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emp-fighter
emp-fighter (class 1 ship)
Capable of jamming one enemy ship.

Attack/life: 0/1
Manpower: 1

Researchtime: 3 h
Buildingtime: 10 h


kazuuula-Technology
Needed research:
emp technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative
    battlemessage: "EMP-fighter jams ... ships"
    (battle engine syntax: jam,enemy,1,this,EMP-fighter)

  —> Forum Topic about this ship
mackman: Jamming ships are to use with other ships.Example:50 multi emps 400 eagles.Like that!
 
lucy device (class 1 ship)
This mighty EMP-device, that can jam three enemy vessels, is carried by two fighters. It can only be used once. After the battle only two fighters remain

Attack/life: 0/1
Manpower: 2

Researchtime: 2 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
science recycle methods

Battle details:
  1. jams 3 ships in the enemy fleet in the class it fights with and you get back the initiative
    battlemessage: "lucy device jams ... ships"
    (battle engine syntax: jam,enemy,3,this,lucy device )
  2. at the end of battle it evolves into 2 fighters (1/1)
    (battle engine syntax: evolve,fighter,1,1,2,)

  —> Forum Topic about this ship
admin: what was about this ship?

i cannot find the old posts
T2: Description says 2 fighters are req'd to carry it but the syntax says it evos into 2 fighters.
Can these ships travel in a fleet without the aid of fighters or do you need 2 fighters / Lucy to "carry" it to battle?
Rubens: "Description says 2 fighters are req'd to carry it but the syntax says it evos into 2 fighters.
Can these ships travel in a fleet without the aid of fighters or do you need 2 fighters / Lucy to "carry" it to battle?"



I think its like this...
Its a normal ship (and quite old) that you have in your fleet on c1 with or without fighter, then after the first battle it disappears and becomes in 2 fighters. Its really hard to use...you need a battle situation of 2 consecutive battles or use it vs many c1...is good vs interceptors nanobombers for example...if they are many...but it will just work 1 battle, the next you will only have fighters
T2: Ok...got it....sounds like it would be good against intercepters...or at least not bad...and you get a fleet of fighters after battle to run away with before BP runs out :).
Actually, I guess it's not too bad a ship...not too sure if I would use it but at least for your 2 mp you get 2 fighters in the end...sounds fair....
Rubens: i would ask for some on prewarp planets etc... but this is a normal ship right? because years ago it was directly into the game...

And yeah give us some on planets because people of another raze should experiment with it
T2: Admin...I have played with this ship a little bit and I love it !
Any chance it will be incorporated back into the game at some point rather than be delegated to the pre-warps only?
 
nano virus
nano virus (class 1 ship)
This virus can be transfered by a nanite plague ship. It destroys one ship. There is also a virus for class 2 and 3

Attack/life: 0/1

Buildingtime: 5 h


nanite-Technology

Battle details:
  1. modifies AP/LP by 0/-1100 of 1 ship of any ship-type in your own fleet in the same class
    battlemessage: "ship destroyed by a nano virus"
    (battle engine syntax: mod,self,1,this,all,+,0,-1100,ship destroyed by a nano virus,n)
  2. jams 0 ships in the enemy fleet in the class it fights with and you get back the initiative
    (battle engine syntax: jam,enemy,0,this)
  3. self destructs!
    (battle engine syntax: sd)

Related technologies:
nanite-technology plague ship

  —> Forum Topic about this ship
KEPcH: Will the virusses act in the beginning of the next battle where they were transfered or will i have to wait till the end of each next classfight?
C.Kork: i think u have to wait for the next battle. so, send 2 fleet only seconds apart. that way you get the points easily and fast.
KEPcH: Dude.... I know they will only attack in the second battle, but...
Let me put it this way: Will my virusses attack in the beginning of the second battle or will i have to wait till the end of each classfight of the second battle.
Please, no senseless answers anymore!!

