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mobile TWG
mobile TWG (basic research)
The mobile transwarp-gate is connected to the transwarp net of the alliance. Only the commander of war of your alliance (CoW) can build and use it. You pay 1500 points when you build it, but you also win 1500 points if you shoot one

the twg is designed to etablish a beachhead in a distant area.

It costs 1500 points when you build it and you get 1500 points when you destroy it, but anyone can destroy it.
so you get your points back when you destroy it yourself?
but if the last player leaves the alliance, it will be destroyed, because no one is controling it anymore. in this casee noone would get points for it.
the attitude of the mobile TWG is always set on defense, so every ally that wants to use it has to set his attitude on defense too.
it has 1500 MP, so if it would be destroyed the player who destroys it would get 1500 points like he would get
320 points for destroying a mothership.
but if the builder of the MTWG destroys it, he will get the 1500 mp back (like recycling a ship)

it doesent cost you any MP to build it.
it has 1500 MP but no player has to bring them up, they are workers of the alliance, that run the mobile TWG so these manpower is extra.
the CoW only pays the 1500 points in advance as investement for the whole alliance

all fleets of all members of your alliance that are flying from one transwarp gate to another ( for example the mobile one) move faster
it is commanded like a regular fleet, send it to any coords you wish, once it will reach its destination it is fully
operational for your alliance members.
but you can send it at any time to any location.
the mobile TWG is too large to send it
through your own transwarp network. it always travels on warp 4

Manpower: 1500

Speed: warp 4

Researchtime: 2 d


Needed research:
transwarp-network

  —> Forum Topic about this ship
Bilerator: why does it cost 1500 points when you BUILD it ? shouldn't it be 1500 points when it is destroyed ??
Lord Philemon: It costs 1500 points when you build it and 1500 points when you/someone destroy/s it...
Bilerator: can you destroy your own one ?
admin: yes, anyone can.

the attitude of the mobile TWG is alwas defense.
Dougster: But you get your points back when you get rid of it yourself right? :???:
admin: sure. the player who destroyes the mobile TWG gets the points for it. yourself also, if you destroy it yourself. but if the last player leaves the alliance, it will be destroyed, because noone is controling it anymore. in this casee noone would get points for it.
Lord Philemon: Does the MTWG cost 1500 mp or 1500 points?
admin: it has 1500 MP but no player has to bring them up, they are workers of the alliance, that run the mobile TWG so these manpower is extra.
the Commander of War only pays the 1500 points in advance as investment for the whole alliance
RJSm1th: Ok so I pay the 1500 points (as if I lost a space battle for that much) and now have the MTWG, do all members of my alliance now move faster? or just I as the leader of the alliance move faster? how do I deploy this gate once I decide to build it, or is it automatic an all movement after construction?

ALSO:
if I have 2 or more fleets do each benifit even if going to differant locations?


spacetrace: "
Ok so I pay the 1500 points (as if I lost a space battle for that much) and now have the MTWG, do all members of my alliance now move faster? or just I as the leader of the alliance move faster?
"


all members of your alliance that are flying from one transwarp gate to another ( for example the mobile one) move faster

"
how do I deploy this gate once I decide to build it, or is it automatic an all movement after construction?
"


it is commanded like a regular fleet, send it to any coords you wish, once it will reach its destination it is fully operational for your alliance members.
but you can send it at any time to any location.

"
ALSO:
if I have 2 or more fleets do each benifit even if going to differant locations?
"


a fleet can only benefit if it is moving from one gate to another ( but if so all fleets benefit :smile: )
Dougster: So does it travel to a destination at normal ship speed of warp 5, or probe speed Warp 10, and can you send it through your own transwarp network to an allies destination at warp 15?
spacetrace: it has warp 4

RJSm1th: Warp 4? ouch... Is it possible to send it with a Jump ship of some type to get it there faster, or send it with a cloaking ship to arrive safely?
spacetrace: warp 4 is its travel speed, that is fast enough, the twg is designed to etablish a beachhead in a distant area.

it is not designed to travel always faster.

it is more a strategical than a tactical tool.
RJSm1th: Yes but as a possible target you would need to send a beach head to protect the "Beach Head"

Not a good deal. Not if it could cost me 3000 points, 1500 for building and 1500 to the target when I loose it for inadiquit protection.

