 cruiser
1 cruiser vs 1 missile




losses:
you :
1 cruiser
10 missiles
enemy :
2 cruisers
score in this subbattle: 60

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 shipyard
1 research center
1 transwarp-network
enemy:
1 mothership
1 major reconstructor









1 reconstructor reactivates in class 3: 1 ship




losses:
you :
-
enemy :
-
score in this subbattle: -60

--------------------------------------------------------------------------------
summary:
your losses:
class 2:
236 graze reactors
186 grazers
class 3:
1 cruiser
10 missiles

enemy losses:
class 2:
813 eagles
10 destroyers
2 holo-clone-ships
class 3:
1 cruiser

score: -1364
al12: This time though, there weren't any class 1 ships while in the first BR there were. In the case of the first BR the grazors had the chanse of breeding grazors in the class 1 battle and the class 2. Maybe that made the difference in score?
Rubens: "This time though, there weren't any class 1 ships while in the first BR there were. In the case of the first BR the grazors had the chanse of breeding grazors in the class 1 battle and the class 2. Maybe that made the difference in score?"



Wrong al12...indeed that was the argument i was giving before and the one i was thinking when i say the BR but its false....Its just as simple as the enemy exchanged quality for quantity... The enemy has no destroyers, but has eagles...and a lot...800+ and when you use the graze reactor the point is use them at a point where just a few graze reactors split them self...
Because the syntax of the graze basically tells you that they breed as many grazers as needed to destroy the enemy... We can say that Renee was wrong...against eagles is good but not against SPAM of eagles that means equal mp that your grazers.

It's quite useless the ship and of you use it right you lose it...and i have said that...but sometimes it's really needed to "clear the way"

Of course at some point if the enemy has c1 is better for you...but not necessarily will guarantee that you win the battle.


4 graze reactors vs 20 eagles Best Score = 28 grazers that destroy 14 eagles but all your graze reactors are SD so = -24

4 graze reactors vs 10 eagles Best Score = If the eagles fight the grazers and not your last graze reactor then... 21 grazers lost, 3 graze reactor lost and in the other side 10 eagles lost = -20

4 graze reactor vs 40 fighters + 10 eagles (equal mp) Best Score = For sure all your graze reactors are SD...but your grazers attack destroying 28 fighters and maybe all the eagles too Because the fighters just destroy 5 grazers...then 28 fighters and 10 eagles lost on 1 side and in the other all lost = -12

If I use more grazers I may lose more points..but if he uses more eagles i could be even...it really depends of the balance of mp between both fleets...Of course there is always a good battle scenario like the first BR
guest: Class 1 massacre...


2007-09-26 11:05:31
your base fights against fleet 1 from enemy of accesss at 932/944/52
26.09 00:26:12 - the enemy fleet arrived

yours: 250 ships
class 2:
239 graze reactors (0/10, 20 MP)
10 missile-launchers (0/10, 10 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 1519 ships
class 1:
500 fighters (1/1, 1 MP)
250 blockade runners (1/2, 2 MP)
500 bulk fighters (2/4, 3 MP)
100 fighter escort (1/1, 2 MP)
50 interceptors (0/1, 1 MP)
5 sporators (0/1, 5 MP)
30 penguins (4/1, 1 MP)
class 2:
1 destroyer (10/10, 8 MP)
79 eagles (2/10, 4 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)

--------------------------------------------------------------------------------
your class 2 vs enemy class 1: V
enemy:
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you:
10 missile-launchers
239 graze reactors



1431 grazers breeded
9 missiles launched
100 grazers vs 100 fighter escort
30 grazers vs 30 penguins
50 grazers vs 50 interceptors
500 grazers vs 500 bulk fighters
250 grazers vs 250 blockade runners
500 grazers vs 500 fighters