Rubens: hi kephch the nano virus only attack in the secon battle because they are self destruction but never you lose score with this beacuse a plague ship emites the nano virus destroyed or not destroyed so 100 class 1 ) 10 class 2 ) and 1 class 3,if the players have 99 fighters and 100 nanoviruses the nanoviruses self destruction and he lose 99 fighters but u re nanoviruses are completly destroyed so the plague ship always is destroyed, well no always but many times so if the player have a a fleet with 200 fighters 800 or more class 2 and 10 class 3 you send a fleet with a class 1, a class 2 and 2 plague ship and obvius amothership or time slipper or anything, then you send a second fleet but if youhave for example 10 apollo cruseros i recomend you send a class 1 a class 2 and a class 3 but if you wnat 7 apollo cruseros, and a major recontructor or only a mothership then if he attack first he lose the 200 fighters because the nanoviruses and you no lose the fighters after you lose a class 2 but he loss 20 class 2 then you lose a class 3 but he lose 2, and in the final of the battle you win a score of 400 aprox.. the best way to use the plague if when the player have many class 1 and class 2 and if you have amajor is very good. but remember you win 400 but before you lose 240. And to evite the nanoviruses you go to home and recycle this ships
Rubens: :grin: but remeber the nano viruses after they are relases they not only battle with you if already player attack after you first battle and before the second he have the beneficious, and the score
KEPcH: Thanks man!
Rubens: you welcome and thanks for you i not remember of this ship, so now i researching the plague ship is very good vs a example

1000 class 1 20 class 2 with 10 plague ship is goooood. And another thing the nanoviruses is how a cyclops he dont make damage he destroy. if the player have 500 sporator and 1 bulk fighter the nanoviruses destroy the bulk fighter :smile:
KEPcH: Is this normal?

your class 1 vs enemy class 1:
you:
2 bulk fighters
enemy:
884 fighters
600 nano viruses

2 bulk fighters vs 2 fighters
6 ships destroyed by a nano virus????

Why do only 6 fighters get destroyed if i sent 600 virusses to kill them??
But...
your class 3 vs enemy class 2:
you:
40 cruisers
enemy:
38 destroyers
60 nano viruses

24 cruisers vs 24 destroyers
1 cruiser vs 1 nano virus

36 ships destroyed by a nano virus
They did destroy all the destroyers, why not all the 600 fighters???

Rubens: this can be a topic to the bug reports and as to admin fr wht ocure this. i think is how apollo crusero or cyclops or otherships. if the cyclops not be destroyed or best say not be attcked dont make damage maybe for this has ocure. but sinserily i dont know :)27
Achilles: I dont believe that it is a bug. The way I understand it is the nano-viruses act like ships in your fleet. They can be moved from fleet to fleet and can be recycled like your ships. They act in random order along with your fleets. When it is their turn they destroy one of your own ships.

The reason they did not destroy any more ships in your class one battle is that the battle ended before more had a chance to act. Once your entire class one was destroyed, the class battle was finished, leaving the nano viruses in his fleet unable to act.
KEPcH: So, if i get that right, and for example, he has 1000 class1, i should take 500 class1 fighters in my fleet for my 500 class1 virusses to attack?

Achilles: You still would not be guaranteed to get them all. Dont forget, the nano viruses act with his fleet. Once your class one was empty, the class battle ends. Only half of his fighters are required to have a turn before you are done. On average, half of the nano viruses will act then.

Of course, I have only dealt with nano viruses a few times, and most of the time I got away before a second battle. I may be wrong about some of this, but this is my understanding.
KEPcH: Thanks for the informations, mate! :)12
Rubens: Man i was just remember the ship and saw how bad was my english in that time...well it could be bad now, but not as bad as before:P

Even writing "he have" Kepch could understand me:P...

And well Achilles is right...i just will add the the power of nanoviruses is on kill c3 ships.

