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prophet
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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Feb 06, 2003 8:59 pm    Post subject:
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prophet (class 1 ship)


destroys one ship or building but also your whole fleet.
it can travel on its own, with warp 1, but it is an easy target, so one fighter can make it explode and destroy your whole fleet in an atomic explosion (it destroys your buildings too, so do not keep it at home) (caution! self destruction!)

attack/life: 4000/1
manpower: 150


warp: 1
researchtime: 2 d
buildingtime: 12 h


human-technology
needed research:
fanatic warfare

battle details:fights
(battle engine syntax: f)
multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 1
(battle engine syntax: mod,self,all,1,all,*,0,0)
multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 2
(battle engine syntax: mod,self,all,2,all,*,0,0)
multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,all,3,all,*,0,0)
multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 4
battlemessage: "atomic explosion destroys whole fleet"
(battle engine syntax: mod,self,all,4,all,*,0,0,atomic explosion destroys whole fleet,n)
self destructs!
(battle engine syntax: sd)
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darklim
Admiral
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Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Wed Jun 18, 2003 6:12 pm    Post subject:
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The Prophet can travel itself.
Perfect to terminate the buildings of one planet without fleet.

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blackmagic
Admiral
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Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Mon Jul 07, 2003 8:53 pm    Post subject:
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How can this destroy a building if it only has 4000 ap? you can only have 1 prophet becuase it will destroy everything else before if shoots. What seems wrong here
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SirTaz
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Joined: 07 Jun 2002
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Location: U.S.A in the state of Florida

 Post Posted: Mon Jul 07, 2003 9:51 pm    Post subject:
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it kills one building for when it go in to fight it fights one building or any one ship but that would surely cost you points

exemp: 3500 fights 3 build the 3500 split to attack the builds but one prophet go's in to fight 1 building


1 0 0 0 = prohet fleet

base fleet = 0 0 0 4
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Lou of East from West
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Joined: 11 Jun 2003
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 Post Posted: Tue Jul 08, 2003 2:44 am    Post subject:
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this ship looks useles!
1.Only 20 sectors he travels for 2d+.
2.It is very risky to keep it home, even worse then being doomstar-ed, or cougth with in-time ready mantises, or ... (so u have to time good, production & login, also there is fleet limit to 3...)
3.Maybe to attack close neigbour, or shipyard moving, again, at 5 sector distance, it travell 13h.
4. Of course any fleet combining is apsurd!
ps: it would be good if prophet destruct all fleet, but other prophets (with a limit 5 can be operative , that would make some sence.


Can creator, or anybody, demistify me it's existance?

[ This Message was edited by: Lou of East from West on 2003-07-08 03:45 ]
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noah
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 Post Posted: Tue Jul 08, 2003 3:11 am    Post subject:
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lets say you took out someones whole base fleet but the buildings are ok
then you move this in and finish off one building with the loss of only the prophet


What would happen if a pirate ship stole this one for the battle?

[ This Message was edited by: noah on 2003-07-08 04:12 ]
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darklim
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Joined: 15 May 2003
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 Post Posted: Tue Jul 08, 2003 4:54 am    Post subject:
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"Destroys one ship or building but also your whole fleet".


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masterp
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Joined: 11 Jun 2003
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 Post Posted: Tue Jul 08, 2003 7:02 pm    Post subject:
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does the prophet only destroys the 4th class?
or is it possible that he attacks class one two or three?


Greetings
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JaM
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Joined: 23 Mar 2003
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 Post Posted: Tue Jul 08, 2003 7:14 pm    Post subject:
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It's a class 1 ship, does it attacks mainly class 1. And it fights, so only one ship/building will be destroyed. After the prophet fights it will destroy your fleet. So there wouldn't be a change to attack twice for him.
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darklim
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 Post Posted: Tue Jul 08, 2003 8:32 pm    Post subject:
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One player have one Pirate ship never want to steal a PROPHET.
Let think it.


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JaM
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 Post Posted: Tue Jul 08, 2003 8:34 pm    Post subject:
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why not?
you steal the prophet and the battle is over.
Or the prophet may shoot first and destroys your pirate-ship and his own fleet.
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darklim
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 Post Posted: Tue Jul 08, 2003 8:40 pm    Post subject:
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Ok, let me explain, one whole fleet with Pirate Ship to fight ehhh, 2 prophets
And steal 1 Prophet and the Prophet get activated and destroy you whole fleet and 1 Prophet of you enemy.


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JaM
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 Post Posted: Tue Jul 08, 2003 8:43 pm    Post subject:
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you must be a real idiot to have a fleet with two prophets
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darklim
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Location: Caracas, Venezuela

 Post Posted: Tue Jul 08, 2003 8:46 pm    Post subject:
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Week ago i have used 4 Prophet to attack a base.
I have lose point but destroy his shipyard and start a blockade.

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Lou of East from West
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 Post Posted: Tue Jul 08, 2003 11:20 pm    Post subject:
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Quote:

On 2003-07-08 04:11, noah wrote:
lets say you took out someones whole base fleet but the buildings are ok
then you move this in and finish off one building with the loss of only the prophet



And then it would probably destroy TWG.
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noah
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 Post Posted: Tue Jul 08, 2003 11:47 pm    Post subject:
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battle order is all random. its a risk you have to take. i personally wouldnt use this ship but it could be usefull is some situations.
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BladeTech
Admiral
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Joined: 10 Feb 2003
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 Post Posted: Wed Jul 09, 2003 3:34 am    Post subject:
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can you use it against class 5?
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wildwes11
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 Post Posted: Wed Nov 26, 2003 5:34 pm    Post subject:
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I think prophets should destroy all ships except other prophets. Otherwise this ship is no use to me. It takes too long to get anywhere unless you use a mothership and then when you destroy a building, you get very little net points especially if one hits a defense array or transwarp network. Allow me to send 4 or 5 in a fleet and it makes it a very worthwhile ship. Otherwise, I will continue to use other ships to do this work for me.
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JaM
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 Post Posted: Wed Nov 26, 2003 7:12 pm    Post subject:
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They do destroy everything, except class 5. But since only the admins (the travellers) use class 5 it can still destroy everything.
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Lou of East from West
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 Post Posted: Wed Nov 26, 2003 11:28 pm    Post subject:

They should kill class 5...

This way there is no point of killing travellers. They are like Bentusi, the Unbound!
Old as a galaxy...

If things with travelers are put this way they should be able to give technologies to other Unbound players :23

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