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destroyer 2.0


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SpaceTrace Forum Forum Index » New Technology Inventions » destroyer 2.0
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this vote will decide about the future of this invention:
this can be added to the game
18%
 18%  [ 3 ]
it needs some changes but it is a good invention
25%
 25%  [ 4 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
56%
 56%  [ 9 ]
Total Votes : 16

Author Message
tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Nov 20, 2003 12:43 am    Post subject:
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destroyer 2.0 (class 2 ship)

this universal destroyer was built to deal with every battlesituation.


attack/life: 20/50
manpower: 57

researchtime: 1 d 12 h
buildingtime: 14 h


nanite-technology
needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
lets all ships fight again, that were not destroyed
(battle engine syntax: restart)
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robert
2nd Lieutenant
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Joined: 27 Jul 2003
Posts: 16

 Post Posted: Thu Nov 20, 2003 12:45 am    Post subject:
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I tried to make this ship balanced, so tell me if it isn't.
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Liderant
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Joined: 26 Aug 2003
Posts: 273
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 Post Posted: Thu Nov 20, 2003 12:46 am    Post subject:
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ok, what is this!!!
it makes all the ships fight again?
if so, I dont see it in the explanation

bad...
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Lou of East from West
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Joined: 11 Jun 2003
Posts: 372

 Post Posted: Thu Nov 20, 2003 12:46 am    Post subject:
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lol, just posted wardestroyer, and this showed up too...

Looks more like a light class 3 ship, but quite apstract, it got also a portable campaign ship...

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robert
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Joined: 27 Jul 2003
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 Post Posted: Thu Nov 20, 2003 12:58 am    Post subject:
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I actually forgot to put that in the description. So, sorry for not putting that in. Thanks for telling me.
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Liderant
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Joined: 26 Aug 2003
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 Post Posted: Thu Nov 20, 2003 1:18 am    Post subject:
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your welcome
what I think is that this ships needs more mp
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Metody I The Evil
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Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Thu Nov 20, 2003 6:49 am    Post subject:
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And lots of it... It's too powerfull... Just imagine a fleet of those... Every ship fires, than restarts the battle, the ship after it fires, restarts the battle, the first ship... Ooh it sounds like a battle to the end

Even without the restarting bit it's too strong

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robert
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Joined: 27 Jul 2003
Posts: 16

 Post Posted: Fri Nov 21, 2003 1:25 am    Post subject:
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Actually, I was only trying to create a desroyer like a Dreadnought only weaker. Ok, I admit the "restart" was a bit much. I got frustrated from trying to create this ship like a dread. Mabye It should have also the ablility to destroy all other destroyer 2.0 in your fleet. Or to recycle all of the destroyer 2.0s in your fleet after fighting twice. Also mabe it should cost a little more mp.
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BladeTech
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Joined: 10 Feb 2003
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 Post Posted: Fri Nov 21, 2003 3:15 am    Post subject:
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i think this is way too powerful. and what is it with 57? why not just make it 55 or 60?

...BladeTech
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robert
2nd Lieutenant
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Joined: 27 Jul 2003
Posts: 16

 Post Posted: Sat Nov 22, 2003 2:23 am    Post subject:

When I was making this ship, the inventor screen thing said 56 mp was to low, and I thought 60 mp was too high. Maybe it should cost 60 or more mp.

[ This Message was edited by: robert on 2003-11-22 02:24 ]
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