Anyway i am not here to say that i just want to say...does anyone know how do you jam 0 ships? Is that a little joke on the ship or what?XD
ycyr: it not a funny creation i dont wont this thing
admin: if you use clone labs each nano virus will consume one Manpower instead of 0
 
multi-emp-vessel
multi-emp-vessel (class 2 ship)
Can jam 3 enemy ships

Attack/life: 0/10
Manpower: 14

Researchtime: 2 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
emp technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. jams 3 ships in the enemy fleet in the class it fights with and you get back the initiative
    battlemessage: "multi-emp-vessel jams ... ships"
    (battle engine syntax: jam,enemy,3,this,multi-emp-vessel)

  —> Forum Topic about this ship
irishguywi: I want to have 2 fleets attack.
The first fleet has these EMP fighters, and the second fleet has attack ships (fighters/eagles/etc...)

Will the ships that my EMP disables still be disabled when the 2nd fleet comes in? Or will do I need to have the EMPs and attack ships in the same fleet?

Thanks.
Whityz0r: "
On 2003-06-20 15:23, irishguywi wrote:

Will the ships that my EMP disables still be disabled when the 2nd fleet comes in?

"



Negative

"
On 2003-06-20 15:23, irishguywi wrote:

Or will do I need to have the EMPs and attack ships in the same fleet?

"



Affirmative
streacer: Is it for the actual whole battle or just that class sub-battle.

Example: Enemy has one of those 0/0/50/1 fleets. Can I send 150 EMP-fighters and 50 cruisers, or would my EMP fighters only jam him for the class 1 battle and then his c3 fights my c3.
Achilles: Just for that sub battle. If you want to use cruisers on him, you would have to jam with doms.
 
roach (class 2 ship)
This ship jams 4 enemy class 3 ships when it gets modified.

Attack/life: 10/10
Manpower: 10

Researchtime: 1 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
emp technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. if this ships LP or AP are increased or decreased it jams 4 ships in the enemy fleet in class 3 and you get back the initiative
    battlemessage: "cucaracha jams jams ... ships"
    (battle engine syntax: trigger_plus@jam,enemy,4,3,cucaracha jams)
  3. if this ships LP or AP get multiplied it jams 4 ships in the enemy fleet in class 3 and you get back the initiative
    battlemessage: "cucaracha jams jams ... ships"
    (battle engine syntax: trigger_multiply@jam,enemy,4,3,cucaracha jams)

  —> Forum Topic about this ship
Senor: does the roach always jam 4 c3 ships when it gets its turn? because in the syntax, shouldn't there be a trigger for modify and destroy?
spacetrace: i check that ...
spacetrace: anyway i thought about this ship... it is a bit boring and quite ineffective...

how about exchanging it with the chronoton inverter ???

which is really fun and could be used for the same purposes?

what do you think ?
Senor: chronoton inverter is a cool ship. i agree.
Cloudgatherer: "anyway i thought about this ship... it is a bit boring and quite ineffective...

how about exchanging it with the chronoton inverter ???

which is really fun and could be used for the same purposes?

what do you think ?"



Well I must admit, I am the negative poller. I just dread Roaches.. Being as I cant use them, I am not sure how well they can be used in battle but thinking about it its very devestating. I considered it overpowered really because its hitting FOUR c4 and making them defenseless.. I keep picturing in my mind combining this with a hammer and racking up huge points against a good sized c3 just because they arent able to hit back. Roaches dont cost much for that kind of ability. If I could use them I would prolly consider them as replacements for standard destroyers even at +2 MP a pop. Not to mention they are the bane of Apollos which sucks for me. :)20 I already stated I'm all for introducing the c-inverter but I will be conflicted if it would go to the Kazuuulan, naturally. ;)
spacetrace: sure ... the chronots would be for kazuuula, but i think every race should get another ship into the "science recycle methods"- tree

holo generator etc.
Failtrip1: When I first saw this i thought it was class 3 but for class 2 it is not balanced.It is ship that cripples any c3 based fleet for only 399 mp.
This needs more drawback ,as it is now there is nothing balancing it iust only 2 mp more than normal destroyer.
At least make it 2-10 or something or even better no AP.
 
