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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Nov 23, 2015 10:01 pm Post subject: balancing some ship - invent new ones |
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there are quite some op fleet combinations. this is well know and it is good.
a good way is normally to invent more ships to balance out some stuff.
a new era is a good time to give every race one new ship, or improve some of the bland ones.
pls post your thoughts
p.s. you may use the new battle function : manipulate _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Nov 23, 2015 10:23 pm Post subject: |
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i think a class 2 ship which will get +0/+2 when hit could be fun
class 2
10/10
mp 11
trigger_hit@mod,itself,+0/+2
(variant: get +0+1 when hit / 9 mp)
(variant 2: base ap/lp = 10/4)
p.s. admitted - this looks like a hard counter for eagles, but still a fun ship _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Nov 23, 2015 10:42 pm Post subject: |
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fighter escort should be buffed i think:
should increase firepower of 4 ships instead of 3
intruder should affect 3 instead of 2 _________________
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Last edited by spacetrace on Mon Nov 23, 2015 10:59 pm; edited 1 time in total |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Nov 23, 2015 10:45 pm Post subject: |
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prophet (worst ship in the game) should have warp 5 _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Tue Nov 24, 2015 9:50 pm Post subject: |
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senor suggested the following ship which i think is super fun:
triton
class2
10/100
trigger_hit@multiply *1/*0.1
(after one hit -> 10/10 , after 2 hits 10/1 )
it has to be tested but it should be basicly a ship that can take 2 hits before it is destroyed.
i test it _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Nov 26, 2015 9:48 am Post subject: |
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i also though of buffing class 3 bit
5% - 10% on most of the class3 ships _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Nov 28, 2015 3:43 pm Post subject: |
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i think we have now three ships which are fun:
human: armored corvette
eray: hydra
kazuuula: parasite frigate
so... 2 are still missing _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Nov 29, 2015 9:41 am Post subject: |
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do you think the sporogenator is balanced enough to put in the tec tree.
i think it is a fun ship _________________
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sun Nov 29, 2015 6:34 pm Post subject: |
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Sporogenerator. Would it be myc recearch? |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Nov 29, 2015 8:01 pm Post subject: |
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yes...
here are the proposed changes:
kazuuula : parasite frigate
eray: hydra
human: armored corvette
mycilloid: sporogenator
nanite: modified chronoton inverter
all under science recycle methods with a long research time _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Nov 29, 2015 8:11 pm Post subject: |
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here are they:
(pls note that the chronoton inverter recycles a ship the class it fights against... this is not implemented in the ship cards yet)
_________________
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Last edited by spacetrace on Sun Nov 29, 2015 8:18 pm; edited 1 time in total |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Nov 29, 2015 8:17 pm Post subject: |
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also i would like to remove the campaign ship and shift it to class3
-> capable ship
pls. comment this! _________________
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Nov 29, 2015 8:41 pm Post subject: |
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also the following ships get the rogue effect (obliterate all other ships of this kind)
commando fighter
sporator
hammer
minor reconstructor
major reconstructor _________________
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