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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 3 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 3 ] |
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Total Votes : 6 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Apr 13, 2004 3:25 pm Post subject: |
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prophesier (class 3 ship)
the outer shell of this ship explodes and releases a prophet into the enemy fleet. only one prophesier can be active, all others will be destroyed.
attack/life: 0/80
manpower: 1000
researchtime: 2 d
buildingtime: 14 h
human-technology
needed research:
fanatic warfare
battle details:fights
(battle engine syntax: f)
creates 1 prophet in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "prophet released ... ships"
(battle engine syntax: create,enemy,1,stay,prophet,prophet released)
multiplies AP/LP by 0/0 of itself in your own fleet in class 3
(battle engine syntax: mod,self,all,3,itself,*,0,0)
self destructs!
(battle engine syntax: sd)
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Tue Apr 13, 2004 4:28 pm Post subject: |
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How can i see this ship?
A prophet in class 3 or in class 1?
This is to expensive and i don't see the function of it. Mabey the inventor can explain it.
1000 mp for this ship, and it self destructs. So the user will loose 1000 mp. And why i want to release a prophet in the enemy fleet? So they can destroy more of me? So i pay 1000 mp to loose more points.
Mabey i see this wrong, so at the inventor please explain this to me.
_________________
MoC of Nazgul
The best way to defend your planet, is to attack your enemy!
All soldiers will fight, only the best soldiers win!
Ash nazg durbatulûk, ash nazg gimbatul
ash nazg thrakatulûk, agh burzum-ishi krimpatul
[ This Message was edited by: Dutchbatter on 2004-04-13 17:31 ]
[ This Message was edited by: Dutchbatter on 2004-04-13 17:31 ] |
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Noname Nevermind 2nd Lieutenant

Joined: 09 Mar 2004 Posts: 12 Location: Somewhere or nowhere...
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Posted: Tue Apr 13, 2004 4:43 pm Post subject: |
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How this ship works:
1. when activate: put prophet in enemy fleet, then sd
2a. prophet get activated in enemy fleet
2b. prophet in enemy fleet got hit -> BIG BOOM in that fleet
(I think it was designed to work like that)
Anyway I vote no. |
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Tue Apr 13, 2004 4:59 pm Post subject: |
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On the way you say.
The prophesier mod itself to 0, so you loose 1000 mp and the prophet explode. The prophet will take 1 class 3 ship. So very expensive. I will better use the doom.
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Aeleon Captain

Joined: 16 Dec 2002 Posts: 108
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Posted: Tue Apr 13, 2004 5:09 pm Post subject: |
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The prophet will be in the enemy fleet in class one where it belongs. The prophet does not explode until it engages another ship. It is in class 1 so unless the battle is reactivated, it will not engage till next battle. If you hit with a 2nd fleet, as in Noname's example, it destroys the enemies fleet, and buildings if a base is hit. This is fanactic warfare, you risk alot to maybe gain alot. As with the doomstar if you don't hit a big fleet you lose points, if you hit the right fleet you make points.
[ This Message was edited by: Aeleon on 2004-04-13 18:29 ] |
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Noname Nevermind 2nd Lieutenant

Joined: 09 Mar 2004 Posts: 12 Location: Somewhere or nowhere...
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Posted: Wed Apr 14, 2004 3:46 pm Post subject: |
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You can use this ship to put free prophet in enemy fleet. I dont want to see someone with normal fleet (5000 mp more or less) + 10 free prophets (or more).
Like I said: NO. |
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