nano virus
nano virus (class 2 ship)
This virus can be transfered by a nanite plague ship. It destroys one ship

Attack/life: 0/1

Buildingtime: 5 h


nanite-Technology

Battle details:
  1. modifies AP/LP by 0/-1100 of 1 ship of any ship-type in your own fleet in the same class
    battlemessage: "ship destroyed by a nano virus"
    (battle engine syntax: mod,self,1,this,all,+,0,-1100,ship destroyed by a nano virus,n)
  2. jams 0 ships in the enemy fleet in the class it fights with and you get back the initiative
    (battle engine syntax: jam,enemy,0,this)
  3. self destructs!
    (battle engine syntax: sd)

Related technologies:
nanite-technology plague ship

  —> Forum Topic about this ship
KEPcH: Will the virusses act in the beginning of the next battle where they were transfered or will i have to wait till the end of each next classfight?
C.Kork: i think u have to wait for the next battle. so, send 2 fleet only seconds apart. that way you get the points easily and fast.
KEPcH: Dude.... I know they will only attack in the second battle, but...
Let me put it this way: Will my virusses attack in the beginning of the second battle or will i have to wait till the end of each classfight of the second battle.
Please, no senseless answers anymore!!

Rubens: hi kephch the nano virus only attack in the secon battle because they are self destruction but never you lose score with this beacuse a plague ship emites the nano virus destroyed or not destroyed so 100 class 1 ) 10 class 2 ) and 1 class 3,if the players have 99 fighters and 100 nanoviruses the nanoviruses self destruction and he lose 99 fighters but u re nanoviruses are completly destroyed so the plague ship always is destroyed, well no always but many times so if the player have a a fleet with 200 fighters 800 or more class 2 and 10 class 3 you send a fleet with a class 1, a class 2 and 2 plague ship and obvius amothership or time slipper or anything, then you send a second fleet but if youhave for example 10 apollo cruseros i recomend you send a class 1 a class 2 and a class 3 but if you wnat 7 apollo cruseros, and a major recontructor or only a mothership then if he attack first he lose the 200 fighters because the nanoviruses and you no lose the fighters after you lose a class 2 but he loss 20 class 2 then you lose a class 3 but he lose 2, and in the final of the battle you win a score of 400 aprox.. the best way to use the plague if when the player have many class 1 and class 2 and if you have amajor is very good. but remember you win 400 but before you lose 240. And to evite the nanoviruses you go to home and recycle this ships
Rubens: :grin: but remeber the nano viruses after they are relases they not only battle with you if already player attack after you first battle and before the second he have the beneficious, and the score
KEPcH: Thanks man!
Rubens: you welcome and thanks for you i not remember of this ship, so now i researching the plague ship is very good vs a example

1000 class 1 20 class 2 with 10 plague ship is goooood. And another thing the nanoviruses is how a cyclops he dont make damage he destroy. if the player have 500 sporator and 1 bulk fighter the nanoviruses destroy the bulk fighter :smile:
KEPcH: Is this normal?

your class 1 vs enemy class 1:
you:
2 bulk fighters
enemy:
884 fighters
600 nano viruses

2 bulk fighters vs 2 fighters
6 ships destroyed by a nano virus????

Why do only 6 fighters get destroyed if i sent 600 virusses to kill them??
But...
your class 3 vs enemy class 2:
you:
40 cruisers
enemy:
38 destroyers
60 nano viruses

24 cruisers vs 24 destroyers
1 cruiser vs 1 nano virus

36 ships destroyed by a nano virus
They did destroy all the destroyers, why not all the 600 fighters???

