Class 1

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Due to technical impossibilities, the ship's multiple forms could not be used without link breaks.


A Class 1 (c1) ship is usually a ship in class 1. They usually have very small mp, lp and ap, the exeption being the Prophet. The best way to use class 1 ships is agasinst c2, c3 and c4 ships. For instance:

Class 1 situations

101 Fighter vs 1 cruiser

The cruiser will destroy 1 fighter, because it has 100ap, however it cannot fight again. Therefore the 100 fighters left can destroy the cruiser.


3 Kamikaze vs 1 plasma gunship

The plasma gunship is ineffective against c1, c2 and c4 ships, so when it takes its turn, nothing will happen. The plasma gunship has 100lp, therefore the 3 kamikazes (which in total have 105ap between them) will destroy the plasma gunship.


1 hammer, 15 bounty hunter vs 15 eagle

A hammer uses a heavy particle blast to do 2 damage to all c2 and c3 ships in your and your enemies fleet. 1 bounty hunter will destroy a ship that has already been damaged. Seeing as those 15 eagles there have been damaged, the bounty hunter destroys them all!


100 fighters vs 1 cyclops

Each cyclops will destroy 100 fighters, therefore destroying all 100 fighters.


All in all, class 1's are great ships, when used well. But a player must be careful of cyclops. If the opponent is E-ray or Human, this shouldn't be a problem.


Popular class 1 ships:

Fighter - ap1/lp1/mp1

Mosquito - ap0/lp3/mp1

Hammer - ap1/lp1/mp16

Bounty Hunter - ap0/lp1/mp4

Kamikaze - ap35/lp1/mp1

Penguin - ap4/lp1/mp1