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this vote will decide about the future of this invention: |
this can be added to the game |
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0% |
[ 0 ] |
it needs some changes but it is a good invention |
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50% |
[ 3 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 3 ] |
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Total Votes : 6 |
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Author |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Mar 22, 2006 8:53 pm Post subject: missile of massive annihilation |
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missile of massive annihilation (class 4 ship)
[img]http://images.google.com/images?q=tbn:YM2PF1KPLAWSUM:seds.lpl.arizona.edu/nineplanets/nineplanets/gif/meteor.jpg[/img]
designed to quickly cripple the enemy base, this missile targets and destroys the shipyard, intelligence station, and the research center of the targeted enemy with a warp speed of 15. the missile will also obliterate the transwarp-network. upon destruction, your entire class 2 will be destroyed.
attack/life: 0/1
manpower: 5000
speed: warp 15
(can only establish a warpfield for itself)
researchtime: 2 d
buildingtime: 1 d 6 h
nanite-technology
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
trigger_destruction f it battle engine syntax: trigger_destruction f@
if this ship gets destroyed it modifies LP by -5000 of 1 shipyard in the enemy fleet in class 4, there are no known ships and buildings that survive this effect.
battlemessage: "the omega missile attacked ... ships"
(battle engine syntax: trigger_destruction@obliterate,enemy,1,4,shipyard,the omega missile attacked)
if this ship gets destroyed it modifies LP by -5000 of 1 research center in the enemy fleet in class 4, there are no known ships and buildings that survive this effect.
battlemessage: "the omega missile attacked ... ships"
(battle engine syntax: trigger_destruction@obliterate,enemy,1,4,research center,the omega missile attacked)
if this ship gets destroyed it modifies LP by -5000 of 1 intelligence station in the enemy fleet in class 4, there are no known ships and buildings that survive this effect.
battlemessage: "the omega missile attacked ... ships"
(battle engine syntax: trigger_destruction@obliterate,enemy,1,4,intelligence station,the omega missile attacked)
if this ship gets destroyed it modifies LP by -5000 of 1 transwarp-network in the enemy fleet in class 4, there are no known ships and buildings that survive this effect.
battlemessage: "the omega missile attacked ... ships"
(battle engine syntax: trigger_destruction@obliterate,enemy,1,4,transwarp-network,the omega missile attacked)
if this ship gets destroyed it reduces LP to 0 of 1000000 ships of any ship-type in your own fleet in class 2 but some ships are immune against destruction
battlemessage: "the omega missile attacked ... ships"
(battle engine syntax: trigger_destruction@destroy,self,1000000,2,all,the omega missile attacked) |
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Ehltas 1st Lieutenant


Joined: 18 Mar 2006 Posts: 39 Location: Ireland
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Posted: Wed Mar 22, 2006 8:56 pm Post subject: |
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Is this really worth it?
You're almost guaranteed to get negative points if you use this. |
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Robert Roy Vice Admiral

Joined: 11 Jan 2006 Posts: 525 Location: Netherlands
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Posted: Wed Mar 22, 2006 9:37 pm Post subject: |
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1 Not everybody has 5000 mp
2 If you have, you first need to build a ms to have warp ability.
3 If you even then have got mp left, you could build 1 c1, 1 c2, 1 c3 for defending.
4 Then look at what you can accomplish. Killing a whole base with 5000 manpower and it will only work when there are no other enemy fleets at the same coords.
5 It isn't an efficient way of using your manpower.
6 It is highly vulnerable.
Admin just move it to impossible inventions. Probably other people will think of some other reasons why it is useless, but well who cares.
It is simply useless so away with this. _________________ Nulla poena sine lege.. |
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Octavian32 2nd Lieutenant

Joined: 22 Feb 2006 Posts: 12
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Posted: Thu Mar 23, 2006 1:04 am Post subject: |
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A good invention for a fast attack.
The only bad thing I have against it is this scenario: If you send this missile to a planet. You have your missile take out their production while your friends take them out.
A good strategy to use, a bad strategy to be used on.
Some changes, but a good start. |
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Robert Roy Vice Admiral

Joined: 11 Jan 2006 Posts: 525 Location: Netherlands
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Posted: Thu Mar 23, 2006 7:11 am Post subject: |
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Octavian32 wrote: | 1. Its class 4
2. its got warp
3. many of the ppl who start on ST start out with x>5000 mp.
4. Highly useful
5. Use it wisely and it will work |
1 Whats so special about that?
2 Ok it got warp, so what.
3 No they don't, the average is 5000, so for every player with 5001 manpower there is also somebody with 4999. Ok it isn't that precise and accurate but NOT everybody has got 5000 manpower so this ship isn't fair.
Take a look at the cloak generator, that one is build so anybody can use it.
4 It is way to risky, and if somebody uses it well (In some occasions.) it would unbalance the game.
5 Yeah and then the above applies.
Octavian, you've been here on the forums for quite some time, and you've hardly posted. I don't know your ingame but from this post allready I can conclude you are a stubborn n00b that wants to contradict everything a good player that wants the best for the game says.
So plz no more stupid posts. Think before you say something. _________________ Nulla poena sine lege.. |
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noah 1st Rear Admiral


Joined: 12 Mar 2003 Posts: 271 Location: USA
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Posted: Thu Mar 23, 2006 7:59 am Post subject: |
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It's just too much of everything. There doesn't need to be any more of these "wipe out lots of stuff" ships. I don't think it would be very useful _________________ All your base are belong to us... |
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