Difference between revisions of "Game Features"
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− | This is a list of a lot of the '''Game's Features''. | + | This is a list of a lot of the '''Game's Features'''. |
==Game structures== | ==Game structures== |
Revision as of 19:27, 19 August 2007
This is a list of a lot of the Game's Features.
Contents
Game structures
- Realtime in seconds
- 3D spatial with floating point vector calculations
- Transit times average > 5 hours
- Simple vacation mode without drawbacks
- Playability also without constant online presence
- Balanced game play: Basic ship types are strong and reliable
- 5 Unique races, which are well balanced
- An equal limit on game rescources for all players
- Multiple accounts are banned and impractical anyway
- Originality: even experienced players are often surprised by creative new fleet set-ups and tactical uses of the various available ships
Fleets and ship maneuvers
- 1 Homebase and 3 fleets
- Each fleet needs a mothership to move (which contains the warp-drive)
- It can be traveled at high speed through wormholes and the alliance-network transwarp-gates
- Fleets can be tactically finetuned: every ship is important
- Fleets can be cloaked
- 3D-Map (scroll/zoom/rotate...)
- Players can install new wormhole portals on their own, that stay even over the lifespan of that player
Alliances
- Alliances with voted leaders
- Alliance offices: Minister of Communication, Commander of War, Flag Commander
- Alliance war with capture the flag
- Alliance jump gates
- cCnquer colonies
- Mobile alliance jump gate (MTWG)
- Alliance espionage/sabotage
- War against big/successful alliances is worthy
Probes
- 11 different probes, scanning for: planets coords, other probes, fleet constellations, planet surfaces, hyperjump targets and probes for scrambling, decloaking, relay stations for scan vessels
- Coordinates will be saved in clearly arranged lists which can be transmitted easily to other players
Production and research
- Over 200 different researches
- Complex Tech-Tree
- Players can make own inventions which can be placed on neutral planets
- automated production
Space [[battles]
- Battles are resolved without need of being online
- Battles between groups of any number of attackers and defenders possible
- Tactical dexterity: good players can challenge 4 or more attackers and win against them, not because of more resources, just because of tactical experience
- Sabotage of probes/production etc. with ground troopers possible
Communication and more
- ingame-messages
- forum
- irc
- Wiki
- Extended statistics
- news magazine
- Possibility to include own java scripts
- Planet description with picture and homepage
- Homepage awards
- Sound packages for download
- Different game interfaces
- Translated into over 15 languages; Spanish, Polish, Finnish and many more
Newbie help etc.
- video tutorial
- Newbie wizard
- FAQ
- Extensive, dynamically extending manual
- Newbie-helper
- Defensive battle station for newbies
- Start with preconstructed fleets
- Ships that can be found on neutral planets will give starting players tactical power