Difference between revisions of "Class 1"
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+ | ''Due to technical impossibilities, the ship's multiple forms could not be used without link breaks.'' | ||
− | A '''Class 1 (c1)''' ship is usually a ship in class 1. They usually have very small [[mp]], [[lp/ap|lp and ap]], the exeption being the Prophet. The best way to use class 1 ships is agasinst c2, c3 and c4 ships. For instance: | + | A '''Class 1 (c1)''' ship is usually a ship in class 1. They usually have very small [[mp]], [[lp/ap|lp and ap]], the exeption being the <ship>Prophet</ship>. The best way to use class 1 ships is agasinst [[Class 2|c2]], [[Class 3|c3]] and [[Class 4|c4]] ships. For instance: |
==Class 1 situations== | ==Class 1 situations== | ||
− | '''101 | + | '''101 <ship>Fighter</ship> vs 1 <ship>cruiser</ship>''' |
The cruiser will destroy 1 fighter, because it has 100ap, however it cannot fight again. Therefore the 100 fighters left can destroy the cruiser. | The cruiser will destroy 1 fighter, because it has 100ap, however it cannot fight again. Therefore the 100 fighters left can destroy the cruiser. | ||
− | '''3 | + | '''3 <ship>Kamikaze</ship> vs 1 <ship>plasma gunship</ship>''' |
The plasma gunship is ineffective against c1, c2 and c4 ships, so when it takes its turn, nothing will happen. The plasma gunship has 100lp, therefore the 3 kamikazes (which in total have 105ap between them) will destroy the plasma gunship. | The plasma gunship is ineffective against c1, c2 and c4 ships, so when it takes its turn, nothing will happen. The plasma gunship has 100lp, therefore the 3 kamikazes (which in total have 105ap between them) will destroy the plasma gunship. | ||
− | '''1 | + | '''1 <ship>hammer</ship>, 15 <ship>bounty hunter</ship> vs 15 <ship>eagle</ship>''' |
A hammer uses a heavy particle blast to do 2 damage to all c2 and c3 ships in your and your enemies fleet. 1 bounty hunter will destroy a ship that has already been damaged. Seeing as those 15 eagles there have been damaged, the bounty hunter destroys them all! | A hammer uses a heavy particle blast to do 2 damage to all c2 and c3 ships in your and your enemies fleet. 1 bounty hunter will destroy a ship that has already been damaged. Seeing as those 15 eagles there have been damaged, the bounty hunter destroys them all! | ||
− | '''100 fighters vs 1 | + | '''100 fighters vs 1 <ship>cyclops</ship>''' |
Each cyclops will destroy 100 fighters, therefore destroying all 100 fighters. | Each cyclops will destroy 100 fighters, therefore destroying all 100 fighters. |
Revision as of 19:55, 21 April 2008
Due to technical impossibilities, the ship's multiple forms could not be used without link breaks.
A Class 1 (c1) ship is usually a ship in class 1. They usually have very small mp, lp and ap, the exeption being the Prophet. The best way to use class 1 ships is agasinst c2, c3 and c4 ships. For instance:
Class 1 situations
The cruiser will destroy 1 fighter, because it has 100ap, however it cannot fight again. Therefore the 100 fighters left can destroy the cruiser.
3 Kamikaze vs 1 plasma gunship
The plasma gunship is ineffective against c1, c2 and c4 ships, so when it takes its turn, nothing will happen. The plasma gunship has 100lp, therefore the 3 kamikazes (which in total have 105ap between them) will destroy the plasma gunship.
1 hammer, 15 bounty hunter vs 15 eagle
A hammer uses a heavy particle blast to do 2 damage to all c2 and c3 ships in your and your enemies fleet. 1 bounty hunter will destroy a ship that has already been damaged. Seeing as those 15 eagles there have been damaged, the bounty hunter destroys them all!
100 fighters vs 1 cyclops
Each cyclops will destroy 100 fighters, therefore destroying all 100 fighters.
All in all, class 1's are great ships, when used well. But a player must be careful of cyclops. If the opponent is E-ray or Human, this shouldn't be a problem.
Popular class 1 ships:
Fighter - ap1/lp1/mp1
Mosquito - ap0/lp3/mp1
Hammer - ap1/lp1/mp16
Bounty Hunter - ap0/lp1/mp4
Kamikaze - ap35/lp1/mp1
Penguin - ap4/lp1/mp1