The basics of space combat
This is your military advisor. The most important thing is the attitude which is per default set to 'attack', see the attitude section in fleets. All fleets with attitude 'attack' or with different attitudes fight against each other. Each ship has attack points (AP) and lifepoints (LP). Before combat the order of the ships in each class is shuffled and a random players fleet starts to fight against one random other fleet at the same sector, until all fleets fought against each other fleet.
For each battle between two fleets the ships shoot in alternate order, always one ship against one ship. Some ships have special abilities, that also depend on this order.
If the fleets stay in the battle area after the fight, then they just stand there and don't fight against each other until the next confrontation time is over which is after 24 hours. (The remaining time is shown in the fleet screen)
The battle happens in the order of the classes. The smallest classes of each players fleet fight against each other first.
If one of the confronting fleets has no ships in a class, then the next bigger class in that fleet is approached instead. Ships of different classes cannot fight against each other unless one of the players has classes, that contain no ships.
Special ship abilities
Some ships have special abilities: jamming cloning, reconstruction, ...
At the end of each combat you get battle experience equal to the manpower (mp) of the destroyed ships minus the mp-value of your own losses.
For example: ( needed mp to build a fighter: 1)
your losses: 50 fighters enemy losses: 100 fighters your score: +50 enemy score: -50
The battle experience score for the destruction of the shipyard and the research-center is 500 for each.
A report is generated after each battle and sent to your message inbox. The battlereport contains all confrontations and all special effects of the involved ships. You can view all old battlereports in your battle reports overview.