Difference between revisions of "Class 1"

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''Due to technical impossibilities, the ship's multiple forms could not be used without link breaks.''
  
  
A '''Class 1 (c1)''' ship is usually a ship in class 1. They usually have very small [[mp]], [[lp/ap|lp and ap]], the exeption being the Prophet. The best way to use class 1 ships is agasinst c2, c3 and c4 ships. For instance:
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A '''Class 1 (c1)''' ship is usually a ship in class 1. They usually have very small [[mp]], [[lp/ap|lp and ap]], the exeption being the <ship>Prophet</ship>. The best way to use class 1 ships is agasinst [[Class 2|c2]], [[Class 3|c3]] and [[Class 4|c4]] ships. For instance:
  
 
==Class 1 situations==
 
==Class 1 situations==
  
'''101 [[Fighter|fighters]] vs 1 [[cruiser]]'''
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'''101 <ship>Fighter</ship> vs 1 <ship>cruiser</ship>'''
  
 
The cruiser will destroy 1 fighter, because it has 100ap, however it cannot fight again. Therefore the 100 fighters left can destroy the cruiser.
 
The cruiser will destroy 1 fighter, because it has 100ap, however it cannot fight again. Therefore the 100 fighters left can destroy the cruiser.
  
  
'''3 [[Kamikaze|kamikazes]] vs 1 [[plasma gunship]]'''
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'''3 <ship>Kamikaze</ship> vs 1 <ship>plasma gunship</ship>'''
  
 
The plasma gunship is ineffective against c1, c2 and c4 ships, so when it takes its turn, nothing will happen. The plasma gunship has 100lp, therefore the 3 kamikazes (which in total have 105ap between them) will destroy the plasma gunship.
 
The plasma gunship is ineffective against c1, c2 and c4 ships, so when it takes its turn, nothing will happen. The plasma gunship has 100lp, therefore the 3 kamikazes (which in total have 105ap between them) will destroy the plasma gunship.
  
  
'''1 [[hammer]], 15 [[bounty hunter|bounty hunters]] vs 15 eagles'''
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'''1 <ship>hammer</ship>, 15 <ship>bounty hunter</ship> vs 15 <ship>eagle</ship>'''
  
 
A hammer uses a heavy particle blast to do 2 damage to all c2 and c3 ships in your and your enemies fleet. 1 bounty hunter will destroy a ship that has already been damaged. Seeing as those 15 eagles there have been damaged, the bounty hunter destroys them all!
 
A hammer uses a heavy particle blast to do 2 damage to all c2 and c3 ships in your and your enemies fleet. 1 bounty hunter will destroy a ship that has already been damaged. Seeing as those 15 eagles there have been damaged, the bounty hunter destroys them all!
  
  
'''100 fighters vs 1 [[cyclops]]'''
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'''100 fighters vs 1 <ship>cyclops</ship>'''
  
 
Each cyclops will destroy 100 fighters, therefore destroying all 100 fighters.
 
Each cyclops will destroy 100 fighters, therefore destroying all 100 fighters.

Revision as of 19:55, 21 April 2008

Due to technical impossibilities, the ship's multiple forms could not be used without link breaks.


A Class 1 (c1) ship is usually a ship in class 1. They usually have very small mp, lp and ap, the exeption being the Prophet. The best way to use class 1 ships is agasinst c2, c3 and c4 ships. For instance:

Class 1 situations

101 Fighter vs 1 cruiser

The cruiser will destroy 1 fighter, because it has 100ap, however it cannot fight again. Therefore the 100 fighters left can destroy the cruiser.


3 Kamikaze vs 1 plasma gunship

The plasma gunship is ineffective against c1, c2 and c4 ships, so when it takes its turn, nothing will happen. The plasma gunship has 100lp, therefore the 3 kamikazes (which in total have 105ap between them) will destroy the plasma gunship.


1 hammer, 15 bounty hunter vs 15 eagle

A hammer uses a heavy particle blast to do 2 damage to all c2 and c3 ships in your and your enemies fleet. 1 bounty hunter will destroy a ship that has already been damaged. Seeing as those 15 eagles there have been damaged, the bounty hunter destroys them all!


100 fighters vs 1 cyclops

Each cyclops will destroy 100 fighters, therefore destroying all 100 fighters.


All in all, class 1's are great ships, when used well. But a player must be careful of cyclops. If the opponent is E-ray or Human, this shouldn't be a problem.


Popular class 1 ships:

Fighter - ap1/lp1/mp1

Mosquito - ap0/lp3/mp1

Hammer - ap1/lp1/mp16

Bounty Hunter - ap0/lp1/mp4

Kamikaze - ap35/lp1/mp1

Penguin - ap4/lp1/mp1