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combat reconstructor
combat reconstructor (class 2 ship)
Reconstructs two class 1 ships

Attack/life: 2/10
Manpower: 6

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

Battle details:
  1. fights
    (battle engine syntax: f)
  2. reconstructs 2 ships of any ship-type in your fleet in class 1 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstruction success: ... ships"
    (battle engine syntax: reconst,self,2,1,all,1,reconstruction success:)
  3. shuffles all ships in your class 1 that still did not fight
    (battle engine syntax: shuffle,self,1)

  —> Forum Topic about this ship
Rubens: Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp?
WilliamWallace: "Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp?"



3/8 ? As far as I am concerned all c2 ships have 10 lp, if not almost all. This would make it a very easy eagle target, not that fair :)3. Eagles are strong enough :)7
Rubens: well, if it is weaker it costs less.
The main pourpouse is to dennie the posibilitie of a minor reconstruct a combat.
The other pourpouse is that the combat could reconstruct more class 1. Is the only usefull thing for this ship;)
 
dominator
dominator (class 3 ship)
Jams two enemy vessels but its emp-generator causes a time anomaly that moves 10 enemy class 2 ships a few minutes backwards through time. Already destroyed ships will reappear.

Attack/life: 0/100
Manpower: 70

Researchtime: 12 h
Buildingtime: 12 h


kazuuula-Technology
Needed research:
emp technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. jams 2 ships in the enemy fleet in the class it fights with and you get back the initiative
    battlemessage: "dominator jams ... ships"
    (battle engine syntax: jam,enemy,2,this,dominator )
  3. reconstructs 10 ships of any ship-type in the enemy fleet in class 2 (technical LP +10 to ships that have less than 1 LP)
    battlemessage: "time-anomaly causes the return of ... ships"
    (battle engine syntax: reconst,enemy,10,2,all,10,time-anomaly causes the return of )

  —> Forum Topic about this ship
 
gravo gun pack (class 3 ship)
The gravo gun makes one enemy ship defenseless and sets the lp to 1. It also emits a hullbreaking interference burst which kills one own ship.

invented by deafinator 2006-06-18 11:48:30

Attack/life: 0/100
Manpower: 36

Researchtime: 2 d
Buildingtime: 15 h


human-Technology
Needed research:
improved targeting

Battle details:
  1. fights
    (battle engine syntax: f)
  2. reduces LP to 0 of 1 ship of any ship-type in the enemy fleet in the same class but some ships are immune against destruction
    battlemessage: "gravo gun affects ... ships"
    (battle engine syntax: destroy,enemy,1,this,all,gravo gun affects)
  3. reconstructs 1 ship of any ship-type in the enemy fleet in the class it is fighting with (technical LP +1 to ships that have less than 1 LP)
    (battle engine syntax: reconst,enemy,1,this,all,1)
  4. modifies LP by -5000 of 1 ship of any ship-type in your own fleet in the same class but some ships and buildings are immune against this effect
    (battle engine syntax: kill,self,1,this,all)

  —> Forum Topic about this ship
mjx1: im not sure about this one

its about luck if it reduces the points of a enemy high class ship and destroys one of your low class ships uve won

however

if it does the vice versa youve lost

you have to be careful

would be good with a fleet of bulk fighters against a swank fleet

would be crap vice versa
spacetrace: combine it with shock wave cruisers , cluster cruisers etc.
mjx1: ah of cause how could i be so blind that would freakin rock but still it is about luck but i vote add
Rubens: "combine it with shock wave cruisers , cluster cruisers etc."


Yeah for some razes its good also you can combine it with dreads but you need luck to get the turn first...i mean this ship can also kill your own cluster crusero etc. A good use would be a combination with cluster and this ALONE but still you need a bit of luck.

So i cant aprobe it totally if you reduce the mo to 30-40 maybe

Think about this

It "maybe" destroy 1 ship on your side and enemy's side, in a normal situation of standard ships the score keeps even. And remember if the situation is cruseros vs another c3 of high mp still the same because maybe this wont have a turn, you need many of this.

Then it reduces lp to 1 of 1 ship, which make the ship easy to be killed but not that much...because you need REALLLY good luck to reduce lp to 1 of many ships and destroy them with the Shock wave...also the this ship which lp is 1 could be destroyed by a normal crusero so you arent wining pts because it remains the same. Maybe it should reduce AP to 49 of the enemys ship.

And i havnt ended...your ship is totally destroyed and cant be reconstructed, enemy's one can!
al12: "reduces LP to 0 of 1 ship of any ship-type in the enemy fleet in the same class but some ships are immune against destruction
"


in the ship description it doesn't day anywhere that it destrois an enemy ships, it says that it makes one enemy ship defenseless and sets the lp to 1.

