Difference between revisions of "Spacetrace Card-Game - The Rules"

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==The Battle==
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Only if the active player decides to start an '''attack''' a battle happens.<br>
 
(The starting player may not start an attack during the first turn.)<br>
 
Every player can choose the order of ships in each class stack (ship cards of each class) in his fleet(s). The active player (attacker) has to choose order first.
 
 
 
<font style="background-color:#333333;display:block">At least the base fleet of the attacker '''must''' attack. If the attacker has an extra fleet, the attacker decides if this fleet attacks also.<br>
 
The base fleet of the defender '''must''' defend, the other fleet '''may''' defend.</font>
 
 
 
Then each single ship on each card fires exactly '''one shot''' with its single AP at exactly one target ship. The AP will cause damage on the target ship that will be subtracted from its LP. if a ships LP is zero (or below zero), it is destroyed. if a ship is not destroyed, the next ships will continue to fire at this ship.
 
 
 
===Some Examples===
 
''Player 1: Fighters (100 x 1/1) vs Player 2: Fighters (100 x 1/1)<br>
 
Both cards are destroyed because they both cause 1 damage on 100 targets each.'' <br>
 
<font style="background-color:#333333;display:block">(unlike the online game, there is no one that shoots first in the card game: '''all ships will fire!''')</font>
 
 
 
''Player 1: Destroyers (10 x 10/10) vs Player 2: Fighters (100 x 1/1)<br>
 
The Destroyers will be discarded the Fighters stay, because the Destroyers can only target 10 ships but the Fighter card contains 100 ships. Until end of turn the Fighter card only contains the remaining 90 ships''<br>
 
 
 
=== Class-Battle ===
 
The battle is split into '''class-battles''' (similar to the online-game): first class-I against class-I, then class-II against class-II etc.<br>
 
If some classes are missing the '''class-battle''' then happens between the class and the next higher class of the player that has the missing class.<br>
 
''for example if player 1 has class I, II and IV, and player 2 has class I, III and IV then the battle order will be:<br>
 
I vs. I; II vs. III; III vs. IV; IV vs. IV.
 
 
 
'''hint''': ''it is always a good strategy if you accomplish to attack a higher class with your smaller ships, so in this example player 1 will probably destroy a class III ship and not loose any class II ships''<br>
 
 
 
In one class-battle all ships on all cards fire in the chosen order. All ships shoot on the actual first ship on the first ship card of the opponent with at least 1 MP left as long as  not all ships on that card are destroyed completely.
 
 
 
if all ships in the class of your opponent are destroyed, your remaining ships in that class '''do not''' continue fighting. Your next class will start fighting.<br>
 
''Example: player 1 has 4 Cruisers, player 2 has only 1 Cruiser. Both players have an existing class III so all ships on both sides will target class III. Each player will loose one Cruiser. The remaining 3 Cruisers of player 1 will '''not''' fight because their target was already set on class III.
 
 
 
===Special Abilities===
 
Some ships have special abilities printed on the card. They always depend on the battle order of each players cards. An effect that targets some ships always target the next ship in battle on your or the opponents side. On your side it always targets your next ships (on the same ship card or the next ones in battle), that haven't already shot.
 
 
 
If the effect targets your enemy ships, it will begin with the actual target, that your last ship shot at (the first opponent ship if this is your first ship).
 
* '''Preemptive strike''': the following effect is done before the normal shots and special abilities are resolved. This way some ships may be destroyed before they shoot or use special abilities (if two ships with preemptive strike fight against each other, both effects are resolved)
 
* '''Destroy''': a destroyed ship looses all LP, but can be repaired or reconstructed
 
* '''Kill''': a killed ship looses all LP, but cannot be reconstructed in battle
 
* '''Sacrifice''': a sacrificed card is discarded and cannot be repaired nor reconstructed. Some cards or effects require sacrificing of another card to be played, that means that you cannot play the card if you cannot sacrifice the required card/ship.
 
* '''Selfdestruction''': a ship card with selfdestruction will be killed after it was involved in a class-battle.
 
* <font style="background-color:#333333;display:block">'''Jam''': a jammed ship cannot shoot nor use special abilities. Jamming always happens as '''preemptive strike'''.</font>
 
* <font style="background-color:#333333;display:block">'''Removed from the game''': a removed ship cannot be repaired nor reconstructed</font>
 
* <font style="background-color:#333333;display:block">'''Repair''': a ship with at least 1 LP left can be repaired. A repaired ship gets its full LP back</font>
 
* <font style="background-color:#333333;display:block">'''Reconstruct''': a reconstructed ship gets one LP back</font>
 
 
 
'''The Base cannot be sacrificed nor removed from the game. It is also immune against the ''destroy'', ''kill'' and ''repair'' effect but not against damage done by ships or tactic cards.
 
