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badetusy


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SpaceTrace Forum Forum Index » New Technology Inventions » badetusy
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
33%
 33%  [ 1 ]
i will post the needed changes here
33%
 33%  [ 1 ]
no good try another one
33%
 33%  [ 1 ]
Total Votes : 3

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Jun 27, 2006 5:11 pm    Post subject: badetusy
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badetusy (class 1 ship)

[img]http://images.google.com/images?q=tbn:NzGvTmSr3LgjTM:http://www.planetannihilation.com/coreprime/unitpics/unitpic79604.jpg[/img]
base defense turret system is a targeting system that destroys two of each invader ships except for the alliance invader, which only one can be destroyed. this also be mounted for transportation. only one turret can be used


attack/life: 0/150
manpower: 225

researchtime: 1 d 12 h
buildingtime: 1 d 12 h


needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
reduces LP to 0 of 2 com-invaders in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "badetusy shoots down ... ships"
(battle engine syntax: destroy,enemy,2,2,com-invader,badetusy shoots down)
reduces LP to 0 of 2 probe-invaders in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "badetusy shoots down ... ships"
(battle engine syntax: destroy,enemy,2,2,probe-invader,badetusy shoots down)
reduces LP to 0 of 2 production-invaders in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "badetusy shoots down ... ships"
(battle engine syntax: destroy,enemy,2,2,production-invader,badetusy shoots down)
reduces LP to 0 of 2 HQ invader in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "badetusy shoots down ... ships"
(battle engine syntax: destroy,enemy,2,2,HQ invader,badetusy shoots down)
reduces LP to 0 of 2 fleets-invader in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "badetusy shoots down ... ships"
(battle engine syntax: destroy,enemy,2,2,fleets-invader,badetusy shoots down)
reduces LP to 0 of 1 alliance-invader in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "badetusy shoots down a flag capture attempt."
(battle engine syntax: destroy,enemy,1,2,alliance-invader,badetusy shoots down a flag capture attempt.,n)
modifies AP/LP by 0/-5000 of itself in your own fleet in the same class
(battle engine syntax: mod,self,all,this,itself,+,0,-5000)
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mjx1
Admiral
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Joined: 07 Mar 2004
Posts: 2258
Location: england

 Post Posted: Tue Jun 27, 2006 7:15 pm    Post subject:
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too powerful capture the flag would be ruined
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Dinskydude
Admiral
Admiral


Joined: 18 May 2006
Posts: 854
Location: Nijmegen, The Netherlands, Europe, Earth

 Post Posted: Tue Jun 27, 2006 7:32 pm    Post subject:
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It might be use, but as mjx1 already said, capture the flag would be ruined, unless you have one of my enemy base attack ship creaters (imp.) Which creates 5 HQ Invaders.
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Bloodmagic
Commander
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Joined: 12 May 2006
Posts: 80

 Post Posted: Tue Jun 27, 2006 8:19 pm    Post subject:
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or you can just build 5 hq invaders......
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T2
Admiral
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Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Tue Jun 27, 2006 10:42 pm    Post subject:
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This one I don't like.
Not because of an unbalance but MJX is right. It would hurt CTF games. Not everybody would build 1...just the FC and that would ruin it I think.
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Noxus
Vice Admiral
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Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Wed Jun 28, 2006 3:04 am    Post subject:

I take the blame for this one.. but this isnt as bad as you guys think.. yeah it might be a bit confusing but once you get it you'll understand..

first of all it wont make CTF impossible but a bit more surprising.. with this you will now need two alliance invaders to capture an enemies flag instead of just one... this is just more for defense.. i tried making it a building but that didnt go so well.. maybe ill have to work with admin and he'll teach me the ways of the ship inventor

it may give you a headache to glance at first but its not that bad.. plus TO could of used this a little bit ago
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