"reconstructs 1 ship of any ship-type in the enemy fleet in the class it is fighting with (technical LP +1 to ships that have less than 1 LP)
"


if it makes one ships defenceles and puts it's lp to one does this mean it can also put the lp of an enemy ship that is destroid to one? if it does, how is it usefull then?
T2: As admin says, combine this ship with a Cluster Cruiser or Shock wave Cruiser and hope this ship fires first before your Shock Wave. The Shock wave that does 1 ap damage, becomes the "coup de gras" on an enemy ship that is 99% damaged already.
I have not tried it, but it seems like the logical way to use it. Make sure you stack enough to be sure it will fire first however the drawback is, it will also destroy in your own fleet 1 ship. Get real lucky and destroy another gravo gun and then hope your cluster cruiser fires.
al12: is there a way to stack youre fleet so that you get the first attack?
( thanks, i now understand how to use it)
i guess it is onley usefull it you destroi a class three ship that has more than 100mp.
DavAlan: "is there a way to stack youre fleet so that you get the first attack?
( thanks, i now understand how to use it)
i guess it is onley usefull it you destroi a class three ship that has more than 100mp."



That is still random in spite of your stacking. This ship has massive potential, but can go either way. I think a determination of correct ratio (grav guns to cluster cruisers) is needed but, gonna probably be costly to score running it. I would prefer using cluster cruisers over shock wave cruisers myself as should one of those get a turn in early then the grav guns take cheap clusters out ;)

It would be really nice to add these new prewarp ships into the battle sim... :)6 ...ADMIN ??? ;)
al12: if you use cluster cruisers you have to make sure that the person you are attacking doesn't have any class 1 ships or you need to destroi those first. the gravo gun pack and shock-wave-cruiser on the otherhand are both class three ships.
DavAlan: If you also have class 1 and 2 then you dont have to worry about the c1 and c2 in the target fleet ;)
al12: boy, i hate to make these cind of mistakes.
Cloudgatherer: I feel this could be a really interesting ship but as it stands now I cant even picture myself attempting to try to score with it.. All successful setups require some amount of luck in ST but this one just requires wayyy to much of it to become a viable option.. If I could ask: When is the last time this ship was even picked up by someone? That should illustrate my point about its useability.

I think tweaking it around a bit would make it a lot more appealling.. How about instead of automatically destroying one own ship, it only destroys one own ship AFTER it itself is destroyed OR it just doesnt destroy one own ship at all... Possibly jack up the MP a little if that was the case. Before you shoot me down completely: think about all the other powerful c3's that dont have a drawback nearly this bad. Just a thought. I know my opinion matters very little when it comes to anything about a change in the game. Frankly it feels like the days of new ships being introduced or ship ammendments are long, long gone in ST, which is a real shame.
Senor: this ship would be awesome to use with cluster cruisers or missile launchers. basically any ship that creates smaller ships in your own c3. or mass of these ships combined with a few shockwave cruisers will work also.

i haven't used it though, i can't say if it is balanced. its a bit tricky ship, thats for sure : )
 
minor reconstructor
minor reconstructor (class 3 ship)
This ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 100 class 1 and 10 class 2 ships. Only one minor reconstructor can operate and it will be destroyed if it's reconstructed

Attack/life: 0/100
Manpower: 100

Researchtime: 3 h
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

Battle details:
  1. reconstructs 100 ships of any ship-type in your fleet in class 1 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructor reactivates in class 1: ... ships"
    (battle engine syntax: reconst,self,100,1,all,1,reconstructor reactivates in class 1:)
  2. reconstructs 10 ships of any ship-type in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructor reactivates in class 2: ... ships"
    (battle engine syntax: reconst,self,10,2,all,1,reconstructor reactivates in class 2:)
  3. battle engine syntax: rogue,46
  4. if this ship is reconstructed it self destructs!
    battlemessage: "minor reconstructor destroyed by interference ... ships"
    (battle engine syntax: trigger_rec@sd,minor reconstructor destroyed by interference)

  —> Forum Topic about this ship
spaceman: "modifies LP by -5000 of all minor reconstructors in your own fleet in the same class, there are no known ships and buildings that survive this effect."




does it selfdestruct after reconstructing the c1 and c2 ships?
Renee Davis: No, that effect implies it destroys all other minor reconstructors in the fleet since only one can be active.
admin: this is the reason:"
if this ship is reconstructed it self destructs!
battlemessage: "minor reconstructor destroyed by interference ... ships"
(battle engine syntax: trigger_rec@sd,minor reconstructor destroyed by interference)
"

Rubens: "this is the reason:"
if this ship is reconstructed it self destructs!
battlemessage: "minor reconstructor destroyed by interference ... ships"
(battle engine syntax: trigger_rec@sd,minor reconstructor destroyed by interference)
"

"



False admin, if you see /forum/viewtopic.php?t=6172
you will note that the minor WAS NOT destroyed so that trigger is useless at the BR... because the major doesn't act on it, right?
It should be more precisely, like adding a commando to the major reconstructor saying it destroys all the minor reconstructors in your own fleet...thats all.

