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prophesier
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SpaceTrace Forum Forum Index » New Technology Inventions » prophesier
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 3 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
50%
 50%  [ 3 ]
Total Votes : 6

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Apr 13, 2004 3:25 pm    Post subject:
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prophesier (class 3 ship)

the outer shell of this ship explodes and releases a prophet into the enemy fleet. only one prophesier can be active, all others will be destroyed.


attack/life: 0/80
manpower: 1000

researchtime: 2 d
buildingtime: 14 h


human-technology
needed research:
fanatic warfare

battle details:fights
(battle engine syntax: f)
creates 1 prophet in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "prophet released ... ships"
(battle engine syntax: create,enemy,1,stay,prophet,prophet released)
multiplies AP/LP by 0/0 of itself in your own fleet in class 3
(battle engine syntax: mod,self,all,3,itself,*,0,0)
self destructs!
(battle engine syntax: sd)
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Dutchbatter
Admiral
Admiral


Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Tue Apr 13, 2004 4:28 pm    Post subject:
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How can i see this ship?

A prophet in class 3 or in class 1?

This is to expensive and i don't see the function of it. Mabey the inventor can explain it.

1000 mp for this ship, and it self destructs. So the user will loose 1000 mp. And why i want to release a prophet in the enemy fleet? So they can destroy more of me? So i pay 1000 mp to loose more points.

Mabey i see this wrong, so at the inventor please explain this to me.

_________________
MoC of Nazgul

The best way to defend your planet, is to attack your enemy!

All soldiers will fight, only the best soldiers win!

Ash nazg durbatulûk, ash nazg gimbatul
ash nazg thrakatulûk, agh burzum-ishi krimpatul

[ This Message was edited by: Dutchbatter on 2004-04-13 17:31 ]

[ This Message was edited by: Dutchbatter on 2004-04-13 17:31 ]
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Noname Nevermind
2nd Lieutenant
2nd Lieutenant


Joined: 09 Mar 2004
Posts: 12
Location: Somewhere or nowhere...

 Post Posted: Tue Apr 13, 2004 4:43 pm    Post subject:
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How this ship works:
1. when activate: put prophet in enemy fleet, then sd
2a. prophet get activated in enemy fleet
2b. prophet in enemy fleet got hit -> BIG BOOM in that fleet
(I think it was designed to work like that)

Anyway I vote no.
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Dutchbatter
Admiral
Admiral


Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Tue Apr 13, 2004 4:59 pm    Post subject:
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On the way you say.

The prophesier mod itself to 0, so you loose 1000 mp and the prophet explode. The prophet will take 1 class 3 ship. So very expensive. I will better use the doom.
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Aeleon
Captain
Captain


Joined: 16 Dec 2002
Posts: 108

 Post Posted: Tue Apr 13, 2004 5:09 pm    Post subject:
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The prophet will be in the enemy fleet in class one where it belongs. The prophet does not explode until it engages another ship. It is in class 1 so unless the battle is reactivated, it will not engage till next battle. If you hit with a 2nd fleet, as in Noname's example, it destroys the enemies fleet, and buildings if a base is hit. This is fanactic warfare, you risk alot to maybe gain alot. As with the doomstar if you don't hit a big fleet you lose points, if you hit the right fleet you make points.



[ This Message was edited by: Aeleon on 2004-04-13 18:29 ]
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Noname Nevermind
2nd Lieutenant
2nd Lieutenant


Joined: 09 Mar 2004
Posts: 12
Location: Somewhere or nowhere...

 Post Posted: Wed Apr 14, 2004 3:46 pm    Post subject:

You can use this ship to put free prophet in enemy fleet. I dont want to see someone with normal fleet (5000 mp more or less) + 10 free prophets (or more).

Like I said: NO.
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