 
 
=== End of Battle ===
 
A Battle ends if all ships shot or lost their targets (in case a class was destroyed completely during a class-battle).
 
 
 
<font style="background-color:#333333;display:block">In case a player has more fleets, the next battle between the next fleet will start now. Unlike the online game, damaged ships will keep their damage until end of turn, so a ship can be destroyed with ships from different fleets.</font>
 
  
 
==Extra fleets==
 
==Extra fleets==

Revision as of 05:57, 30 July 2011

In the Spacetrace Card-Game two neighboring planets are fighting against each other with their fleets. Each player tries to destroy the base of the opponent with an attacking space fleet or other tactics.


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Extra fleets

In our basic card-set there is one "Mothership" available for each player.
With a "Mothership" you can open an extra fleet. Then you can move your ship cards from your base fleet into your extra fleet and back.
Only the active player can move ships between fleets. It is a very useful option for combined attacks.
In a battle you can choose for your extra fleet to fight or not to fight, and if, if before or after your base fleet.
For example, if you decide that your extra fleet fights too, and you decide it fights before your base, then there will be two battles:

  • first your extra fleet against the enemy base fleet
  • then a second battle will happen with your base fleet against the rest of the enemy base fleet.

If both players have extra fleets the active player must decide first. If they decide that their extra fleets both fight, there will be four battles in the corresponding order like the following example:

Both players decide, their extra fleets fight first.

  • extra fleet player 1 vs. extra fleet player 2
  • extra fleet player 1 vs. Base-fleet player 2
  • Base-fleet player 1 vs. extra fleet player 2
  • Base-fleet player 1 vs. Base-fleet player 2

Remember: your base fleet must fight if a battle happens.
If a "Mothership" gets destroyed all other ships in that extra fleet get destroyed too.

End of Turn

The active player decides that he has nothing more to do and says: "ready". Then the other player takes his/her turn.

All ship cards that are not destroyed totally in one turn, will stay. All ships on those cards are restored now! (except the "Base") for example a "100 Fighters" card that lost 50 Fighters will have all its 100 Fighters back now.

End of Game

The game ends if

  • one player looses his base or
  • if no player can draw any more cards and can't or doesn't want to play any more cards and the next battles wouldn't destroy any more ships.

Who Wins?

Beginners winning rule

You win if your opponents "Base" card gets 1000 or more damage points (the damage done to the "Base" is cumulated over all battles).
if the game ends without a base getting destroyed, that player with the most damage on the base looses the game.

Optional Winning Rule : Wrecked Ships

(real spacetrace players should play this one!):

Wrecked ships are all ships, that were discarded. Ship cards that are removed from the game don't count to the wrecked ships.

Winner is the player with the highest score.
The game ends if one "Base" is destroyed. Both players count their wrecked ships total MP. A destroyed "Base" counts 500 MP. Each player gets the amount of wrecked ships of the opponent as score.

Download Rules

print-version of the rules

Example card

example.png

Online shop

You can order a two player card set with 80 cards in our store: http://shop.spacetrace.org

Changes and Erata

Here we list some changes and explanations to the current basic card set from our shop

  • The Interceptor has 60 MP (not 100 like on some first-edition cards)
  • "Campaign Ship" is class II
  • Commando Fighter: "Your next ship..."
  • Reinforcement 2: "Deals 40 damage to any target.
  • Errata "Deserter": it is also possible to exchange a Mothership. But not the base. text: "exchange the ship cards with the highest MP... If one ship is already damaged, it stays damaged until end of turn"
    If it is not possible to select two targets, then the card fizzles
  • Bounty Hunter: "The Bounty Hunter destroys the next opponent class I, II or III ship in the class-battle, but only if that card contains already damaged ships."
  • If the Base is destroyed, all ships in the base-fleet are destroyed also
  • Doomstar: costs: 200 MP, and it deals 100 damage to your base
  • Dreadnought: costs only 300 MP
  • Psionic Blast: the Base cannot be taken out of the battle

Additional Rules for 3 Players

  • each Player must destroy the base of the player on his left side. If a player succeeds to destroy the left base, then both other players loose simultaneously and equally.
  • all texts on cards, that refer to "both players" now refer to "all players"

Deck construction

if you construct your own deck, the following cards may be used 'maximum one card in each Deck:

  • all non-standard-reinforcements
  • Kamikaze
  • Penguins
  • Doomstar

...

Optional alternative Rule-Extensions

  • you may discard any card anytime to gain 30 MP
  • you may discard two cards anytime to dray a new card
  • your cards are sorted into two piles, one wit reinforcements and one with all other cards.
    each time, you draw a card, you ma6 choose from which pile to draw