99 escort affected 297 ships
8 fighters vs 1 grazer
7 fighters vs 1 grazer
6 blockade runners vs 1 grazer
36 fighters vs 6 grazers
50 bulk fighters vs 10 grazers
10 blockade runners vs 2 grazers
65 fighters vs 13 grazers
140 bulk fighters vs 35 grazers
20 blockade runners vs 5 grazers
4 fighters vs 1 missile-launcher
112 fighters vs 28 grazers
9 fighter escort vs 3 grazers
195 bulk fighters vs 65 grazers
51 blockade runners vs 17 grazers
162 fighters vs 54 grazers
40 fighter escort vs 20 grazers
2 bulk fighters vs 1 missile-launcher
90 bulk fighters vs 45 grazers
2 blockade runners vs 1 missile-launcher
88 blockade runners vs 44 grazers
76 fighters vs 38 grazers
1 sporator is modifying all class 2 ships: 415 ships
1 sporator is modifying all class 1 ships: 1153 ships
1 sporator destroys 4 ships
51 fighter escort vs 51 grazers
1 penguin vs 1 graze reactor
29 penguins vs 29 grazers
23 bulk fighters vs 23 grazers
1 blockade runner vs 1 graze reactor
72 blockade runners vs 72 grazers
1 fighter vs 1 graze reactor
29 fighters vs 29 grazers




losses:
enemy :
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you :
1 missile-launcher
178 grazers
21 graze reactors
score in this subbattle: 2375

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V
enemy:
1 destroyer
79 eagles
you:
9 missile-launchers
1253 grazers
218 graze reactors



158 grazers vs 79 eagles
2 grazers vs 1 destroyer
1 missile launched






75 eagles vs 15 grazers
3 eagles vs 1 grazer
1 eagle vs 1 grazer
1 destroyer vs 1 grazer




losses:
enemy :
1 destroyer
79 eagles
you :
17 grazers
score in this subbattle: 324

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V
enemy:
2 cruisers
you:
10 missiles



6 missiles vs 1 cruiser
2 missiles vs 1 cruiser






2 cruisers vs 2 missiles




losses:
enemy :
1 cruiser
you :
10 missiles
score in this subbattle: 60

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V
enemy:
1 mothership
1 major reconstructor
you:
1 mothership
1 shipyard
1 research center
1 transwarp-network













losses:
enemy :
-
you :
-
score in this subbattle: 0

--------------------------------------------------------------------------------
summary:
enemy losses:
class 1:
500 fighters
250 blockade runners
30 penguins
500 bulk fighters
50 interceptors
100 fighter escort
5 sporators
class 2:
79 eagles
1 destroyer
class 3:
1 cruiser

your losses:
class 2:
21 graze reactors
195 grazers
1 missile-launcher
class 3:
10 missiles

score: 2759

i make two further tests against a Swank and troikas
Rubens: "Class 1 massacre...


2007-09-26 11:05:31
your base fights against fleet 1 from enemy of accesss at 932/944/52
26.09 00:26:12 - the enemy fleet arrived

yours: 250 ships
class 2:
239 graze reactors (0/10, 20 MP)
10 missile-launchers (0/10, 10 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 1519 ships
class 1:
500 fighters (1/1, 1 MP)
250 blockade runners (1/2, 2 MP)
500 bulk fighters (2/4, 3 MP)
100 fighter escort (1/1, 2 MP)
50 interceptors (0/1, 1 MP)
5 sporators (0/1, 5 MP)
30 penguins (4/1, 1 MP)
class 2:
1 destroyer (10/10, 8 MP)
79 eagles (2/10, 4 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)

--------------------------------------------------------------------------------
your class 2 vs enemy class 1: V
enemy:
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you:
10 missile-launchers
239 graze reactors



1431 grazers breeded
9 missiles launched
100 grazers vs 100 fighter escort
30 grazers vs 30 penguins
50 grazers vs 50 interceptors
500 grazers vs 500 bulk fighters
250 grazers vs 250 blockade runners
500 grazers vs 500 fighters






