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this vote will decide about the future of this invention: |
this can be added to the game |
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72% |
[ 21 ] |
it needs some changes but it is a good invention |
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13% |
[ 4 ] |
i will post the needed changes here |
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6% |
[ 2 ] |
no good try another one |
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6% |
[ 2 ] |
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Total Votes : 29 |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Aug 08, 2003 3:33 pm Post subject: |
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mole (class 3 ship)
this class 3 ship infiltrates into the enemy fleet and sabotage 5 enemy ships so they can“t fight anymore.
attack/life: 0/100
manpower: 250
researchtime: 1 d 12 h
buildingtime: 14 h
kazuuula-technology
needed research:
emp technology
battle details:
jams 5 ships in the enemy fleet in the class it fights with and you get back the initiative
battlemessage: "mole infiltrates and jams ... ships"
(battle engine syntax: jam,enemy,5,this,mole infiltrates and)
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Fri Aug 08, 2003 4:07 pm Post subject: |
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This is my invention, lately there aren't much kazuuula tech and till now it isn't possible to jam a class 3 ship, which can be very useful against dreads.
Maybe the mp is a little too low and it should be 300 mp, but after all it is in the forum for discussion
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KEPcH Vice Admiral

Joined: 14 Jul 2003 Posts: 487
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Posted: Fri Aug 08, 2003 4:07 pm Post subject: |
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A little bit less mp. 200max |
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Achilles 1st Rear Admiral


Joined: 22 May 2003 Posts: 334 Location: Wisconsin-USA
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Posted: Fri Aug 08, 2003 4:18 pm Post subject: |
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I don't think it should be less mp. This is five class three ships we are talking about!
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Fri Aug 08, 2003 5:26 pm Post subject: |
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5 cruisers: 5 x 60 = 300 mp
Plus this only jammed those ships, you need at least 5 cruisers (or any other ship capable of fighting) to destroy them.
That is the reason why I choose 250 mp first.
But you can see if you have a dreads fleet, this ship can be very useful, but against a flamingo + cruiser fleet it reduce its powers and the moles are easy points for the enemy. (I don't know if the battle-engine actually jams ships that cannot do anything but I assumed here that it does)
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Aug 09, 2003 4:12 am Post subject: |
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i cant understand how the jams ship functioning, because u have a multi emp vessel and he have 4 destroyer u jam 3 destroyer but u lose -14 because u jam a ship but no destroy him, so this ship can be destroyed to easy only with a cruser |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sat Aug 09, 2003 4:20 am Post subject: |
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Jam the ship to make it impossible to destroy you ships
Interesting invention but more LP and MP
Like 0/150
Cost: 270 MP or more
_________________ The Spam Master of the Spam Alliance |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Sat Aug 09, 2003 9:13 am Post subject: |
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@Rubens: You don't use jamming ships alone. And if you jam a ship you get back the initiative.
And it's easy to destroy this with a large cruiser fleet, but that is the weakness of this ship.
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Mon Aug 18, 2003 3:50 am Post subject: |
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Will this be good for appollo cyclops fleets too?
_________________ SBR A former -TO- empire member. |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Mon Aug 18, 2003 4:43 am Post subject: |
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this ship would be affected by the disable ship i think =) |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Aug 18, 2003 8:28 am Post subject: |
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Yes, it is useful agianst a apollo cyclops fleet too.
And if this ship is affected by the disable ship then there should be 4 more ships of the other 4 races be affected by the disable ship. (cyclops, apollo cruiser, dreadnought, shock-wave-cruiser)
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Mon Aug 18, 2003 11:57 am Post subject: |
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I like it!Should make for more interesting combos for the game. |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Aug 18, 2003 2:32 pm Post subject: |
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Change in the description:
Sabotage for Jam
LOL!!
_________________ The Spam Master of the Spam Alliance |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Aug 18, 2003 7:36 pm Post subject: |
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NO, a mole sabotages.
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Nikolai 2nd Lieutenant

Joined: 18 Jun 2003 Posts: 27 Location: United States
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Posted: Tue Aug 19, 2003 5:19 am Post subject: |
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Good invention JaM
I like it! |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Wed Aug 20, 2003 4:39 am Post subject: |
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Well is the same thing!!!
_________________ The Spam Master of the Spam Alliance |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Sat Aug 23, 2003 3:51 pm Post subject: |
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And so what, I invented it, thus I named and described it.
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Fri Oct 24, 2003 5:33 pm Post subject: |
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it'S true there si no jamming ship for class 3, but i guess this one is too powerfull.
jamming 5 ships in a class that contains 10 - 20 ships is a lot . i guess it should have a major drawback. i will think of it
...
anyway a apollo fleet is easy destroyed by a cruiser fleet
[ This Message was edited by: spacetrace on 2003-10-24 18:34 ] |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Fri Oct 24, 2003 7:11 pm Post subject: |
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Not only an apollo fleet
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sat Oct 25, 2003 1:38 pm Post subject: |
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I still like the ship and hope that it can be put into the game.
_________________ SBR A former -TO- empire member. |
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