missile-launcher (class 2 ship)
A destroyer with a missile-launcher that shoots a missile (17/1) into class 3

Attack/life: 0/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 14 h

Needed research:
improved targeting

Battle details:
  1. fights
    (battle engine syntax: f)
  2. creates 1 missile in your own fleet in class 3
    battlemessage: "missile launched"
    (battle engine syntax: create,self,1,3,missile,missile launched,n)

  —> Forum Topic about this ship
Metody I The Evil: If my projectile-interceptor is accepted it will have vs class4 :grin:
edit by admin:
PostPosted: 24 Aug 2005 08:58 Post subject:
I just want to say to the noobs that are reading this.
What metody said is false! standards ships are always usefull as the admin said, but there is always a fleet that cant be beaten by anycombination of standards ships.... "

blackmagic: i just thought of something. If you use missle-launcher can't it keep the Major reconstructor from reconstructing a class3?? 6 missle-launchers do 102 damage. That means a regular class 3 ships will be -2. Meanwhile, a ship is technically reconstructed when you add +1 to a ship that had 0 lp left.
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