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this vote will decide about the future of this invention: |
this can be added to the game |
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37% |
[ 3 ] |
it needs some changes but it is a good invention |
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37% |
[ 3 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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25% |
[ 2 ] |
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Total Votes : 8 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Apr 13, 2006 12:35 am Post subject: bio cruiser |
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bio cruiser (class 3 ship)
a cruiser that attacks using highly toxic chemical/biological weapons that erode away the hull of 40 enemy class 3 ships but since it´s wepons are highly toxic it also effects your nearby ships by eroding the barrels of the cannons rducing the ap of 10 class 3 ships by 1
attack/life: 50/100
manpower: 200
researchtime: 1 d
buildingtime: 12 h
mycilloid-technology
needed research:
dark tactics
battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-50 of 40 ships of any ship-type in the enemy fleet in class 3
battlemessage: " ships poisoned ... ships"
(battle engine syntax: mod,enemy,40,3,all,+,0,-50, ships poisoned)
modifies AP/LP by -1/0 of 10 ships of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,10,3,all,+,-1,0) |
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Grim Fandango Lieutenant Commander


Joined: 26 Mar 2006 Posts: 58 Location: USA
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Posted: Thu Apr 13, 2006 12:37 am Post subject: |
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my second invention enjoy  |
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lilkrnboi1018 Admiral

Joined: 16 Apr 2005 Posts: 1182 Location: Pennsylvania, USA
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Posted: Thu Apr 13, 2006 12:56 am Post subject: |
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wait y did u do two seperate things syntaxes for killing 40 cl3 ships? y not just do -100 to 40 cl3 ships? _________________ PWNAGE!
Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood! |
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Grim Fandango Lieutenant Commander


Joined: 26 Mar 2006 Posts: 58 Location: USA
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Posted: Thu Apr 13, 2006 1:00 am Post subject: |
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??? it doesn't kill anything it weakens 40 of their ships and 10 of yours |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Apr 13, 2006 3:49 am Post subject: |
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This looks like a cool ship. To balance it out though you need to drop the 0 on 40 ships. 50 lp x 4 is 200. Maybe you could melt down 5 ships to give some advantage and help off set the damage your own fleet takes but that is only 10 ap.
Of course I know nothing about inventing as I probably just proved ! |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Apr 13, 2006 2:04 pm Post subject: |
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I just read my earlier post and it almost makes sense to me.
What I'm trying to say is................
the damage inflicted to an enemy ship and the mp cost to the builder should be somewhat equal I think or have some sort of offset via a vulnerability.
I think this ship would be cool if it did damage of 50 lp to about 5 enemy ships. As it stands now, for 200 mp to build, this ship can do around 2000 lp of damage. This does not factor in the 100 lp of the ship itself. Dropping your own ap by 1 on a ship that inflicts 100 damage is almost insignficant.
If someone with more experience would contribute a practical explanation of what makes a ship balanced and things to look for when building a ship, it would help new ship builders in thier designs.
Just dumping on someone's ship because it is imbalanced does not help much to the builder in improving thier "craft" |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Thu Apr 13, 2006 5:09 pm Post subject: |
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wow i have too say this is a very cool ship kinda a addition too teh swankbuster unit that with cruisers, hammer and plasmas would tear apart a swank i like it _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Grim Fandango Lieutenant Commander


Joined: 26 Mar 2006 Posts: 58 Location: USA
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Posted: Fri Apr 14, 2006 12:53 am Post subject: |
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on the contrary it is highly signifigant since it means it can no longer destroy a cruiser when it shoots meannig in aclass 3 battle it is useless against most of the ships and yes it does do a lot of damage but it is distributed throughout the emnemy class 3 fleet and doesn't actually destroy any ships through that
all this explaining makes me feel smart LOL  |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Fri Apr 14, 2006 7:03 am Post subject: |
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Quote: | on the contrary it is highly signifigant since it means it can no longer destroy a cruiser when it shoots meannig in aclass 3 battle it is useless against most of the ships and yes it does do a lot of damage but it is distributed throughout the emnemy class 3 fleet and doesn't actually destroy any ships through that
all this explaining makes me feel smart LOL |
I guess your right Like I said....I don't know diddly-squat about ship building. I still think its a cool ship though. |
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lilkrnboi1018 Admiral

Joined: 16 Apr 2005 Posts: 1182 Location: Pennsylvania, USA
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Posted: Fri Apr 14, 2006 7:25 am Post subject: |
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eh... not bad i'd say, maybe it is a ships finally worth looking at _________________ PWNAGE!
Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
Leader of DEFIANCE
The grounds are soaked... with your blood! |
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Connor McCloud Admiral


Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Fri Apr 14, 2006 9:00 am Post subject: |
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What use has it ? ?
After C3 battle there will be no more battle so your damage doesnt exist anymore in the next battle , only if it is shot it will cost you 200 points
Greetz Connor  _________________ Greetz Connor
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SOAT Commander


Joined: 02 May 2005 Posts: 91
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Posted: Fri Apr 14, 2006 11:01 am Post subject: |
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Connor McCloud wrote: | What use has it ? ?
After C3 battle there will be no more battle so your damage doesnt exist anymore in the next battle , only if it is shot it will cost you 200 points
Greetz Connor  |
omg, if you have 3 these versus 40 enemy cruisers, you will loose 1 or 2 ships and enemy will loose 40 cruisers
-200 + 2400 = +2200 if you get initiative first or
-400 + 2400 = +2000 if enemy get initiative first
average +2100 points per battle
Also it directly attack c3 even if it fights from c1 battle, like plasma gunship does.
It is highly unbalanced, and if we balance it like damage to 2 and damage goes to class ships it fights then the manpower should go down, but then it will be very similar to
cloud cruiser :
attack/life: 50/100
manpower: 80
mycilloid-technology
battle details:
fights
(battle engine syntax: f)
modifies AP/LP by 0/+1 of 4 ships of any ship-type in both fleets in the same class
battlemessage: "clouding cruiser reduced visibility of ... ships"
(battle engine syntax: mod,both,4,this,all,+,0,1,clouding cruiser reduced visibility of)
regards |
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Vrictus Admiral


Joined: 01 Aug 2005 Posts: 662
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Posted: Fri Apr 14, 2006 3:13 pm Post subject: |
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hey SOAT
long time no see
hope your still doing alright... |
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Grim Fandango Lieutenant Commander


Joined: 26 Mar 2006 Posts: 58 Location: USA
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Posted: Sat Apr 15, 2006 2:37 am Post subject: |
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how about you can only have 1 in your fleet or they selfdestruct?
sorry I did not think about some one using more than one in their fleet before you dont have to dump on it gosh  |
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Grim Fandango Lieutenant Commander


Joined: 26 Mar 2006 Posts: 58 Location: USA
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Posted: Tue Apr 18, 2006 12:14 am Post subject: |
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selfdesrtucts all other bio cruisers in fleet |
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