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lucy device (class 1 ship)
This mighty EMP-device, that can jam three enemy vessels, is carried by two fighters. It can only be used once. After the battle only two fighters remain

Attack/life: 0/1
Manpower: 2

Researchtime: 2 d
Buildingtime: 12 h


kazuuula-Technology
Needed research:
science recycle methods

Battle details:
  1. jams 3 ships in the enemy fleet in the class it fights with and you get back the initiative
    battlemessage: "lucy device jams ... ships"
    (battle engine syntax: jam,enemy,3,this,lucy device )
  2. at the end of battle it evolves into 2 fighters (1/1)
    (battle engine syntax: evolve,fighter,1,1,2,)

  —> Forum Topic about this ship
admin: what was about this ship?

i cannot find the old posts
T2: Description says 2 fighters are req'd to carry it but the syntax says it evos into 2 fighters.
Can these ships travel in a fleet without the aid of fighters or do you need 2 fighters / Lucy to "carry" it to battle?
Rubens: "Description says 2 fighters are req'd to carry it but the syntax says it evos into 2 fighters.
Can these ships travel in a fleet without the aid of fighters or do you need 2 fighters / Lucy to "carry" it to battle?"



I think its like this...
Its a normal ship (and quite old) that you have in your fleet on c1 with or without fighter, then after the first battle it disappears and becomes in 2 fighters. Its really hard to use...you need a battle situation of 2 consecutive battles or use it vs many c1...is good vs interceptors nanobombers for example...if they are many...but it will just work 1 battle, the next you will only have fighters
T2: Ok...got it....sounds like it would be good against intercepters...or at least not bad...and you get a fleet of fighters after battle to run away with before BP runs out :).
Actually, I guess it's not too bad a ship...not too sure if I would use it but at least for your 2 mp you get 2 fighters in the end...sounds fair....
Rubens: i would ask for some on prewarp planets etc... but this is a normal ship right? because years ago it was directly into the game...

And yeah give us some on planets because people of another raze should experiment with it
T2: Admin...I have played with this ship a little bit and I love it !
Any chance it will be incorporated back into the game at some point rather than be delegated to the pre-warps only?
 
carrier
carrier (class 4 ship)
After the battle it seperates into 250 nano bomber that stay in your fleet. They are ready for the next battle.

Attack/life: 0/100
Manpower: 600

Researchtime: 2 d
Buildingtime: 12 h


nanite-Technology
Needed research:
leadership

Battle details:
  1. at the end of battle it evolves into 250 nano bombers (0/1)
    (battle engine syntax: evolve,nano bomber,0,1,250,)
  2. fights
    (battle engine syntax: f)

  —> Forum Topic about this ship
Toxxic: Does carrier provide warp field for other ships?

Captain Starlight: Nope, just releases nano bombers after the fight.
Toxxic: Thanx;)
admin: "if a nano carrier released its 250 nano bombers, what would be in the fleet, 250 nano bombers only or 250 nano bombers and the nano carrier?"


the carrier is gone after it released the nano bombers
Lord Bahamut: i will lost the carrier if him make the 250 nano bombers?
limsky: Manpower for carrier is 600 and Manpower for 250 nano bombers is 250X2 =500. Therefore 100 Manpower is released and the carrier is gone. I would think the carrier is composed mainly of nano bombers.
I you have clone your citizens, the Manpower for carrier is 601 and Manpower for 250 nano bombers is 250 X 3 = 750. You owe 149 manpower. Interesting.
Lord Bahamut: them... i lost the carrier and win 2500 nano bombers.... but if in the first fight my enemies destro the carrier i have the nano bombers? o i lost the 600 points? :???: :-/
Captain Starlight: I think if your carrier is shot, it is shot, no nano bombers next fight.
limsky: To avoid your carrier from being shot, always keep at least 1 class 3 ship.
Iain: hmm
ok, but is the carrier worth it? with clone labs especially....

i dont think that it is
Captain Starlight: It is a fantastic ship under certain circumstances.
Imagine a fight against 2 fleets with huge class one.
you have a small class one and large class 2.

The carrier will save your class 2 in the second battle and probably make you some points as well.
mackman: carriers are nice ships. Used them last round got lots of points with them.Surprises enemys who attack your base.Nano bombers are good like interceptors.wipe out class one nicely.
Cloudgatherer: Couple questions:

1. Does this ship only cost 601 MP w/ Clone Labs or is there some kind of catch or drawback when using CL + Carrier?
2. Lets say my Carrier fleet (fleet 1) fights against enemies fleet 1. Carrier activates and creates 250 Nano's in my C1, could I synch up my fleet 1 with my fleet 2 in another location and then put those Nano's in my fleet 2 and attack the enemy fleet 1 with them? Or will there be some kind of battle pause of whatever.
Senor: 1. yes
2. there is a battle pause so you cant use the 250 nano bombers against the fleet that created them.