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mobile repair bot
mobile repair bot (class 2 ship)
Repairs one class 2 ship. The ship that is under fire gets back its full lifepoints

Attack/life: 1/10
Manpower: 5

Researchtime: 1 d
Buildingtime: 12 h


nanite-Technology
Needed research:
improved computer technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. repairs the actual target ship of any ship-type in your fleet
    battlemessage: "unit repaired"
    (battle engine syntax: repair,self,all,unit repaired,n)

  —> Forum Topic about this ship
Iain: Sounds like a good idea.....

:grin:
Metody I The Evil: Hmmm.... I have my doubts about the new repair-abilities of this ship, e.g. it no longer repairs ships with 0 points. Now a bot/destroyer fleet suffers from destroyer-only one...

_________________
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"Unity creates power"
Khan Kubrat to his 5 sons

kamekaze6: it s not as good as it used to be. now there isn t a good class 2 reconstuctor either we make a class 2 reconstructor a good one not like the minor reconstructor. so either do that or make the mrb fix 0lp ships. either way that gap in the game must be filled
fleetleader: What now it dosn't heal ships!
fleetleader: would it heal ships after a dreadnots shocwave hit? Adimn plese answer
5th special forces: I'm for it. let it in.
spacetrace: *
the name of this forum is:
All existing Technologies

*
it is a clss 2 ship, it can only repair class 2 ships


fleetleader: I mean do it now not heal ships with 0 lp?
Cloudgatherer: Could someone give me an example of how this ship works & what it does?

I found this but it is really dated and I am not sure if anything has changed since it was created:
/forum/viewtopic.php?t=2151&highlight=mobile+repair+bot
admin: if you use the manual search, you find the actual details of this ship:
/man/mansearch.php
you find:
/man/tec.php?techname=mobile+repair+bot&search=mobile+repair+bot&tec_id=125

so it is still the same"battle details:

fights
(battle engine syntax: f)
repairs the actual target ship of any ship-type in your fleet
battlemessage: "unit repaired"
(battle engine syntax: repair,self,all,unit repaired,n)
"


the repair syntax is explained in the Wiki on the page Special ship abilities

http://wiki.spacetrace.org/index.php?title=Special_ship_abilities
Cloudgatherer: So... Sorry to noob it up here but it was asked before and never answered: will it or will it not repair a ship @ 0 LP? I am still not very clear on how this ship works besides "repairs the actual target ship of any ship-type in your fleet"... Maybe something is being lost in translation but that still leaves me wondering the details of the functionality of this ship. Maybe I am just slow. Will a MRB repair another MRB? Will it repair a Destroyer that was fired on by another Destroyer?
ncaries: "reconstruction

a reconstructor-ship reanimates disabled ships (ships with 0 lifepoints). ships with less lifepoints than 0 are completely destroyed and cannot be reconstruted. examples: - a destroyer that was hit by a destroyer has 0 LP and can be reconstructed - a fighter hit by an eagle (2/10) cannot be reconstructed because it has -1 lifepoint"

(http://wiki.spacetrace.org/index.php?title=Special_ship_abilities#reconstruction)


so it does what you ask, it repairs a destroyed thats hit by a destroyer!
Senor: It doesn't use the reconstruction syntax, but the repair syntax.

from the wiki:
repairs your ship that is the actual target of your enemy in your fleet back to full lifepoints (AP stay like they are).

I think it also works on ships with 0 lp, but maybe an admin can confirm this.
spacetrace: it is not supposed to repair a ship with 0 lp
Cloudgatherer: If it doesnt then how is this ship suppost to be useful? It seems it would only be worth a damn against an Eagle fleet and even then it seems like a really crappy alternative to the SG.
spacetrace: it's pretty balanced and it's doing great in several fleet setups...

if you wanna rant about something , try this one: /forum/viewtopic.php?t=1018 ;)
 
armored corvette (class 2 ship)
This ship has a sturdy armor which cannot be penetrated by smaller cannons. The attacker needs to overmatch 10 lp to destroy it in one shot. The explosive reactive armor deflect shots of smaller guns that damage 1 own ship

Attack/life: 10/10
Manpower: 12

Researchtime: 3 d
Buildingtime: 15 h


human-Technology
Needed research:
science recycle methods

Battle details:
  1. fights
    (battle engine syntax: f)
  2. if this ship is hit it repairs the actual target ship of any ship-type in your fleet
    battlemessage: "unit repaired"
    (battle engine syntax: trigger_hit@repair,self,all,unit repaired,n@mod,self,1,this,all,+,0,-0.4,richochet destroy)

  —> Forum Topic about this ship
Senor: GG eagles!

Love it! But yeah the mp cost has to be quite high. It will stop all c1 based fleets except kamikazes.

Put some of these together with a spectre and you have something really scary against c1.
spacetrace: i guess 100mp would be ok, but maybe some more balance would be needed
Senor: maybe give it a shuffle effect?
spacetrace: how about gives 3 own ships also 0/-1 if hit... it's like the shots ricochet off the armor (the reactive explosive armor hit 3 own ships :) )

so if hit ten times it kills 3 own class 2
spacetrace: i tested a bit around and it would behave smt. like this:

"armored corvette has a strong armor that cannot be penetrated by small guns, but it will damage 2 own ships due its explosive armor"


your class 2 vs enemy class 1: V ^
you:
318 destroyers
122 fighter escorts
enemy:
2099 fighters

72 explosives armors destroys 144 ships
122 fighter escorts vs 122 fighters
318 destroyers vs 318 fighters

2088 fighters vs 1 fighter escort
10 fighters vs 1 destroyer

losses:
you :
117 destroyers
28 fighter escorts
enemy :
440 fighters
score in this subbattle:
-916

your class 2 vs enemy class 2: V ^
you:
318 destroyers
122 fighter escorts
enemy:
1097 eagles

36 explosives armors destroys 72 ships
122 fighter escorts vs 122 eagles
318 destroyers vs 318 eagles

1061 eagles vs 1 fighter escort
35 eagles vs 7 destroyers

losses:
you :
60 destroyers
19 fighter escorts
enemy :
440 eagles
score in this subbattle:
+995
Senor: That's great. Its an effective and easily understandable drawback.
spacetrace: i think it is fun and well balanced against standart ships (not so good against fighters & destroyers)