Difference between revisions of "Game Features"

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<li> Alliance jump gates (<ship>transwarp-network</ship>)
 
<li> Alliance jump gates (<ship>transwarp-network</ship>)
 
<li> Conquer [[colonies]]
 
<li> Conquer [[colonies]]
 +
<li> Collect [[crono-matter]] and transfer it in [[crono-pods]] in [[convoys]]
 
<li> [[Mobile Transwarp Gate|Mobile alliance jump gate]] (MTWG)
 
<li> [[Mobile Transwarp Gate|Mobile alliance jump gate]] (MTWG)
 
<li> Alliance [[espionage]]/[[sabotage]]
 
<li> Alliance [[espionage]]/[[sabotage]]
 +
<li> diplomatic alliance system with [[wars]] and [[peace treaties]]
 
<li> War against big/successful alliances is worthy
 
<li> War against big/successful alliances is worthy
 
</ul>
 
</ul>
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</ul>
 
</ul>
  
==Space [[battles]==
+
==Space [[battles]]==
 
<ul>    <li> Battles are resolved without need of being [[online]]
 
<ul>    <li> Battles are resolved without need of being [[online]]
 
     <li> Battles between groups of any number of [[attackers]] and [[defenders]] possible
 
     <li> Battles between groups of any number of [[attackers]] and [[defenders]] possible

Latest revision as of 12:04, 5 April 2012

This is a list of a lot of the Game's Features.

Game structures

  • Realtime in seconds
  • 3D spatial with floating point vector calculations
  • Transit times average > 5 hours
  • Simple vacation mode without drawbacks
  • Playability also without constant online presence
  • Balanced game play: Basic ship types are strong and reliable
  • 5 Unique races, which are well balanced
  • An equal limit on game rescources for all players
  • Multiple accounts are banned and impractical anyway
  • Originality: even experienced players are often surprised by creative new fleet set-ups and tactical uses of the various available ships

Fleets and ship maneuvers

Alliances

Probes

Production and research

Space battles

Communication and more

Newbie help etc.