Difference between revisions of "Bugs"

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(New page: In the absence of a bug tracker, this page can be used to collect and organize bugs. * If ri-display is toggled in the Colony Map, only ris of friendly planets are displayed. * In the Col...)
 
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In the absence of a bug tracker, this page can be used to collect and organize bugs.
 
In the absence of a bug tracker, this page can be used to collect and organize bugs.
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== Bugs ==
  
 
* If ri-display is toggled in the Colony Map, only ris of friendly planets are displayed.
 
* If ri-display is toggled in the Colony Map, only ris of friendly planets are displayed.
 
* In the Colony Map, all toggable overlays are reset if you zoom, rotate or move the map.
 
* In the Colony Map, all toggable overlays are reset if you zoom, rotate or move the map.
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* The home planet is not usable in the Colony Map like the other planets: f.e., you cannot hover over it to see its distance from the centered planet.
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* If you deactivate the fleet markers in the Colony Map and rotate the map afterwards, the fleet markers are displayed in the wrong position if reactivated.
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== Requests ==
 
* Wormholes are not used automatically by fleets / there iis no navigational system that plots a course for fleets taking wormholes into accounts.
 
* Wormholes are not used automatically by fleets / there iis no navigational system that plots a course for fleets taking wormholes into accounts.
 
* There currently is no way to display a given planet in the Colony Map. There should be a search function by at least name and/or coordinates, and all occurences of names and coordinates should be linked to the Colony Map.
 
* There currently is no way to display a given planet in the Colony Map. There should be a search function by at least name and/or coordinates, and all occurences of names and coordinates should be linked to the Colony Map.
 
* The Colony Map could be greatly improved by using the [http://www.khronos.org/webgl/ WebGL Framework]. This would make the 3D map needless.
 
* The Colony Map could be greatly improved by using the [http://www.khronos.org/webgl/ WebGL Framework]. This would make the 3D map needless.
 
* There should be an easy way to take over an enemy colony: Instead of exactly specifying how many ships you want to deploy, there should be displayed a percentage that indicates the chances of a win if you attack with _all_ your ships. Think of it as a One-Click-Button for colony conquest.
 
* There should be an easy way to take over an enemy colony: Instead of exactly specifying how many ships you want to deploy, there should be displayed a percentage that indicates the chances of a win if you attack with _all_ your ships. Think of it as a One-Click-Button for colony conquest.
* The home planet is not usable in the Colony Map like the other planets: f.e., you cannot hover over it to see its distance from the centered planet.
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* If you deactivate the fleet markers in the Colony Map and rotate the map afterwards, the fleet markers are displayed in the wrong position if reactivated.
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see also [[ToDo]]

Revision as of 13:45, 17 April 2011

In the absence of a bug tracker, this page can be used to collect and organize bugs.

Bugs

  • If ri-display is toggled in the Colony Map, only ris of friendly planets are displayed.
  • In the Colony Map, all toggable overlays are reset if you zoom, rotate or move the map.
  • The home planet is not usable in the Colony Map like the other planets: f.e., you cannot hover over it to see its distance from the centered planet.
  • If you deactivate the fleet markers in the Colony Map and rotate the map afterwards, the fleet markers are displayed in the wrong position if reactivated.

Requests

  • Wormholes are not used automatically by fleets / there iis no navigational system that plots a course for fleets taking wormholes into accounts.
  • There currently is no way to display a given planet in the Colony Map. There should be a search function by at least name and/or coordinates, and all occurences of names and coordinates should be linked to the Colony Map.
  • The Colony Map could be greatly improved by using the WebGL Framework. This would make the 3D map needless.
  • There should be an easy way to take over an enemy colony: Instead of exactly specifying how many ships you want to deploy, there should be displayed a percentage that indicates the chances of a win if you attack with _all_ your ships. Think of it as a One-Click-Button for colony conquest.


see also ToDo