Rubens: this can be a topic to the bug reports and as to admin fr wht ocure this. i think is how apollo crusero or cyclops or otherships. if the cyclops not be destroyed or best say not be attcked dont make damage maybe for this has ocure. but sinserily i dont know :)27
Achilles: I dont believe that it is a bug. The way I understand it is the nano-viruses act like ships in your fleet. They can be moved from fleet to fleet and can be recycled like your ships. They act in random order along with your fleets. When it is their turn they destroy one of your own ships.

The reason they did not destroy any more ships in your class one battle is that the battle ended before more had a chance to act. Once your entire class one was destroyed, the class battle was finished, leaving the nano viruses in his fleet unable to act.
KEPcH: So, if i get that right, and for example, he has 1000 class1, i should take 500 class1 fighters in my fleet for my 500 class1 virusses to attack?

Achilles: You still would not be guaranteed to get them all. Dont forget, the nano viruses act with his fleet. Once your class one was empty, the class battle ends. Only half of his fighters are required to have a turn before you are done. On average, half of the nano viruses will act then.

Of course, I have only dealt with nano viruses a few times, and most of the time I got away before a second battle. I may be wrong about some of this, but this is my understanding.
KEPcH: Thanks for the informations, mate! :)12
Rubens: Man i was just remember the ship and saw how bad was my english in that time...well it could be bad now, but not as bad as before:P

Even writing "he have" Kepch could understand me:P...

And well Achilles is right...i just will add the the power of nanoviruses is on kill c3 ships.

Anyway i am not here to say that i just want to say...does anyone know how do you jam 0 ships? Is that a little joke on the ship or what?XD
ycyr: it not a funny creation i dont wont this thing
admin: if you use clone labs each nano virus will consume one Manpower instead of 0
 
dominator
dominator (class 3 ship)
Jams two enemy vessels but its emp-generator causes a time anomaly that moves 10 enemy class 2 ships a few minutes backwards through time. Already destroyed ships will reappear.

Attack/life: 0/100
Manpower: 70

Researchtime: 12 h
Buildingtime: 12 h


kazuuula-Technology
Needed research:
emp technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. jams 2 ships in the enemy fleet in the class it fights with and you get back the initiative
    battlemessage: "dominator jams ... ships"
    (battle engine syntax: jam,enemy,2,this,dominator )
  3. reconstructs 10 ships of any ship-type in the enemy fleet in class 2 (technical LP +10 to ships that have less than 1 LP)
    battlemessage: "time-anomaly causes the return of ... ships"
    (battle engine syntax: reconst,enemy,10,2,all,10,time-anomaly causes the return of )

  —> Forum Topic about this ship
 
plasma pod (class 3 ship)
If this fungu-plasma pod gets hit it will explode and jam all class 3 ships on both sides

Attack/life: 0/100
Manpower: 130

Researchtime: 1 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
science recycle methods

Battle details:
  1. fights
    (battle engine syntax: f)
  2. if this ship is hit it jams 1000 ships in both fleets in the class it fights with and you get back the initiative
    battlemessage: "plasma pod explodes jams ... ships"
    (battle engine syntax: trigger_hit@jam,both,1000,this,plasma pod explodes)

  —> Forum Topic about this ship
JaM: I thought jamming belonged to the kazuuula race :???:

But I like the idea
Jason: ahh.. this is my invention and it's absolutely clear that mycilloids cannot build a controlled jamming vehicle, but this is a big pod full of fungu-plasma and if it explodes it will jam all ships, believe me! it's the only way for mycilloids to jam something (not so elegant like the kazuuula ships, i must admit)!!!