99 escort affected 297 ships
8 fighters vs 1 grazer
7 fighters vs 1 grazer
6 blockade runners vs 1 grazer
36 fighters vs 6 grazers
50 bulk fighters vs 10 grazers
10 blockade runners vs 2 grazers
65 fighters vs 13 grazers
140 bulk fighters vs 35 grazers
20 blockade runners vs 5 grazers
4 fighters vs 1 missile-launcher
112 fighters vs 28 grazers
9 fighter escort vs 3 grazers
195 bulk fighters vs 65 grazers
51 blockade runners vs 17 grazers
162 fighters vs 54 grazers
40 fighter escort vs 20 grazers
2 bulk fighters vs 1 missile-launcher
90 bulk fighters vs 45 grazers
2 blockade runners vs 1 missile-launcher
88 blockade runners vs 44 grazers
76 fighters vs 38 grazers
1 sporator is modifying all class 2 ships: 415 ships
1 sporator is modifying all class 1 ships: 1153 ships
1 sporator destroys 4 ships
51 fighter escort vs 51 grazers
1 penguin vs 1 graze reactor
29 penguins vs 29 grazers
23 bulk fighters vs 23 grazers
1 blockade runner vs 1 graze reactor
72 blockade runners vs 72 grazers
1 fighter vs 1 graze reactor
29 fighters vs 29 grazers




losses:
enemy :
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you :
1 missile-launcher
178 grazers
21 graze reactors
score in this subbattle: 2375

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V
enemy:
1 destroyer
79 eagles
you:
9 missile-launchers
1253 grazers
218 graze reactors



158 grazers vs 79 eagles
2 grazers vs 1 destroyer
1 missile launched






75 eagles vs 15 grazers
3 eagles vs 1 grazer
1 eagle vs 1 grazer
1 destroyer vs 1 grazer




losses:
enemy :
1 destroyer
79 eagles
you :
17 grazers
score in this subbattle: 324

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V
enemy:
2 cruisers
you:
10 missiles



6 missiles vs 1 cruiser
2 missiles vs 1 cruiser






2 cruisers vs 2 missiles




losses:
enemy :
1 cruiser
you :
10 missiles
score in this subbattle: 60

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V
enemy:
1 mothership
1 major reconstructor
you:
1 mothership
1 shipyard
1 research center
1 transwarp-network













losses:
enemy :
-
you :
-
score in this subbattle: 0

--------------------------------------------------------------------------------
summary:
enemy losses:
class 1:
500 fighters
250 blockade runners
30 penguins
500 bulk fighters
50 interceptors
100 fighter escort
5 sporators
class 2:
79 eagles
1 destroyer
class 3:
1 cruiser

your losses:
class 2:
21 graze reactors
195 grazers
1 missile-launcher
class 3:
10 missiles

score: 2759

i make two further tests against a Swank and troikas"



The T2 idea guaranteed by the enemy jaja...There you go guest...the only reason why you win the battle was because the enemy had a sporator. Even if the enemy had 4000 fighters you would won some points with that sporator no matter how many graze reactors are SD because they are "repaired" after the battle but remember all graze reactors breeds up at max to attack the max of targets possibles (You may know this, but is just an explanation for the rest).

By the way i think there is a bug...you copy and paste the BR right? there is no explanation to lose 21 graze reactors i think i don't really get it.!

Oh and BTW if the enemy has a hammer we could counter that with a eternity device...it would be great 10,5 of lp to your graze reactors:P But they can not breed up more ship:S But you may win for sure because enemy's class 2 will fight your grazers.
The bad point of you having sporators or eternities is that you lose the combat vs c1.

Well now we have an idea of how to kill bases with a fake fleet right?XD
1 sporator 75 c2...LOL:)
guest: 2007-09-27 11:20:04
your fleet 1 fights against the base from enemy of accesss at 932/944/53
27.09 10:53:32 - your fleet arrived

yours: 49 ships
class 3:
20 apollo cruiser (0/100, 85 MP)
12 cyclopses (0/100, 120 MP)
15 plasma gunship (0/100, 92 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)

enemy: 252 ships
class 2:
250 graze reactors (0/10, 20 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

--------------------------------------------------------------------------------
your class 3 vs enemy class 2: V ^
you:
12 cyclopses
20 apollo cruiser
15 plasma gunship
enemy:
250 graze reactors