RJSm1th: What size class does the MTWG defend in?
spacetrace: you won't lose another 1500 points ( it is pre-payed :wink: )

and it is a class 4 vehicle.
RJSm1th: What I mean by the 1500 to the target is that he/she would grab 1500 points I could have recovered later when I recycled the gate. It would cost me in the long run 3000 points to lose this gate in a battle.
Frederik: Does the mobile transwarp have 100 hitpoints like Lord Philemon thinks?


untouchable: "attack/life: 0/0
manpower: 0

researchtime: 2 d
buildingtime: 2 d

needed research:
transwarp-network"



Please check the manual before asking.. Most of these questions are answered there!


admin: oh sorry, i think there is a mistake in the manual.
it has indeed 100 mp
Dougster: But why no life points at all, shouldn't it have the same as a base transwarp ie 100
SirTaz: transwarp-network
this is the accessgate to the transwarp-network between the planets of your alliance. within the transwarptunnels you can travel at high speed.
once you leave a tunnel the fleet continues with normal warp-speed.
transwarp can only be used between alliance members which both have a transwarp-gate built
the mobile transwarp-gate is connected to the transwarp net of the alliance. only the leader can use it. you pay 1500 points when you build it, but you also win 1500 points if you shoot one the twg is designed to etablish a beachhead in a distant area. all fleets of all members of your alliance that are flying from one transwarp gate to another ( for example the mobile one) move
faster
it is commanded like a regular fleet, send it to any coords you wish, once it will reach its destination it is fully
operational for your alliance members.
but you can send it at any time to any location.
the mobile TWG is too large to send it
through your own transwarp network. it always travels on warp 4

attack/life: 0/0
manpower: 0 for it comes from pionts not mp's

researchtime: 2 d
buildingtime: 2 d
hope this helped a little .

untouchable: Well this is the manual... :lol:
Dougster: Er yes tazz, I know what it says in the manual, I just dont like it :mad:
admin: i updated the manual:

attack/life: 0/100
manpower: 1500

researchtime: 2 d
buildingtime: 2 d

warp 4
Dougster: The other question I have is whether it can be defended.
It seems to think it is fleet one, I get messages saying fleet one is getting defense from fleet one in 4 hours etc.
But when you fleets are at the gate, do they fight first like in a normal battle, or is the mobile transwarp a separate fleet entirely?
SirTaz: well its looks better now thro, hey its get ? 0/100 = to a coredriver but 4 times fast
with warp 4
admin: you cannot really defend the mobile TWG, but if it gets attacked, just move it aside and its safe :smile:
Lord Philemon: If you see it has incomings... (I did not...)
admin: when was that?

we added the incommings of the mobile TWG to the alliance incomings screen about a week ago
Lord Philemon: Yes but I neither looked at the alliance incomings nor at the MTWG menu...

But I actually wanted to ask:
How do you recycle the Mobile Transwarpgate?
Do you have to fight it?
admin: yes, you cannot recycle it. the fairest thing, to get the points back is if the leader (or the one who built it) destroys it, it only has 100 MP, then you get the points for it
Lord Philemon: I thought only the alliance leader can build it? Or the manual says only the leader can use it? I think that would be no great advantage...
admin: sure, only the leader can build it, but later, there could be voted a new leader.

and certainly every member of the alliance can use it.
God: "
On 2002-05-19 02:29, Dougster wrote:
So does it travel to a destination at normal ship speed of warp 5, or probe speed Warp 10, and can you send it through your own transwarp network to an allies destination at warp 15?
"



it is good if u guys read the manual first and than ask questions

the speed is warp 4
it is commanded like a regular fleet, send it to any coords you wish, once it will reach its destination it is fully
operational for your alliance members.
but you can send it at any time to any location.
the mobile TWG is too large to send it
through your own transwarp network. it always travels on warp 4

Dougster: "it is good if u guys read the manual first and than ask questions "


At the time of writing it wasn't in the #@%$ manual.
Blade Demon: dougster you shouldn't say bad words
SirTaz: why can the Mobile transwarp be seen on a dsp ?
admin: why not? it is a vessel and the dsp scans for vessels that are hanging around in space
SirTaz: Admin
I really do not known why not I known theres one there but i can't see it on my dsp that is why i posted my ?
admin: ah thanx, yes, that was a bug, now you can see them again.
limsky: Admin - you said "you cannot really defend the mobile TWG, but if it gets attacked, just move it aside and its safe"
I have not use one yet. What about those fleets that are on the way via the TWG. Will they go to the new coordinates? What happen if the fleet's ETA is 1 min any you move to a new location which is 30mins away?
Lord Philemon: The destination of the fleets already moving via transwarp won't change. You can even use transwarp if the gate is flying - as long as you send your fleets exactly at the moment when the MTWG is at the destination. I managed that once *g* :smile:

admin: there was something missing in the manual: now its the COW (wich must not be the the leader anymore), that can use it.
this will be added to the manual.
Captain Starlight: the leader can be cow if he wants surely.
DavAlan: LMAO...I built the MTWG and thought you were supposed to send the fleet(s) to it to use it. So I set up common destinations for a fleet and the MTWG. Well you can imagine my total dismay when on log-in I find the fleet had gone off on the MTWG and destroyed it!!!
LOL...another lesson learned the hard way.
:grin: