parasite frigate (class 2 ship) Manual technology description for parasite frigate
Attack/life: 2/10 Manpower: 12
Researchtime: 3 d Buildingtime: 13 h
kazuuula-Technology Needed research: science recycle methods
Battle details:- fights
(battle engine syntax: f)
- modifies AP/LP by +5/+5 of 5 fighters in the enemy fleet in the same class
battlemessage: "frigate ... ships" (battle engine syntax: mod,enemy,5,this,fighter,+,5,5,frigate)
- battle engine syntax: manipulate,enemy,5,this,1,~sd
- modifies AP/LP by 0/-1 of 10 ships of any ship-type in the enemy fleet in the same class
battlemessage: "frigate shot ... ships" (battle engine syntax: mod,enemy,10,this,all,+,0,-1,frigate shot)
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Forum Topic about this ship |
spacetrace: |
i thought of variations of a anti-fighter frigate all the time, but i cannot find a cool balance, because i think it should be "notsogood" against standard fighters... |
spacetrace: |
how about :
standard fighters have quite good robo-immune-system once these parasites are detected some of them get restistent.
so 3 fighters get trigger_0_mod
ap/lp 0/10
deals 1 damage to 5 class 1 ships
3 enemy fighters get trigger_0_mod
9mp |
Senor: |
And the effect will be in the class it is fighting with or it can deal distant damage to c1 also? |
spacetrace: |
or how about : gives 5 enemy (standard) fighters +5+5 but selfdestruct
??
something like this :)
also i would like them only to deal with class 1 when directly facing it (which class= this) it can have lower mp then and wouldn't be a small spectre copy job |
spacetrace: |
it testet that and i am very pleased with the outcome:
our class 2 vs enemy class 1: V ^
you:
10 fighter escorts
enemy:
500 fighters
10 frigates 50 ships
70 fighters vs 7 fighter escorts
3 fighters vs 1 fighter escort
2 fighters vs 2 fighter escorts
losses:
you :
10 fighter escorts
enemy :
50 fighters
battle experience in this subbattle:
-70
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 mothership
losses:
you :
-
enemy :
-
battle experience in this subbattle:
0
summary:
your losses:
class 2:
10 fighter escorts
enemy losses:
class 1:
50 fighters
battle experience: -70
your class 2 vs enemy class 1: V ^
you:
10 fighter escorts
enemy:
500 nano bombers
losses:
you :
-
enemy :
100 nano bombers
battle experience in this subbattle:
+200
your class 2 vs enemy class 4: V ^
you:
10 fighter escorts
enemy:
1 mothership
losses:
you :
-
enemy :
-
battle experience in this subbattle:
0
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 mothership
losses:
you :
-
enemy :
-
battle experience in this subbattle:
0
summary:
your losses:
-
enemy losses:
class 1:
100 nano bombers
battle experience: +200 |
Senor: |
What's the syntax for the parasite frigate for these examples? |
spacetrace: |
it's a funny ship and has quite a nice balancen :D
fights
(battle engine syntax: f)
modifies AP/LP by +5/+5 of 5 fighters in the enemy fleet in the same class
battlemessage: "frigate ... ships"
(battle engine syntax: mod,enemy,5,this,fighter,+,5,5,frigate)
modifies AP/LP by 0/-1 of 10 ships of any ship-type in the enemy fleet in the same class
battlemessage: "frigate shot ... ships"
(battle engine syntax: mod,enemy,10,this,all,+,0,-1,frigate shot)
battle engine syntax: manipulate,enemy,5,this,1,~sd
also i gave it 2/10 |
spacetrace: |
in card form:
http://linux-zugang.z11.de/parasite_frigate.png
it turns 5 fighters into strong kamikaze ships :) |
Senor: |
I think its cool. Lets see how it works out next era. |
spacetrace: |
sure it is not as powerful than a spectre but has also some advantages ...
against class 2 it's not totally useless - so it's more versatile. |
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