Difference between revisions of "Colonies"

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==this is how it works==  
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==Colonies==
(in fact this shouldn't be a suprise, it is just like you would expect it):
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== How to colonize pre-warp worlds ==  
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1.
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*  you need to be in an alliance
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* [[research]] the <ship>genesis project</ship>
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* you may want to use the <ship>colony star</ship> , it protects your [[troop transports]]
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* [[research]] some or all [[troop transports]], they carry [[troops]] to protect or attack [[colonies]].
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2.
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* look at the strategical colony map  http://www.spacetrace.org/pics/navigation/buttons_s/strategical_map.png
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* search for reachable uncolonized [[pre warp worlds]] (grey http://www.spacetrace.org/pics/planet_grey.gif ) and colonise them with a fleet that has a <ship>colony star</ship> in it.<br>Colonies will provide [[reinforcements]] (ri) which are needed to build [[troops]]. The reinforcements will be available for all [[alliance]] members.
  
you need to be in an alliance
 
research the genesis project
 
research the colony star
 
(research some or all troop transporters, they carry troops to protect or attack colonies)
 
  
2.
 
search for pre warp worlds and colonize them with the colony star
 
colonies will provide reinforcements which are needed to build troops. the reinforcements will be available for all alliance members.
 
  
 
3.
 
3.
build troops tranports and carry them to your (most valuable) colonies to protect them,
 
or build troops and carry them to enemy colonies to conquer them.
 
  
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* Build [[troop transports]] and carry them to your (most valuable) [[colonies]] to protect them. <br>Or carry them to enemy [[colonies]]  (red http://www.spacetrace.org/pics/planet_red.gif )  to conquer them.<br>You need a Colony star to create new Colonies, but you can transport your troops with any warp capable ship
info:
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* if you don't have enough reinforcements to built enough troop transports to conquer an enemy colony, you can build <ship>wings of terror</ship> to support your troops. with wings of terror you can bombard an enemy colony to lower the [[organisation]] of the units on that colony<br>A colony with less organisation is easier to conquer, with less units.
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== Ground Troops ==
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There are 3 different [[troops]]
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* [[troop transports|Defense guns]] (not suited for attacks, but very good against [[troop transports|tanks]] and medium good against infantry)
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* [[troop transports|Tanks]] (good against [[troop transports|infantry]], bad aganist defense [[troop transports|guns]])
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* [[troop transports|Infantry]] (good against [[troop transports|defense guns]], bad against [[troop transports|tanks]])
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[[Ground battle]] is quite simple: you just need more [[troops]] to defeat the enemy (a little less if you use the better suited [[troops]]).
  
there are 3 different troops (there wont be more in the future)
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[[Colonies]] provide [[reinforcements]] (resource for troops) and have a value which is calculated from the [[evolution-state]] of the [[colony]]. [[Colonies]] evolve depending on time and other things.
  
defense guns (not suited for attacks, but very good against tanks and medium good against infantry)
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[[Reinforcements]] are not restricted. [[Alliances]] can colonize as much [[colonies]] as they want to and get that [[reinforcements]]. But the transport capabilities are restricted to the MP of the transport vessels.
tanks (good against infantry, bad aganist defense guns)
 
infantry (good against defense guns, bad against tanks)
 
  
battle is quite simple: you just need more troops to defeat the enemy (a little less if you use the better suited troops)
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== best strategical alliances ==
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<anyweb>http://www.spacetrace.org/statistics_planets.php</anyweb>
  
colonies provide reinforments (resource for troops) and have a value which is calculated from the evolution-state of the colony. colonies evolve depending on time and other things. this part must be tested most in the real game, because it is important that colonies arise that are much more valuable than others, to have some strategic hot-spots. In the future it will be possible to spend credits on your colonies to improve the evolution-state.
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{{incomplete}}
  
reinforcements are not restricted. alliances can colonize as much colonies as they want to and get that reinforcements. But the transport capabilities are restricted to the mp of the transport vessels. this should be a good balance.
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[[Category:Pre-warp Planets]]
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[[Category:Game features]]
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[[Category:Colonies]]

Latest revision as of 18:44, 20 November 2015

Colonies

How to colonize pre-warp worlds

1.


2.

  • look at the strategical colony map strategical_map.png
  • search for reachable uncolonized pre warp worlds (grey planet_grey.gif ) and colonise them with a fleet that has a colony star in it.
    Colonies will provide reinforcements (ri) which are needed to build troops. The reinforcements will be available for all alliance members.


3.

  • Build troop transports and carry them to your (most valuable) colonies to protect them.
    Or carry them to enemy colonies (red planet_red.gif ) to conquer them.
    You need a Colony star to create new Colonies, but you can transport your troops with any warp capable ship
  • if you don't have enough reinforcements to built enough troop transports to conquer an enemy colony, you can build wings of terror to support your troops. with wings of terror you can bombard an enemy colony to lower the organisation of the units on that colony
    A colony with less organisation is easier to conquer, with less units.

Ground Troops

There are 3 different troops

Ground battle is quite simple: you just need more troops to defeat the enemy (a little less if you use the better suited troops).

Colonies provide reinforcements (resource for troops) and have a value which is calculated from the evolution-state of the colony. Colonies evolve depending on time and other things.

Reinforcements are not restricted. Alliances can colonize as much colonies as they want to and get that reinforcements. But the transport capabilities are restricted to the MP of the transport vessels.

best strategical alliances



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