20 apollo cruisers destroy 200 ships
1 plasma gun locks on one target and kills 1 ship

726 grazers breeded
180 grazers vs 12 cyclopses
210 grazers vs 14 plasma gunship
285 grazers vs 19 apollo cruiser
4 grazers vs 1 plasma gunship

losses:
you :
12 cyclopses
19 apollo cruiser
14 plasma gunship
enemy :
1 cruiser
47 grazers
250 graze reactors
score in this subbattle: 717

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
1 apollo cruiser
1 plasma gunship
enemy:

losses:
you :
-
enemy :
-
score in this subbattle: 0

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
1 major reconstructor
enemy:
1 mothership
1 shipyard
1 research center
1 transwarp-network

losses:
you :
-
enemy :
-
score in this subbattle: 0

--------------------------------------------------------------------------------
summary:
your losses:
class 3:
12 cyclopses
14 plasma gunship
19 apollo cruiser

enemy losses:
class 2:
250 graze reactors
47 grazers
class 3:
1 cruiser

score: 717

don´t work...
Rubens: Add 2 sporators on the swank fleet and the grazers will give you like 2000 pts!!
Add 1 sporator on the graze reactor fleet and if you hit first you win 2000!

Delete plasma gunships and all that mp put it on fighters(jojo mosquitoes even better) and the score would be like -200 to grazer at max.

Delete plasma gunships and all that mp put it on fighters and add sporators and luckily the score to the graze reactor will be like 4000 pts???
Am I right? or not? Try thatxD
guest: "Add 2 sporators on the swank fleet and the grazers will give you like 2000 pts!!
Add 1 sporator on the graze reactor fleet and if you hit first you win 2000!

Delete plasma gunships and all that mp put it on fighters(jojo mosquitoes even better) and the score would be like -200 to grazer at max.

Delete plasma gunships and all that mp put it on fighters and add sporators and luckily the score to the graze reactor will be like 4000 pts???
Am I right? or not? Try thatxD"



I have no time for further tests, the tested fleets (without the swank) are not very good balance only to see what they makes... try a test on the guest acc... i hope i see soon a real good grazer combi from you :)

and here the last test br...

your base fights against fleet 1 from access of everybody at 932/944/53
28.09 07:35:59 - the enemy fleet arrived

yours: 254 ships
class 2:
253 graze reactors (0/10, 20 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 303 ships
class 2:
302 troikas (0/10, 16 MP)
class 4:
1 mothership (0/1000, 320 MP)

- click here to see the complete battlereport -

summary:
enemy losses:
class 2:
302 troikas
906 troika modules

your losses:
class 2:
217 graze reactors
301 grazers

score: 492
Rubens: Well i have problems even at the guess account to play ST..but i will make an effort for noobs and for my theory:P

I will improve your fleet setups from the last till the first:) Everybody help me out and don't use guess account jeje.

BRB:)
Rubens: As always when you want to help some idiot tries to deny you the help to all...But in the intent of...i could probe one of my theories:)

our fleet 1 fights against the base from access of everybody at 932/944/52
29.09 13:02:28 - your fleet arrived

yours: 257 ships
class 1:
1 fighter (1/1, 1 MP)
5 sporators (0/1, 5 MP)
class 2:
249 graze reactors (0/10, 20 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 0 ships
class 4:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
your class 1 vs enemy class 4: V
enemy:
1 shipyard
1 research center
1 transwarp-network
you:
1 fighter
5 sporators

1 sporator is modifying all class 2 ships: 249 ships
1 sporator is modifying all class 1 ships: 4 ships
1 sporator destroys 4 ships
1 fighter vs 1 research center


losses:
enemy :
-
you :
5 sporators
score in this subbattle: -25
your class 2 vs enemy class 4: V
enemy:
1 shipyard
1 research center
1 transwarp-network
you:
249 graze reactors

