ships
buildings
basic research
probes
troopers
parasite frigate (class 2 ship)
Manual technology description for parasite frigate

Attack/life: 2/10
Manpower: 12

Researchtime: 3 d
Buildingtime: 13 h


kazuuula-Technology
Needed research:
science recycle methods

Battle details:
  1. fights
    (battle engine syntax: f)
  2. modifies AP/LP by +5/+5 of 5 fighters in the enemy fleet in the same class
    battlemessage: "frigate ... ships"
    (battle engine syntax: mod,enemy,5,this,fighter,+,5,5,frigate)
  3. battle engine syntax: manipulate,enemy,5,this,1,~sd
  4. modifies AP/LP by 0/-1 of 10 ships of any ship-type in the enemy fleet in the same class
    battlemessage: "frigate shot ... ships"
    (battle engine syntax: mod,enemy,10,this,all,+,0,-1,frigate shot)

  —> Forum Topic about this ship
spacetrace: i thought of variations of a anti-fighter frigate all the time, but i cannot find a cool balance, because i think it should be "notsogood" against standard fighters...
spacetrace: how about :

standard fighters have quite good robo-immune-system once these parasites are detected some of them get restistent.
so 3 fighters get trigger_0_mod

ap/lp 0/10
deals 1 damage to 5 class 1 ships
3 enemy fighters get trigger_0_mod
9mp
Senor: And the effect will be in the class it is fighting with or it can deal distant damage to c1 also?
spacetrace: or how about : gives 5 enemy (standard) fighters +5+5 but selfdestruct

??

something like this :)

also i would like them only to deal with class 1 when directly facing it (which class= this) it can have lower mp then and wouldn't be a small spectre copy job
spacetrace: it testet that and i am very pleased with the outcome:

our class 2 vs enemy class 1: V ^
you:
10 fighter escorts
enemy:
500 fighters

10 frigates 50 ships

70 fighters vs 7 fighter escorts
3 fighters vs 1 fighter escort
2 fighters vs 2 fighter escorts

losses:
you :
10 fighter escorts
enemy :
50 fighters
battle experience in this subbattle:
-70

your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 mothership



losses:
you :
-
enemy :
-
battle experience in this subbattle:
0
summary:
your losses:
class 2:
10 fighter escorts

enemy losses:
class 1:
50 fighters

battle experience: -70

your class 2 vs enemy class 1: V ^
you:
10 fighter escorts
enemy:
500 nano bombers



losses:
you :
-
enemy :
100 nano bombers
battle experience in this subbattle:
+200

your class 2 vs enemy class 4: V ^
you:
10 fighter escorts
enemy:
1 mothership



losses:
you :
-
enemy :
-
battle experience in this subbattle:
0

your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 mothership



losses:
you :
-
enemy :
-
battle experience in this subbattle:
0
summary:
your losses:
-

enemy losses:
class 1:
100 nano bombers

battle experience: +200
Senor: What's the syntax for the parasite frigate for these examples?
spacetrace: it's a funny ship and has quite a nice balancen :D

fights
(battle engine syntax: f)
modifies AP/LP by +5/+5 of 5 fighters in the enemy fleet in the same class
battlemessage: "frigate ... ships"
(battle engine syntax: mod,enemy,5,this,fighter,+,5,5,frigate)
modifies AP/LP by 0/-1 of 10 ships of any ship-type in the enemy fleet in the same class
battlemessage: "frigate shot ... ships"
(battle engine syntax: mod,enemy,10,this,all,+,0,-1,frigate shot)
battle engine syntax: manipulate,enemy,5,this,1,~sd

also i gave it 2/10
spacetrace: in card form:

http://linux-zugang.z11.de/parasite_frigate.png

it turns 5 fighters into strong kamikaze ships :)
Senor: I think its cool. Lets see how it works out next era.
spacetrace: sure it is not as powerful than a spectre but has also some advantages ...

against class 2 it's not totally useless - so it's more versatile.
 view all ships with details