Difference between revisions of "Game Features"
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<li> Alliance jump gates (<ship>transwarp-network</ship>) | <li> Alliance jump gates (<ship>transwarp-network</ship>) | ||
<li> Conquer [[colonies]] | <li> Conquer [[colonies]] | ||
+ | <li> Collect [[crono-matter]] and transfer it in [[crono-pods]] in [[convoys]] | ||
<li> [[Mobile Transwarp Gate|Mobile alliance jump gate]] (MTWG) | <li> [[Mobile Transwarp Gate|Mobile alliance jump gate]] (MTWG) | ||
<li> Alliance [[espionage]]/[[sabotage]] | <li> Alliance [[espionage]]/[[sabotage]] | ||
+ | <li> diplomatic alliance system with [[wars]] and [[peace treaties]] | ||
<li> War against big/successful alliances is worthy | <li> War against big/successful alliances is worthy | ||
</ul> | </ul> | ||
Line 40: | Line 42: | ||
==[[Probes]]== | ==[[Probes]]== | ||
<ul> | <ul> | ||
− | <li> 11 different probes, scanning for: planets [[coordinates|coords]], other probes, [[fleet constellations]], [[planet surfaces]], [[hyperjump]] targets and probes for [[scrambling]], [[decloaking]], [[relay stations]] for [[Eye in the sky|scan vessels]] | + | <li> 11 different probes, scanning for: planets [[coordinates|coords]], other probes, [[fleet constellations]], [[planet surfaces]], [[warp|hyperjump]] targets and probes for [[scrambling]], [[decloaking]], [[relay stations]] for [[Eye in the sky|scan vessels]] |
<li> [[Coordinates]] will be saved in clearly arranged lists which can be transmitted easily to other players | <li> [[Coordinates]] will be saved in clearly arranged lists which can be transmitted easily to other players | ||
</ul> | </ul> | ||
− | |||
==[[Production]] and [[research]]== | ==[[Production]] and [[research]]== | ||
<ul> <li> Over 200 different [[researches]] | <ul> <li> Over 200 different [[researches]] | ||
− | <li> Complex [ | + | <li> Complex [[Tech-Tree]] |
<li> Players can make own [[inventions]] which can be placed on neutral [[planets]] | <li> Players can make own [[inventions]] which can be placed on neutral [[planets]] | ||
<li> [[Shipyard|automated production]] | <li> [[Shipyard|automated production]] | ||
</ul> | </ul> | ||
− | + | ==Space [[battles]]== | |
− | ==Space [[battles]== | ||
<ul> <li> Battles are resolved without need of being [[online]] | <ul> <li> Battles are resolved without need of being [[online]] | ||
<li> Battles between groups of any number of [[attackers]] and [[defenders]] possible | <li> Battles between groups of any number of [[attackers]] and [[defenders]] possible | ||
Line 68: | Line 68: | ||
<li> Extended [[statistics]] | <li> Extended [[statistics]] | ||
<li> [[Galactic News Network|news magazine]] | <li> [[Galactic News Network|news magazine]] | ||
− | <li> Possibility to include own [[java scripts]] | + | <li> Possibility to include own [[game extensions|java scripts]] |
<li> [[Planets|Planet]] description with picture and homepage | <li> [[Planets|Planet]] description with picture and homepage | ||
<li> [[Homepage awards]] | <li> [[Homepage awards]] |
Latest revision as of 12:04, 5 April 2012
This is a list of a lot of the Game's Features.
Contents
Game structures
- Realtime in seconds
- 3D spatial with floating point vector calculations
- Transit times average > 5 hours
- Simple vacation mode without drawbacks
- Playability also without constant online presence
- Balanced game play: Basic ship types are strong and reliable
- 5 Unique races, which are well balanced
- An equal limit on game rescources for all players
- Multiple accounts are banned and impractical anyway
- Originality: even experienced players are often surprised by creative new fleet set-ups and tactical uses of the various available ships
Fleets and ship maneuvers
- 1 Homebase and 3 fleets
- Each fleet needs a mothership to move (which contains the warp-drive)
- It can be traveled at high speed through wormholes and the alliance-network transwarp-gates
- Fleets can be tactically finetuned: every ship is important
- Fleets can be cloaked
- 3D-Map (scroll/zoom/rotate...)
- Players can install new wormhole portals on their own, that stay even over the lifespan of that player
Alliances
- Alliances with voted leaders
- Alliance offices: Minister of Communication, Commander of War, Flag Commander
- Alliance war with capture the flag
- Alliance jump gates (transwarp-network)
- Conquer colonies
- Collect crono-matter and transfer it in crono-pods in convoys
- Mobile alliance jump gate (MTWG)
- Alliance espionage/sabotage
- diplomatic alliance system with wars and peace treaties
- War against big/successful alliances is worthy
Probes
- 11 different probes, scanning for: planets coords, other probes, fleet constellations, planet surfaces, hyperjump targets and probes for scrambling, decloaking, relay stations for scan vessels
- Coordinates will be saved in clearly arranged lists which can be transmitted easily to other players
Production and research
- Over 200 different researches
- Complex Tech-Tree
- Players can make own inventions which can be placed on neutral planets
- automated production
Space battles
- Battles are resolved without need of being online
- Battles between groups of any number of attackers and defenders possible
- Tactical dexterity: good players can challenge 4 or more attackers and win against them, not because of more resources, just because of tactical experience
- Sabotage of probes/production etc. with ground troopers possible
Communication and more
- ingame-messages
- forum
- irc
- Wiki
- Extended statistics
- news magazine
- Possibility to include own java scripts
- Planet description with picture and homepage
- Homepage awards
- Sound packages for download
- Different game interfaces
- Translated into over 15 languages; Spanish, Polish, Finnish and many more
Newbie help etc.
- video tutorial
- Newbie wizard
- FAQ
- Extensive, dynamically extending manual
- Newbie-helper
- Defensive battle station for newbies
- Start with preconstructed fleets
- Ships that can be found on neutral planets will give starting players tactical power