Difference between revisions of "Colonies"

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1.
 
1.
  
- you need to be in an alliance
+
* you need to be in an alliance
 
+
* [[research]] the <ship>genesis project</ship>
- [[research]] the genesis project
+
* [[research]] the<ship> colony star</ship>
 
+
* [[research]] some or all [[troop transporters]], they carry [[troops]] to protect or attack [[colonies]].
- [[research]] the colony star
 
 
 
- [[research]] some or all troop transporters, they carry troops to protect or attack colonies.
 
  
  
 
2.
 
2.
 +
* search for [[pre warp worlds]] and colonize them with the <ship>colony star</ship>
  
- search for [[pre warp worlds]] and colonize them with the colony star
+
Colonies will provide [[reinforcements]] which are needed to build [[troops]]. The reinforcements will be available for all [[alliance]] members.
 
 
colonies will provide [[reinforcements]] which are needed to build troops. the reinforcements will be available for all alliance members.
 
  
  
 
3.
 
3.
 
+
Build <ship>troop tranports</ship> and carry them to your (most valuable) [[colonies]] to protect them,
build troops tranports and carry them to your (most valuable) colonies to protect them,
+
or build [[troops]] and carry them to enemy [[colonies]] to conquer them.
or build troops and carry them to enemy colonies to conquer them.
 
 
 
  
  
 
----
 
----
  
there are 3 different troops
+
There are 3 different [[troops]]
 
 
[[defense guns]] (not suited for attacks, but very good against tanks and medium good against infantry)
 
 
 
[[tanks]] (good against infantry, bad aganist defense guns)
 
 
 
[[infantry]] (good against defense guns, bad against tanks)
 
  
battle is quite simple: you just need more troops to defeat the enemy (a little less if you use the better suited troops)
+
* [[Defense guns]] (not suited for attacks, but very good against [[tanks]] and medium good against [[infantry]])
 +
* [[Tanks]] (good against [[infantry]], bad aganist defense [[guns]])
 +
* [[Infantry]] (good against [[defense guns]], bad against [[tanks]])
  
colonies provide [[reinforcements]] (resource for troops) and have a value which is calculated from the evolution-state of the colony. colonies evolve depending on time and other things.  
+
[[Ground battle]] is quite simple: you just need more [[troops]] to defeat the enemy (a little less if you use the better suited [[troops]]).
  
[[reinforcements]] are not restricted. alliances can colonize as much colonies as they want to and get that [[reinforcements]]. But the transport capabilities are restricted to the mp of the transport vessels.
+
[[Colonies]] provide [[reinforcements]] (resource for troops) and have a value which is calculated from the [[evolution-state]] of the [[colony]]. [[Colonies]] evolve depending on time and other things.  
  
 +
[[Reinforcements]] are not restricted. [[Alliances]] can colonize as much [[colonies]] as they want to and get that [[reinforcements]]. But the transport capabilities are restricted to the MP of the transport vessels.
  
 
== best strategical alliances ==
 
== best strategical alliances ==

Revision as of 05:15, 3 February 2008

Colonies

~???~

How to colonize pre-warp worlds

1.


2.

Colonies will provide reinforcements which are needed to build troops. The reinforcements will be available for all alliance members.


3. Build troop tranports and carry them to your (most valuable) colonies to protect them, or build troops and carry them to enemy colonies to conquer them.



There are 3 different troops

Ground battle is quite simple: you just need more troops to defeat the enemy (a little less if you use the better suited troops).

Colonies provide reinforcements (resource for troops) and have a value which is calculated from the evolution-state of the colony. Colonies evolve depending on time and other things.

Reinforcements are not restricted. Alliances can colonize as much colonies as they want to and get that reinforcements. But the transport capabilities are restricted to the MP of the transport vessels.

best strategical alliances



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