Difference between revisions of "Todo"

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* "220 bug" in the colony view
 
* "220 bug" in the colony view
 
* title tag for colony battles
 
* title tag for colony battles
* help text for not reachable planet (not colonizable because of ...)
 
 
  
 
=fixed=
 
=fixed=

Revision as of 11:06, 16 March 2011

set Priorities for todos as A,B or C

Priority A

  • frame-heights, should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.
  • wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe
  • open-this-in-new-window-button = refresh middle button
  • Map icons onclick continue to scrool/zoom until you release the mousebutton
  • some screens are still broken: TWG.php, logged out screen, CoW
  • design a new front-page
  • if you are logged out, the screen with border
  • on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies
  • fleet info and cloak is missing, when using the send-here links
  • check what happens if you are in no alliance - disable navigation links
  • map should open the same as left
  • pager for colony bulletin
  • "220 bug" in the colony view
  • title tag for colony battles

fixed

  • help text for not reachable planet (not colonizable because of ...)
  • center this planet doesent work . only center this colony and image is missing in git
  • wrong ri display in the map
  • enemy units in the map
  • Coloniebuildings visible, even if you don' have any troops there, but other allies have.
  • if you are logged out, the screen without the picture, or better picture underneath the new login fields
  • little icons on top left without translation links
  • spacetrace search is not working now
  • "no terraformer" message is still there although you just started to build one
  • password don't match bug in the preferences
  • spawn position is too far away from center

Priority B

  • the rimmerworld bug!
  • search for Planetname - if you know the name open that planet - page
  • catch double-clicks on links and navigation
  • hover menu for the follow up links with help text in javascript
  • in the production screen the little textlink to recycle should be removed and added to follow up links
  • view colony should be image with css-button
  • (a) colony convois
  • mouse-hover-effect on bottom navigation icons too
  • (a) irc-chat/Jabber-Chat
  • probes in the map
  • messages should all be written into the database as "events" and also written with javascript into the message frame
  • message-link should glow if a message happened
  • all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link
  • different kind
  • frame-target-calculations
  • all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button
  • remember last opened pages for next login
  • fleet screen scrollbar for move ships
  • best strategical alliances to the alliance statistics page.
  • picture icons for colony map controls
  • start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.
  • help for new players with hints, what to do next - tutorial - training-center
  • 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)
  • simulate dynamic weather on planets - limits the maximal population
  • last battle reduces terraformstatus
  • distance caption onmousover on colonymap that shows distance to actual center
  • each fleet distance to planet should be shown next to the "move fleets here" buttons
  • defense malus/bonus depending on the cluster density around a colony

Priority C

  • use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree
  • on-window-resize, recalculate the frame-heights
  • more than 3 frames
  • more followup links on top left
  • when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution

later

brainstorm

  • planets are starsystems ! and should be named like that + system link on planetpage
  • com listen heimatplaneten (die man kennt) in die map eintragen
  • own colonies at the frontier should be marked as vulvenerable
  • easy way to cordinate flight targets - message with planetlink
  • diplomacy: neutral zone planets
  • diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)
  • diplomacy: alliance treaties
  • after convois - trading sytem
  • alliance message board
  • colony screen shows player that conquered it and founded it. statistics for most conquered most founded
  • com sat station cost VG
  • convoy capturing brings VG
  • an emirial alliance can hire pirates for VG
  • VG can be sold for pirate score
  • game focus names: Pirates & Imperial Forces