View previous topic :: View next topic |
this vote will decide about the future of this invention: |
this can be added to the game |
|
18% |
[ 3 ] |
it needs some changes but it is a good invention |
|
25% |
[ 4 ] |
i will post the needed changes here |
|
0% |
[ 0 ] |
no good try another one |
|
56% |
[ 9 ] |
|
Total Votes : 16 |
|
Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
|
Posted: Thu Nov 20, 2003 12:43 am Post subject: |
|
|
destroyer 2.0 (class 2 ship)
this universal destroyer was built to deal with every battlesituation.
attack/life: 20/50
manpower: 57
researchtime: 1 d 12 h
buildingtime: 14 h
nanite-technology
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
lets all ships fight again, that were not destroyed
(battle engine syntax: restart)
|
|
Back to top » |
|
 |
robert 2nd Lieutenant

Joined: 27 Jul 2003 Posts: 16
|
Posted: Thu Nov 20, 2003 12:45 am Post subject: |
|
|
I tried to make this ship balanced, so tell me if it isn't. |
|
Back to top » |
|
 |
Liderant 1st Rear Admiral


Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
|
Posted: Thu Nov 20, 2003 12:46 am Post subject: |
|
|
ok, what is this!!!
it makes all the ships fight again?
if so, I dont see it in the explanation
bad... |
|
Back to top » |
|
 |
Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
|
Posted: Thu Nov 20, 2003 12:46 am Post subject: |
|
|
lol, just posted wardestroyer, and this showed up too...
Looks more like a light class 3 ship, but quite apstract, it got also a portable campaign ship...
_________________ Duke Lou
MoC of 9 |
|
Back to top » |
|
 |
robert 2nd Lieutenant

Joined: 27 Jul 2003 Posts: 16
|
Posted: Thu Nov 20, 2003 12:58 am Post subject: |
|
|
I actually forgot to put that in the description. So, sorry for not putting that in. Thanks for telling me. |
|
Back to top » |
|
 |
Liderant 1st Rear Admiral


Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
|
Posted: Thu Nov 20, 2003 1:18 am Post subject: |
|
|
your welcome
what I think is that this ships needs more mp
|
|
Back to top » |
|
 |
Metody I The Evil Admiral


Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
|
Posted: Thu Nov 20, 2003 6:49 am Post subject: |
|
|
And lots of it... It's too powerfull... Just imagine a fleet of those... Every ship fires, than restarts the battle, the ship after it fires, restarts the battle, the first ship... Ooh it sounds like a battle to the end
Even without the restarting bit it's too strong
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
|
Back to top » |
|
 |
robert 2nd Lieutenant

Joined: 27 Jul 2003 Posts: 16
|
Posted: Fri Nov 21, 2003 1:25 am Post subject: |
|
|
Actually, I was only trying to create a desroyer like a Dreadnought only weaker. Ok, I admit the "restart" was a bit much. I got frustrated from trying to create this ship like a dread. Mabye It should have also the ablility to destroy all other destroyer 2.0 in your fleet. Or to recycle all of the destroyer 2.0s in your fleet after fighting twice. Also mabe it should cost a little more mp. |
|
Back to top » |
|
 |
BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
|
Posted: Fri Nov 21, 2003 3:15 am Post subject: |
|
|
i think this is way too powerful. and what is it with 57? why not just make it 55 or 60?
...BladeTech |
|
Back to top » |
|
 |
robert 2nd Lieutenant

Joined: 27 Jul 2003 Posts: 16
|
Posted: Sat Nov 22, 2003 2:23 am Post subject: |
|
|
When I was making this ship, the inventor screen thing said 56 mp was to low, and I thought 60 mp was too high. Maybe it should cost 60 or more mp.
[ This Message was edited by: robert on 2003-11-22 02:24 ] |
|
Back to top » |
|
 |
|