JaM: Why does this ship fight? It doesn't have any ap.
Jason: it's just a big thingy with stuff in it ... it cannot fight :grin:
JaM: "
On 2003-06-22 15:03, tec_server wrote:
battle details:fights
(battle engine syntax: f)
"



So according to the battle details it fights
BladeTech: so it explodes when it gets hit or when it is destroyed?
JaM: I think both. If it is destroyes it must be hit first.
BladeTech: well but if its like a battle between enemies class 2 and their class 3, it'll be hit but not destroyed
Durago: every ship has a fight syntax, it is just how it works, or the ship would never do anything.
however it's "fight" is to do what you have set it up to do.

and from the syntax, yes it has to get hit to work,

but say a hammer or something like that goes off, the pod will go active and that might make for some interesting results, or just a wasted pod.

this ship looks kinda cool.

-----------

and in ref to the post in the new inventions 'semblance disruptor'
/forum/viewtopic.php?p=79294
about this ship, it is in no way the same.

this ship simply jams and makes your fleet have the fight again, the semb totally stops the c3 fight and blows up.
Senor: I think this ship is a bit overpowered. I will explain why.

Basically what this ship does is it ends a class battle. So it can be compared to a retreat fighter or an evasor. Except that it doesn't blow up (well actually it says in the battle syntax that it does, but i would expect something that blows up to also stop existing). So against lower classes this ship jams everything (read stops class battle) and stays to fight the upper classes. So 1 plasma pod can survive a whole fleet. It would be very annoying on a score planet.

I say it needs a selfdestruct command in the syntax to be balanced. Which makes it a mycilloid c3 evasor. which is ok since this ship cant be researched anyway.
 
nano virus
nano virus (class 3 ship)
This virus can be transfered by a nanite plague ship. It destroys one ship in the fleet

Attack/life: 0/1

Buildingtime: 5 h


nanite-Technology

Battle details:
  1. modifies AP/LP by 0/-1100 of 1 ship of any ship-type in your own fleet in the same class
    battlemessage: "ship destroyed by a nano virus"
    (battle engine syntax: mod,self,1,this,all,+,0,-1100,ship destroyed by a nano virus,n)
  2. jams 0 ships in the enemy fleet in the class it fights with and you get back the initiative
    (battle engine syntax: jam,enemy,0,this)
  3. self destructs!
    (battle engine syntax: sd)

Related technologies:
nanite-technology plague ship

  —> Forum Topic about this ship
KEPcH: Will the virusses act in the beginning of the next battle where they were transfered or will i have to wait till the end of each next classfight?
C.Kork: i think u have to wait for the next battle. so, send 2 fleet only seconds apart. that way you get the points easily and fast.
KEPcH: Dude.... I know they will only attack in the second battle, but...
Let me put it this way: Will my virusses attack in the beginning of the second battle or will i have to wait till the end of each classfight of the second battle.
Please, no senseless answers anymore!!

Rubens: hi kephch the nano virus only attack in the secon battle because they are self destruction but never you lose score with this beacuse a plague ship emites the nano virus destroyed or not destroyed so 100 class 1 ) 10 class 2 ) and 1 class 3,if the players have 99 fighters and 100 nanoviruses the nanoviruses self destruction and he lose 99 fighters but u re nanoviruses are completly destroyed so the plague ship always is destroyed, well no always but many times so if the player have a a fleet with 200 fighters 800 or more class 2 and 10 class 3 you send a fleet with a class 1, a class 2 and 2 plague ship and obvius amothership or time slipper or anything, then you send a second fleet but if youhave for example 10 apollo cruseros i recomend you send a class 1 a class 2 and a class 3 but if you wnat 7 apollo cruseros, and a major recontructor or only a mothership then if he attack first he lose the 200 fighters because the nanoviruses and you no lose the fighters after you lose a class 2 but he loss 20 class 2 then you lose a class 3 but he lose 2, and in the final of the battle you win a score of 400 aprox.. the best way to use the plague if when the player have many class 1 and class 2 and if you have amajor is very good. but remember you win 400 but before you lose 240. And to evite the nanoviruses you go to home and recycle this ships
Rubens: :grin: but remeber the nano viruses after they are relases they not only battle with you if already player attack after you first battle and before the second he have the beneficious, and the score
KEPcH: Thanks man!
Rubens: you welcome and thanks for you i not remember of this ship, so now i researching the plague ship is very good vs a example