Greetings, Rubens.
DavAlan: Renée and I both have destroyed minor rc's when they are mixed with major rc's even if the minor did not require reconstruction or even took a hit.....and we also notice if the minor does activate then it cancels the reconstruction the major would do....
admin: yes, i was wrong, the reason was the major reconstructor, it causes the interference.

this whole discussion should be explained by this in the major reconstructor topic in the 'All Existing' forum:
/forum/viewtopic.php?p=75751#75751
 
unstable reconstructor (class 3 ship)
A class 3 ship which reconstructs 50 class 2 ships but if it is destroyed it takes 75 of your own class 2 down with it

Attack/life: 0/110
Manpower: 110

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

Battle details:
  1. fights
    (battle engine syntax: f)
  2. reconstructs 50 ships of any ship-type in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructed ... ships"
    (battle engine syntax: reconst,self,50,2,all,1,reconstructed)
  3. if this ship gets destroyed by direct firepower it reduces LP to 0 of 75 ships of any ship-type in your own fleet in class 2 but some ships are immune against destruction
    battlemessage: "unstable reconstructor destroyed explosion destroys ... ships"
    (battle engine syntax: trigger_destruction@destroy,self,75,2,all,unstable reconstructor destroyed explosion destroys )

  —> Forum Topic about this ship
admin: kamekaze6 : i really wish there was a half decent class 2 reconstructor so i invented this

http://manual.spacetrace.org/tec.php?details=1&tec_id=1750&techname=unstable%20reconstructor&lang=en

was in a bit of a hurry though and made a mistake, it s supposed to be class 3 i dunno how to discuss it in the forum it s been so long since i invented anything plz take a look and tell me what u think
Fallen Warrior: it is okay but i think it would be better if it was cheaper and class two so it could replace the moblie repair bot wich csn no longer reconstrcut

Nemesis : no it wouldn't.

looks pretty good kame
Anonymous: the mobile repair bot only effects one ship at a time, if u put this in class 2 u d have to pray that it fought after most of ur own.
Anonymous: I like it... It's pretty good!
promethius2: I really like this idea.

I say add it!

kandos -: nice, i like it...

it works!!

WilliamWallace : it is a class3 ship. It saves c2 ships for your next battles. And it is good in costs and manpower.

It is way better then the mrb, cause I think that one leaves a gap in the game. It isnt good enough, just like the minor recon. If we add this, we have a decent c2 recon that isnt too powerfull but just nice.

Greetz

Anonymous : Ya I like it. But how do you invent ships? I have a few ideas that could be put to practical use, and improve the gameplay of Spacetrace.

Anonymous : this ship may upset the delicate balance between classes. fleets would start having larger and larger class two. along with shielding, fleets would start being rather monotary.

Anonymous : fleets already focs on one class most of the time, and just because this ship reconstructs 50 class 2 doesn t mean all mycelloids will build this ship, i have been playing this game for a while now and i have already expressed my feeling s about the fact that there are no class 2 reconstructors and think this is the solution. i beleive this ship has potential, maybe the mp and area of effect needs to be changed but the idea is still there: a ship which reconstructs class alot of class 2 but which could be vulnerable to class 3 attack

WilliamWallace : Yeah, changes are always possible. But Kame, I fully support this idea.

Admin, plz post in the topic and give notice of what u think of it. And plz think it is good. Cause it is.

Spyder : i have been playing this game for a while now and i have already expressed my feeling s about the fact that there are no class 2 reconstructors and think this is the solution . i beleive this ship has potential, maybe the mp and area of effect needs to be changed but the idea is still there: a ship which reconstructs class alot of class 2 but which could be vulnerable to class 3 attack`

Well the combat reconstructor is a class two reconstructor, the minor reconstructor does class 2 ships, ten. I guess you really want to improve it.

Anonymous : the combat reconstructor is in class 2 but it reconstructs class 1 so it s a class 1 reconstructor, the minor rec only reconstructs 10 class 2 that is not enough!

