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missile c-d
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SpaceTrace Forum Forum Index » New Technology Inventions » missile c-d
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this vote will decide about the future of this invention:
this can be added to the game
30%
 30%  [ 3 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
70%
 70%  [ 7 ]
Total Votes : 10

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tec_server
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Jun 02, 2006 3:00 pm    Post subject: missile c-d
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missile c-d (class 1 ship)


creates 5 missiles in your fleet in the class they belong and the created ships will stay in that fleet after battle.but when it´s destroyed, it will oblibirate the missiles. T


attack/life: 0/1
manpower: 75

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
creates 50 missiles in in the class they belong and the created ships will stay in that fleet after battle.
(battle engine syntax: create,you,50,stay,missile)
if this ship gets destroyed it reduces LP to 0 of 50 missiles in your own fleet in class 3 but some ships are immune against destruction
(battle engine syntax: trigger_destruction@destroy,self,50,3,missile)
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T2
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 Post Posted: Fri Jun 02, 2006 4:23 pm    Post subject:
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What is the ap/lp of a missle? 1/1 ?
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Dinskydude
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 Post Posted: Fri Jun 02, 2006 4:28 pm    Post subject: Re: missile c-d
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tec_server wrote:
missile c-d (class 1 ship)


creates 5 missiles in your fleet in the class they belong and the created ships will stay in that fleet after battle.but when it´s destroyed, it will oblibirate the missiles. T


attack/life: 0/1
manpower: 75

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
creates 50 missiles in in the class they belong and the created ships will stay in that fleet after battle.
(battle engine syntax: create,you,50,stay,missile)
if this ship gets destroyed it reduces LP to 0 of 50 missiles in your own fleet in class 3 but some ships are immune against destruction
(battle engine syntax: trigger_destruction@destroy,self,50,3,missile)


I forgot, it creates 50 missiles, sorry.

Dinskydude
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DavAlan
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 Post Posted: Fri Jun 02, 2006 4:46 pm    Post subject: LMAO :D
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T2 wrote:
What is the ap/lp of a missle? 1/1 ?


t2 a missle packs 17/1 and is placed into your c3 to battle the target c3 when that class fights 1 of these baby's could eliminate your entire c3 or almost all of it esp with 50 (not the "normal overkilll" of only 5 missiles).

NO GOOD bang head bang head bang head try another
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Renee Davis
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 Post Posted: Fri Jun 02, 2006 4:56 pm    Post subject: Re: LMAO :D
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DavAlan wrote:
T2 wrote:
What is the ap/lp of a missle? 1/1 ?


t2 a missle packs 17/1 and is placed into your c3 to battle the target c3 when that class fights 1 of these baby's could eliminate your entire c3 or almost all of it esp with 50 (not the "normal overkilll" of only 5 missiles).

NO GOOD bang head bang head bang head try another


This is way unbalanced, a class 2 missle launcher costs 10 mp has 10 lp and ONE missile.
Besides do we need a c1 that is 50x more powerful than the c2 ship it is similar to ??? I think not.
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T2
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 Post Posted: Fri Jun 02, 2006 7:25 pm    Post subject: Re: LMAO :D
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DavAlan wrote:
T2 wrote:
What is the ap/lp of a missle? 1/1 ?


t2 a missle packs 17/1 and is placed into your c3 to battle the target c3 when that class fights 1 of these baby's could eliminate your entire c3 or almost all of it esp with 50 (not the "normal overkilll" of only 5 missiles).

NO GOOD bang head bang head bang head try another


Ahhh...sorry...I did not realize it was the same missle the missle destroyer uses.
Looking at the mp of the ship, I thought a new , less powerful missle had been developed with a ap of about 1 or 2 and would work similar to the sabo fighter.
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Dinskydude
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 Post Posted: Mon Jun 05, 2006 2:03 pm    Post subject:
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Quote:
Ahhh...sorry...I did not realize it was the same missle the missle destroyer uses.
Looking at the mp of the ship, I thought a new , less powerful missle had been developed with a ap of about 1 or 2 and would work similar to the sabo fighter.


Sorry, didn't realize the power of a real missile... I should have made a weaker one.
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Dinskydude
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 Post Posted: Mon Jun 05, 2006 2:07 pm    Post subject:
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When it is destroyed all the missiles will go with him too. Then it will be quite balanced? Isn't it? Because the ship will be quite easy to destroy with 0/1.
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lilkrnboi1018
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 Post Posted: Mon Jun 05, 2006 8:43 pm    Post subject:
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but if it get's the initiative and isn't destroyed, like if u use this ship against a guy with low cl1, then u obliterate and dominate the cl3
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T2
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 Post Posted: Mon Jun 05, 2006 9:17 pm    Post subject:
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Quote:
but if it get's the initiative and isn't destroyed, like if u use this ship against a guy with low cl1, then u obliterate and dominate the cl3



That is true Lilkrnboi. The ship is still too powerfull. Give it the same attributes as an evaporator or better still...go find an evap on a prewarp to do the job.
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lilkrnboi1018
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 Post Posted: Mon Jun 05, 2006 10:33 pm    Post subject:
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or just get a missle launcher if u really feel like using missles
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Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood!
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Knight of Truth
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 Post Posted: Tue Jun 06, 2006 7:31 am    Post subject:

explosions are fun.....

but anyway, i vote no.
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