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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Dec 22, 2007 8:59 am Post subject: major reconstructor |
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major reconstructor (class 4 ship)
this ship collects scattered pieces of fallen mycelloid ships and reconstructs up to 7 class 3 and 1 class 4 ships. only one major reconstructor can operate.
attack/life: 0/150
manpower: 550
researchtime: 2 d
buildingtime: 17 h
mycilloid-technology
needed research:
gravobionics
battle details:reconstructs 7 ships of any ship-type in your fleet in class 3 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstructor reactivates in class 3: ... ships"
(battle engine syntax: reconst,self,7,3,all,1,reconstructor reactivates in class 3
reconstructs 1 ship of any ship-type in your fleet in class 4 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstructor reactivates in class 4: ... ships"
(battle engine syntax: reconst,self,1,4,all,1,reconstructor reactivates in class 4
multiplies AP/LP by 0/0 of all major reconstructors in your own fleet in the same class
(battle engine syntax: mod,self,all,this,major reconstructor,*,0,0) |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Dec 22, 2007 9:12 am Post subject: Re: major reconstructor |
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tec_server wrote: | battle details:reconstructs 7 ships of any ship-type in your fleet in class 3 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstructor reactivates in class 3: ... ships" |
actually, it seems ot gives also +1 LP to ships, that are still alive --> see this topic.
i am not sure if this is a bg, we will discuss it.
so be carefully, if you use minor and major reconstructors in the same fleet:
if accidently a major tries to reconstruct a minor reconstructor in class 3, that minor reconstructor will selfdestruct, cause thats what it does if it gets reconstructed (trigger-rec@). |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Dec 22, 2007 8:13 pm Post subject: |
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And again....
I think it was a bug, because there is no syntax that means the minor should be destroyed, so i suggest to add to the Major reconstructor this:
multiplies AP/LP by 0/0 of all minor reconstructors in your own fleet in the same class
(battle engine syntax: mod,self,all,this,minor reconstructor,*,0,0)
And it will be more clear to the new players when they read the manual that both ships CAN NOT be used at the same fleet, even if the minor is not destroyed and tried to be reconstructed, etc.
Greetings, Rubens _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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