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holo-fleet-carrier
holo-fleet-carrier (class 1 ship)
Equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. This class 4 ship acts in class one

Attack/life: 0/10
Manpower: 45

Researchtime: 2 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
holo technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. creates 50 holo fighters in your own fleet in class 1
    (battle engine syntax: create,self,50,1,holo fighter)
  3. creates 10 holo destroyers in your own fleet in class 2
    (battle engine syntax: create,self,10,2,holo destroyer)
  4. creates 1 holo cruiser in your own fleet in class 3
    (battle engine syntax: create,self,1,3,holo cruiser)
  5. creates 1 holo mothership in your own fleet in class 4
    battlemessage: "holo-fleet-carrier projects 50 fighters
    1 holo-fleet-carrier projects 10 destroyers
    1 holo-fleet-carrier projects 1 cruisers
    1 holo-fleet-carrier projects 1 mothership"

    (battle engine syntax: create,self,1,4,holo mothership,holo-fleet-carrier projects 50 fighters
    1 holo-fleet-carrier projects 10 destroyers
    1 holo-fleet-carrier projects 1 cruisers
    1 holo-fleet-carrier projects 1 mothership,n)
  6. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 2 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,2)
  7. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 3 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,3)
  8. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 4 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,4)

  —> Forum Topic about this ship
T2: I have never been able to successfully apply this ship to my benefit.
Can someone provide a good example of how to best utilize this little gem !
Osiris: when i was e-ray i used 2 of them together with blockades and bounty's the were do devert the attacks away from the blockades and bounty's
it worked pretty much

give it a try and tell me if it works :)13
T2: Is it good for only diversionary tactic's ? I guess so... It will take careful planning to avoid it getting wiped out by the enemy c1 fleet. To bad it was not immune to the Kamikaze :)17 :)17 :)17 :)17 They could make a nice combo by allowing the kame to destroy 3 holo fighters instead of other ships of thier own kind.

I'll have to see if my imagination can come up with some good combo's as well as the one you pointed out
The Butcher: Gem is correct. (Edited for spelling :)3 )

This ship is fantastic at foiling precision strikes.

What I mean by precision, I mean when an attacker uses just enough ships to clear a class, to follow with a larger attack fleet.

For example, say I am attacking this:

100 10 40 1

I decide to apply 101 fighters and 11 destroyers, and follow up with a class one or two "class three killer" fleet, after their class three is exposed.

One holo fleet carrier will muddle this tactic completely, as the enemy will still possess some, or most, of their class one and two.

If I only have two fleets with me, I have no chance of cracking his defense, and I may as well go home. (After I send in just enough ships to break that fleet carrier :) )

Holo fleet carriers, some evaps, and some retreat fighters are a pretty solid base defense against mediocre players, and will sometimes confound advanced players.

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little bastards.
Osiris: JEM????
T2: I really see the Lowrider application now you mention it
..... So ...it's a defensive ship all around.
Thanks Butcher.
DavAlan: "Gem is correct. (Edited for spelling :)3 )

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little ***."



Try adding a about 100 intruders and a sporator or two and make the holo c1 as nasty as well as adding lp to the holo's :P

Also the missle launcher is another effective c3 "cover" for your lowrider as well.

And keep this holo stack as far from a myc swank as possible or add evaps, etc in ;)
Cloudgatherer: Do the Holo ships stay in the fleet after battle, like Nano Viruses? I dont see how they are removed anywhere in the syntax. I must be missing something.
admin: no,

they don't have the 'stay' syntax in the modifier, so they vanish at the end of battle
 
mine-deployer
mine-deployer (class 1 ship)
This ship deploys a mine (0/1) between the enemy ships of class 2 that deals 10 damage to an enemy ship.

