Game Features
From SpaceTrace Wiki
Revision as of 14:35, 19 August 2007 by Spacetrace (talk | contribs)
Contents
game structures
- realtime in seconds
- 3D spatial with floating point vector calculations
- transit times average > 5 hours
- simple vacation mode without drawbacks
- playability also without constant online presence
- balanced game play: basic ships types are strong and reliable
- 5 unique races, which are well balanced
- an equal limit on game rescources for all players
- multiple accounts are banned and impractical anyway
- originality: even experienced players are often surprised by creative new fleet set-ups and tactical uses of the various available ships
fleets and ship maneuvers
- 1 homebase and 3 fleets
- each fleet needs a mothership to move (which contains the warp-drive)
- it can be traveled at high speed through wormholes and the alliance-network transwarp-gates
- fleets can be tactically finetuned: every ship is important
- fleets can be cloaked
- 3D-Map (scroll/zoom/rotate...)
- players can install new wormhole portals on their own, that stay even over the lifespan of that player
alliances
- alliances with voted leaders
- alliance offices: minister of communication, minister of war, flag commander
- alliance war with capture the flag
- alliance jump gates
- conquer colonies
- mobile alliance jump gate (MTWG)
- alliance espionage /sabotage
- war against big/successful alliances is worthy
probes
- 11 different probes, scanning for: planet coords, other probes, fleet constellations, planet surfaces, hyperjump targets and probes for scrambling, decloaking, relay stations for scan vessels
- coordinates will be saved in clearly arranged lists which can be transmitted easily to other players
production and research
- over 200 different researches
- complex tech tree
- players can make own inventions which can be placed on neutral planets
- automated production
space battles
- battles are resolved without need of being online
- battles between groups of any number of attackers and defenders possible
- tactical dexterity: good players can challenge 4 or more attackers and win against them , not because of more resources, just because of tactical experience
- sabotage of probes/production etc. with ground troopers possible
communication and more
- ingame-messages
- forum
- irc
- wiki
- extended statistics
- news magazine
- possibility to include own java scripts
- planet description with picture and homepage
- homepage awards
- sound packages for download
- different game interfaces
- translated into over 15 languages spanish, polish, finish and many more
newbie help etc.
- video tutorial
- newbie wizard
- FAQ
- extensive, dynamically extending manual
- newbie-helper
- defensive battle station for newbies
- start with preconstructed fleets
- ships that can be found on neutral planets will give starting players tactical power