Modifiers

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'f'

just means, that the ship fights


'create'

the ship creates one or more other ships (like missiles, battle drones but could also create fighters or like that) and these ships appear in the specified class, (self always means: in your fleet, enemy is clear or both)


'blast'

destroys already damaged ships in the specified class and side (like the bounty hunter)


'clone'

clones the enemy ship that is the actual target

'disable'

disables the abilities of the specified ships


'evolve'

this only happens at the end of the whole battle. the ship becomes the new ship. The whole syntax for 'evolve' is: "evolve",shiptype,ap,lp,number of ships


'jam'

jams a ship

'mod'

can be a multiplikation (*) or addition (substraction) of the AP and LP of some ships. this can also destroy ships. many ships modify by -1100, because then the reconstructor cannot reconstruct them. When you use the 'mod' function, you have to add some further information after the affected shiptype:


addition/subtraction:

"+",added ap,added lp example: modifies following ships by (+2/-1) syntax: ...,+,2,-1,...

multiplication:

"*",multiplied ap, multiplied lp example: modifies following ships by (*2/*1) syntax: ...,*,2,1,...

'reconst'

reconstuction is only possible if a ship has zero LP left. the last number (1) could be more, then it would reconstruct ships that have so much less than zero LP.


'shield'

(see shield generator)


'steal'

(pirate-ship)

steals the enemy ship that is the actual target