Difference between revisions of "Spacetrace Card-Game - The Rules"
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==Extra fleets== | ==Extra fleets== |
Revision as of 05:57, 30 July 2011
In the Spacetrace Card-Game two neighboring planets are fighting against each other with their fleets. Each player tries to destroy the base of the opponent with an attacking space fleet or other tactics.
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Contents
Extra fleets
In our basic card-set there is one "Mothership" available for each player.
With a "Mothership" you can open an extra fleet. Then you can move your ship cards from your base fleet into your extra fleet and back.
Only the active player can move ships between fleets. It is a very useful option for combined attacks.
In a battle you can choose for your extra fleet to fight or not to fight, and if, if before or after your base fleet.
For example, if you decide that your extra fleet fights too, and you decide it fights before your base, then there will be two battles:
- first your extra fleet against the enemy base fleet
- then a second battle will happen with your base fleet against the rest of the enemy base fleet.
If both players have extra fleets the active player must decide first. If they decide that their extra fleets both fight, there will be four battles in the corresponding order like the following example:
Both players decide, their extra fleets fight first.
- extra fleet player 1 vs. extra fleet player 2
- extra fleet player 1 vs. Base-fleet player 2
- Base-fleet player 1 vs. extra fleet player 2
- Base-fleet player 1 vs. Base-fleet player 2
Remember: your base fleet must fight if a battle happens.
If a "Mothership" gets destroyed all other ships in that extra fleet get destroyed too.
End of Turn
The active player decides that he has nothing more to do and says: "ready". Then the other player takes his/her turn.
All ship cards that are not destroyed totally in one turn, will stay. All ships on those cards are restored now! (except the "Base") for example a "100 Fighters" card that lost 50 Fighters will have all its 100 Fighters back now.
End of Game
The game ends if
- one player looses his base or
- if no player can draw any more cards and can't or doesn't want to play any more cards and the next battles wouldn't destroy any more ships.
Who Wins?
Beginners winning rule
You win if your opponents "Base" card gets 1000 or more damage points (the damage done to the "Base" is cumulated over all battles).
if the game ends without a base getting destroyed, that player with the most damage on the base looses the game.
Optional Winning Rule : Wrecked Ships
(real spacetrace players should play this one!):
Wrecked ships are all ships, that were discarded. Ship cards that are removed from the game don't count to the wrecked ships.
Winner is the player with the highest score.
The game ends if one "Base" is destroyed. Both players count their wrecked ships total MP. A destroyed "Base" counts 500 MP.
Each player gets the amount of wrecked ships of the opponent as score.
Download Rules
Example card
Online shop
You can order a two player card set with 80 cards in our store: http://shop.spacetrace.org
Changes and Erata
Here we list some changes and explanations to the current basic card set from our shop
- The Interceptor has 60 MP (not 100 like on some first-edition cards)
- "Campaign Ship" is class II
- Commando Fighter: "Your next ship..."
- Reinforcement 2: "Deals 40 damage to any target.
- Errata "Deserter": it is also possible to exchange a Mothership. But not the base. text: "exchange the ship cards with the highest MP... If one ship is already damaged, it stays damaged until end of turn"
If it is not possible to select two targets, then the card fizzles - Bounty Hunter: "The Bounty Hunter destroys the next opponent class I, II or III ship in the class-battle, but only if that card contains already damaged ships."
- If the Base is destroyed, all ships in the base-fleet are destroyed also
- Doomstar: costs: 200 MP, and it deals 100 damage to your base
- Dreadnought: costs only 300 MP
- Psionic Blast: the Base cannot be taken out of the battle
Additional Rules for 3 Players
- each Player must destroy the base of the player on his left side. If a player succeeds to destroy the left base, then both other players loose simultaneously and equally.
- all texts on cards, that refer to "both players" now refer to "all players"
Deck construction
if you construct your own deck, the following cards may be used 'maximum one card in each Deck:
- all non-standard-reinforcements
- Kamikaze
- Penguins
- Doomstar
...
Optional alternative Rule-Extensions
- you may discard any card anytime to gain 30 MP
- you may discard two cards anytime to dray a new card
- your cards are sorted into two piles, one wit reinforcements and one with all other cards.
each time, you draw a card, you ma6 choose from which pile to draw