1000 class 1 20 class 2 with 10 plague ship is goooood. And another thing the nanoviruses is how a cyclops he dont make damage he destroy. if the player have 500 sporator and 1 bulk fighter the nanoviruses destroy the bulk fighter :smile:
KEPcH: Is this normal?

your class 1 vs enemy class 1:
you:
2 bulk fighters
enemy:
884 fighters
600 nano viruses

2 bulk fighters vs 2 fighters
6 ships destroyed by a nano virus????

Why do only 6 fighters get destroyed if i sent 600 virusses to kill them??
But...
your class 3 vs enemy class 2:
you:
40 cruisers
enemy:
38 destroyers
60 nano viruses

24 cruisers vs 24 destroyers
1 cruiser vs 1 nano virus

36 ships destroyed by a nano virus
They did destroy all the destroyers, why not all the 600 fighters???

Rubens: this can be a topic to the bug reports and as to admin fr wht ocure this. i think is how apollo crusero or cyclops or otherships. if the cyclops not be destroyed or best say not be attcked dont make damage maybe for this has ocure. but sinserily i dont know :)27
Achilles: I dont believe that it is a bug. The way I understand it is the nano-viruses act like ships in your fleet. They can be moved from fleet to fleet and can be recycled like your ships. They act in random order along with your fleets. When it is their turn they destroy one of your own ships.

The reason they did not destroy any more ships in your class one battle is that the battle ended before more had a chance to act. Once your entire class one was destroyed, the class battle was finished, leaving the nano viruses in his fleet unable to act.
KEPcH: So, if i get that right, and for example, he has 1000 class1, i should take 500 class1 fighters in my fleet for my 500 class1 virusses to attack?

Achilles: You still would not be guaranteed to get them all. Dont forget, the nano viruses act with his fleet. Once your class one was empty, the class battle ends. Only half of his fighters are required to have a turn before you are done. On average, half of the nano viruses will act then.

Of course, I have only dealt with nano viruses a few times, and most of the time I got away before a second battle. I may be wrong about some of this, but this is my understanding.
KEPcH: Thanks for the informations, mate! :)12
Rubens: Man i was just remember the ship and saw how bad was my english in that time...well it could be bad now, but not as bad as before:P

Even writing "he have" Kepch could understand me:P...

And well Achilles is right...i just will add the the power of nanoviruses is on kill c3 ships.

Anyway i am not here to say that i just want to say...does anyone know how do you jam 0 ships? Is that a little joke on the ship or what?XD
ycyr: it not a funny creation i dont wont this thing
admin: if you use clone labs each nano virus will consume one Manpower instead of 0
 
bombus
bombus (class 4 ship)
The bombus jams 5(all) enemy c4 ships and their special abilities. It´s simple and effective. Good for countering ships like the major reconstructor and pirate flagship. The bombus is in fact a special kazuulian-bred giant insect encased in a fragile aluminium carapace to protect it from the vacuum of the space. When charged by the emp-o-matic connected to its brain, the bombus accelerates its metabolism to mindboggling speed and releases a high-speed electromagnetic cloud that is powerful enough to penetrate even the thickest shields and temporarily disable all electronics in capital-class ships.

invented by change of seasons

Attack/life: 0/100
Manpower: 350

Researchtime: 1 d
Buildingtime: 15 h


kazuuula-Technology
Needed research:
emp technology

Battle details:
jams 5 ships in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "bombuses emp-cloud jams ... ships"
(battle engine syntax: jam,enemy,5,this,bombuses emp-cloud)
 
  —> Forum Topic about this ship
admin: The Bombus is placed on a planet.

see discussion here:
/forum/viewtopic.php?p=76754
DavAlan: /forum/viewtopic.php?t=1027
:)3 :)12