WilliamWallace : Yeah and it is expensive. But that's because it isnt ment to be a mass c2 recon. But we DO need such a ship. guess what, Kame got this good idea that can fill in the gap.
SO PLZ ADD THIS WONDERFUL SHIP

Tweety : The use of the Minor Reconstructor is to protect your higher classes by reconstructing a few ships of lower classes.
Is there a huge class 1 reconstructor??? No.

I havent seen the hint that only one Unstable Reconstructor can be used yet. That means you are able to reconstruct your whole c2! Its unbalanced because if you HAVE to reconstruct your class 2 and the ship is destroyed in the class 3 battle, you wont loose ships, you just cannot reconstruct them.

The reconstructers are very powerful and their only use is to support you by reconstructing a few ships, but not to make your fleets live much longer. The only reason to invent a new and powerful reconstructor is that you want to have less building an flying time --> more possible battles, more possible points. Also, if everyone uses it, its getting unbalanced.

I vote no, but if I must agree on that ship, I would say: Only one can be active and only a few should be placed on a planet.
Anonymous: yes like the major reconstructor, only one of these can be active, u can build more than one but the first one that activates kills the others.as for your comment on class 1 reconstructors not existing, what about combat reconstructor, it s not the first time that i ve flown around with over 100 of these!
admin: nice ships, it is positioned on a planet

we chdnaged the class error though

it IS class 3 now!
Rubens: Is someone agree with me? Lets add it as a permanent research, why not?
DavAlan: I am beginning to like it as a prewarp ship as obtaining it is easier and fasterr than with research and etc. Plus there is hardly time in any evo to research all the really gond ships anymore :|
Rubens: But for some of us prewarps are really far and we will like to have it in mind at the time of reseatch.it should be researched vry fast
 
colony star
colony star (class 4 ship)
This ship can protect your troop transports and
reconstrucst up to 7 transports of each kind.

Attack/life: 0/500
Manpower: 330

Speed: warp 5

Researchtime: 10 m
Buildingtime: 10 h


Needed research:
the genesis project

Battle details:
  1. fights
    (battle engine syntax: f)
  2. reconstructs 7 infantry transports in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructor reactivates in class 2: ... ships"
    (battle engine syntax: reconst,self,7,2,infantry transport,1,reconstructor reactivates in class 2:)
  3. reconstructs 7 tank transports in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructor reactivates in class 2: ... ships"
    (battle engine syntax: reconst,self,7 ,2,tank transport,1,reconstructor reactivates in class 2:)
  4. reconstructs 7 defense transports in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructor reactivates in class 2: ... ships"
    (battle engine syntax: reconst,self,7,2,defense transport,1,reconstructor reactivates in class 2:)

Following researches:
  recon probe - 12 h

  wings of terror - 24 h

  —> Forum Topic about this ship
admin: This is the new version of the Colony Star. It reconstructs 7 Troopers each.

The other new change is, that you don't need a colony star any more to found a new colony.
 
major reconstructor
major reconstructor (class 4 ship)
This ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 7 class 3 and 1 class 4 ships. Only one major reconstructor can operate.

Attack/life: 0/150
Manpower: 550

Researchtime: 2 d
Buildingtime: 17 h


mycilloid-Technology
Needed research:
gravobionics

Battle details:
  1. reconstructs 7 ships of any ship-type in your fleet in class 3 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructor reactivates in class 3: ... ships"
    (battle engine syntax: reconst,self,7,3,all,1,reconstructor reactivates in class 3:)
  2. reconstructs 1 ship of any ship-type in your fleet in class 4 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstructor reactivates in class 4: ... ships"
    (battle engine syntax: reconst,self,1,4,all,1,reconstructor reactivates in class 4:)
  3. battle engine syntax: rogue,48

  —> Forum Topic about this ship
admin: " battle details: reconstructs 7 ships of any ship-type in your fleet in class 3 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstructor reactivates in class 3: ... ships" "



actually, it seems ot gives also +1 LP to ships, that are still alive --> see this topic.
i am not sure if this is a bg, we will discuss it.

so be carefully, if you use minor and major reconstructors in the same fleet:

if accidently a major tries to reconstruct a minor reconstructor in class 3, that minor reconstructor will selfdestruct, cause thats what it does if it gets reconstructed (trigger-rec@).
Rubens: And again....

I think it was a bug, because there is no syntax that means the minor should be destroyed, so i suggest to add to the Major reconstructor this:

multiplies AP/LP by 0/0 of all minor reconstructors in your own fleet in the same class
(battle engine syntax: mod,self,all,this,minor reconstructor,*,0,0)

And it will be more clear to the new players when they read the manual that both ships CAN NOT be used at the same fleet, even if the minor is not destroyed and tried to be reconstructed, etc.

Greetings, Rubens