Attack/life: 0/1
Manpower: 4

Researchtime: 1 d
Buildingtime: 10 h


mycilloid-Technology
Needed research:
improved targeting

Battle details:
  1. fights
    (battle engine syntax: f)
  2. creates 1 mine in the enemy fleet in class 2
    battlemessage: "mine deployed"
    (battle engine syntax: create,enemy,1,2,mine,mine deployed,n)
  3. shuffles all ships in the enemy class 2 that still did not fight
    (battle engine syntax: shuffle,enemy,2)

  —> Forum Topic about this ship
BladeTech: are there any disadvantages to this ship?
BladeTech
Metody I The Evil: Well I can only think of a battle where the enemy has no class2...
BladeTech: so as long as the enemy has class two ships, this ship is really good ryte? =)
BladeTech
Metody I The Evil: Well... 4 mp so to break even you have to kill 1 destroyer per 2 deployers... So, vulnerable vs. other class1 and inefficient against troikas.... Arrrrrrgh those @#@#@!#@!%$#^%$#^%$%$^%$%$#^%$#^%$#^#^#@^#@^#@^$#@#@!!!!! troikas :grin:
BladeTech: ohh...loooool. i hate troikas too =)
BladeTech
Metody I The Evil: Ahh so I finally met someone who hates troikas like I do...
BladeTech: loool...they are very annoying indeed. =)
BladeTech
adamx17: "modifies AP/LP by 0/-10 of 1 ship of any ship-type in your own fleet in the same class"


thats the battle syntax for the mine, shouldn't it be for the enemy's fleet?
darklim: I think this is a suicide.
BladeTech: what is? the mines?
tec_server: the mines become part of the enemy fleet, like nano virus's, so the syntax reads "modifies in your own fleet".
darklim: Ahhh, Thanks
Noxus: what would happen if your c1 *with Mine Deployers) attacked the c2 directly? would the mines blow up the same subbattle?
guest: "what would happen if your c1 *with Mine Deployers) attacked the c2 directly? would the mines blow up the same subbattle?"


yes or your other class 1 ships fire on them... ;)
mackman: Good question but I think they only work after the class 1 battle during the class 2 but you can try in the battle simulator. I think sabs are better for killing class 2 during the class 1 battle.
Noxus: i wouldnt think sabotage fighters is a better anti c2 ship. they only deal out one damage for 1mp. while mine deployer is 10 damage per 4mp.
mackman: "i wouldnt think sabotage fighters is a better anti c2 ship. they only deal out one damage for 1mp. while mine deployer is 10 damage per 4mp."


Yea but sometims mine explode and do nothing its about turns, the sabs when they rip all go at once lets say your enemy has 600 class 2 and just a few class one like 10 if you send 2000 sabs with no other class 1 all 2000 will shoot into the enemys class 2. acually 1990 will shoot if he had 10 fighters you get the drift thou.
zenachi: The mine-deployers create mines in your C2, so if you fight directly with the C2, the mine-deployers will create the mines and then get killed by your opponent's C2.
Then your C2 (including the mines) will attack your opponent's C2.
al12: Mines can be less good because you can't destroy a whole class 2 with them from an enemy. If you put to many many mines in someones class 2 they start blowing eachother up instead of the enemy class 2. So sabotage fighters can be better, but it is all about the situation. Mine deployers are expeniseve( 4 mp) but can take down a destroyer which is 8 mp. On the other hand, if the enemy has low class 1, say 10, you can with 2001 sabotage fighters take down 200 class 2 with only loosing 10 sabotage fighters. The reason you would need 1 extra is incase the enemy's class 1 shoots first, but after that all sabotage fighters get to shoot before they are destroyed.
So it's all about the situation, when should you use sabotage fighters( not good when enemy has alrge class 1) and when to use mine deployers, with which you most probobly can't destroy the whole class 2 of an enemy.
 
c-cannon-module
c-cannon-module (class 2 ship)
This construction-ship cannot shoot, but it can mount a module on a c-cannon-platform. That platform gets 70 additional attack points for each mounted module (see c-cannon-platform)


Attack/life: 0/4
Manpower: 20

Researchtime: 1 d
Buildingtime: 11 h


nanite-Technology
Needed research:
nano technology

Battle details:
  1. modifies AP/LP by +70/0 of 1 c-cannon-platform in your own fleet in class 3
    battlemessage: "c-cannon-module is mounted on ... ships"
    (battle engine syntax: mod,self,1,3,c-cannon-platform,+,70,0,c-cannon-module is mounted on)
  2. shuffles all ships in your class 3 that still did not fight
    (battle engine syntax: shuffle,self,3)

  —> Forum Topic about this ship
darklim: "c-cannon-platform (class 3 ship)
an enormous cannon, that can be enforced with extra modules (see c-cannon-module)

attack/life: 10/50
manpower: 30

researchtime: 1 d
buildingtime: 11 h


nanite-technology
needed research:
nano technology"


This ships looks like hard to handle
This ships (combined) is an 80/50 that cost 50 but what it are useful?