1015 grazers breeded
500 grazers vs 1 research center
500 grazers vs 1 shipyard
15 grazers vs 1 transwarp-network


losses:
enemy :
1 shipyard
1 research center
1 transwarp-network
you :
-
score in this subbattle: 0
summary:
enemy losses:
class 4:
buildings:
1 research center
1 shipyard
1 transwarp-network

your losses:
class 1:
5 sporators

score: 975

Now you need 145 graze reactor and 1 sporator to destroy an entire base =just 3000 mp:) which is less than 72 crusiers.
guest: ah... shit happens but maybe you can show us a "real" battle config later :)

Look like grazers are a good fleet config against bases when you don´t have Kamis and blockad runners... thanks for show us (me) :)

but one think you must explain me, what is wrong with the swank? ... sure you can stop them easily but how often have you the chance to reconfig when you are confrontate with this config?
Rubens: "ah... shit happens but maybe you can show us a "real" battle config later :)

Look like grazers are a good fleet config against bases when you don´t have Kamis and blockad runners... thanks for show us (me) :)

but one think you must explain me, what is wrong with the swank? ... sure you can stop them easily but how often have you the chance to reconfig when you are confrontate with this config?"



With just sporators you can put the balance on the graze reactor's side...The point is having 2 fleets with sporators of emergency or you could use soporogenerators ;).

The is nothing wrong with the swank, greetings
mackman: If you leave out class 4 the grazereactors dont self destruct much like the penguins non recycle if you leave out class 4 and grazers become quite powerful and even more so if you toss in sporators and sheild generators or bots.
al12: Graze reactors don't have anything to do with the class 4 battle like penguins do.
Syntax of the penguins:
fights
(battle engine syntax: f)
after the fight of each subbattle of your class 4, but only once (if there are more ships doing the same effect) it recycles all penguins in your own fleet in class 1, the targets are removed from the fight, but no points are won or lost.
(battle engine syntax: event,4,recycle,self,all,1,penguin)

Here is the syntax of grazer reactors:
fights until it is shot
(battle engine syntax: beserk)
creates 1 grazer in your own fleet in class 2
battlemessage: "grazers breeded"
(battle engine syntax: create,self,1,2,grazer,grazers breeded,n)
modifies AP/LP by 0/-1.5 of itself in your own fleet in class 2
(battle engine syntax: mod,self,1,2,itself,+,0,-1.5)
Each time the grazor 'breeds' it looses 1.5 lp, so after 7 'breeds' it self destructs, nothing will happen in the class 4 battle to graze reacotors.
mackman: never mind I see the problem I had a sporator and thats what keep them from dieing.
Senor: After this battle I had 0 graze reactors left in my fleet. What happened to them?
.......................................................................................................
your fleet 2 fights against fleet 2 from B of B at 511/500/50
08.10 09:02:08 - your fleet arrived
07.10 03:12:37 - the enemy fleet arrived

yours: 116 ships

class 1:
3 sporators (0/1, 5 MP)

class 2:
91 graze reactors (0/10, 20 MP)
15 missile-launchers (0/10, 10 MP)
1 sporogenator (4/5, 25 MP)

class 3:
5 cruisers (100/100, 60 MP)

class 4:
1 mothership (0/1000, 320 MP)

enemy: 97 ships

class 1:
96 fighters (1/1, 1 MP)

class 4:
1 mothership (0/1000, 320 MP)

your class 1 vs enemy class 1: V ^
you:
3 sporators
enemy:
96 fighters

1 sporator is modifying all class 2 ships: 107 ships
1 sporator is modifying all class 1 ships: 98 ships


losses:
you :
3 sporators
enemy :
-
battle experience in this subbattle:
-15

your class 2 vs enemy class 4: V ^
you:
15 missile-launchers
91 graze reactors
1 sporogenator
enemy:
1 mothership

147 grazerss breededs
143 grazers vs 1 mothership
4 missiles launcheds


losses:
you :
-
enemy :
1 mothership
battle experience in this subbattle:
+320
summary:
your losses:
class 1:
3 sporators

enemy losses:
class 4:
1 mothership
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