Rubens: darklim, why are you doing this? for have more post ? well if do you want have more than the admin go ahead?
well i going to say you only once and only 1 kind of good fleet with a good battle situation

1 dreadnoud 200/500 375 mp
7 combination cannos 560/50 350 mp
so vs dread will be usefull
steven1982: It is a real nice ship, just what rubens said, it can be very usefull in blowing large targets. With the right amount of modules that is, i have them in my current fleet, and they never let me down.
al12: could someone explane to me how to use this ship, because i can onley see ways to loose these ships and because of that the c-cannon platform.
if there are class2 ships then you loose youre c-cannon modules and because of that youre c-cannon platforms because they can't shoot. if there aren't any class2 ships youre c-cannon modules will fight the enemys class three, loose and then youre c-cannon platforms won't have any fire power.
so how do I use this? :)9 :)9 :)9 >:( :)26
Scipio Africanus: Ya I had the same problem I coudnt figure out how to use them.
Noxus: This ship is very contraversal.. it is not as hard as you think it is.. the extra 'detailed' description total makes people confused.. so i will simplify..

1. Forget about everything the discription says
2. this is call a module , its only use is to upgrade a certian ship
3. it upgrades a platform by 70 attack
4. in order for this ship to upgrade it must be involved in a battle/get a chance to activate as most ships do.
5. then the class2 sub-battle ends and class3 attacks with your boosted platform .
6. if more than one platform is in your class3, these modules may boost the attack to different platforms .

thats it.. its a ship that upgrades another certian ship.. thats all.. dont get confused by the wierd discription, well its not wierd but it is decieving to some..
Scipio Africanus: Kay thanks
Noxus: "could someone explane to me how to use this ship, because i can onley see ways to loose these ships and because of that the c-cannon platform.
if there are class2 ships then you loose youre c-cannon modules and because of that youre c-cannon platforms because they can't shoot. if there aren't any class2 ships youre c-cannon modules will fight the enemys class three, loose and then youre c-cannon platforms won't have any fire power.
so how do I use this? :)9 :)9 :)9 >:( :)26"




first off if you could combine these with shield generator and leave your class 1 open and attack the enemies class 1..
--------------------or--------------------------
make sure your enemy has a good amount of c3 and very little c2 (like 1-5)... then you just load up on these and attack.. each will attack the enemy's ship even though thier ship attacked already..

creativity is a good thing in this game..
al12: ok, thanks for the explanation, although it still seems hard to use.
 
combat reconstructor
combat reconstructor (class 2 ship)
Reconstructs two class 1 ships

Attack/life: 2/10
Manpower: 6

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
gravobionics

Battle details:
  1. fights
    (battle engine syntax: f)
  2. reconstructs 2 ships of any ship-type in your fleet in class 1 (technical LP +1 to ships that have less than 1 LP)
    battlemessage: "reconstruction success: ... ships"
    (battle engine syntax: reconst,self,2,1,all,1,reconstruction success:)
  3. shuffles all ships in your class 1 that still did not fight
    (battle engine syntax: shuffle,self,1)

  —> Forum Topic about this ship
Rubens: Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp?
WilliamWallace: "Can i suggest that those ships shouldnt be reconstructed by a minor reconstructor?
I was thinking and thinking and i think is fair enough because a major cant reconstruct a minor.
What about changing this ship also?
3/8 and gives+1 LP to 3 ships in class 1
5-8 mp?"



3/8 ? As far as I am concerned all c2 ships have 10 lp, if not almost all. This would make it a very easy eagle target, not that fair :)3. Eagles are strong enough :)7
Rubens: well, if it is weaker it costs less.
The main pourpouse is to dennie the posibilitie of a minor reconstruct a combat.
The other pourpouse is that the combat could reconstruct more class 1. Is the only usefull thing for this ship;)