Difference between revisions of "Todo"
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* pager for colony bulletin | * pager for colony bulletin | ||
* "220 bug" in the colony view | * "220 bug" in the colony view | ||
− | + | * title tag for colony battles | |
=fixed= | =fixed= |
Revision as of 22:26, 15 March 2011
set Priorities for todos as A,B or C
Priority A
- frame-heights, should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.
- wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe
- open-this-in-new-window-button = refresh middle button
- Map icons onclick continue to scrool/zoom until you release the mousebutton
- some screens are still broken: TWG.php, logged out screen, CoW
- design a new front-page
- if you are logged out, the screen with border
- on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies
- center this planet doesent work . only center this colony and image is missing in git
- fleet info and cloak is missing, when using the send-here links
- check what happens if you are in no alliance - disable navigation links
- map should open the same as left
- pager for colony bulletin
- "220 bug" in the colony view
- title tag for colony battles
fixed
- Coloniebuildings visible, even if you don' have any troops there, but other allies have.
- if you are logged out, the screen without the picture, or better picture underneath the new login fields
- little icons on top left without translation links
- spacetrace search is not working now
- "no terraformer" message is still there although you just started to build one
- password don't match bug in the preferences
- spawn position is too far away from center
Priority B
- search for Planetname - if you know the name open that planet - page
- catch double-clicks on links and navigation
- hover menu for the follow up links with help text in javascript
- in the production screen the little textlink to recycle should be removed and added to follow up links
- view colony should be image with css-button
- (a) colony convois
- mouse-hover-effect on bottom navigation icons too
- (a) irc-chat/Jabber-Chat
- probes in the map
- messages should all be written into the database as "events" and also written with javascript into the message frame
- message-link should glow if a message happened
- all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link
- different kind
- frame-target-calculations
- all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button
- remember last opened pages for next login
- fleet screen scrollbar for move ships
- best strategical alliances to the alliance statistics page.
- picture icons for colony map controls
- start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.
- help for new players with hints, what to do next - tutorial - training-center
- 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)
- simulate dynamic weather on planets - limits the maximal population
- last battle reduces terraformstatus
- distance caption onmousover on colonymap that shows distance to actual center
- each fleet distance to planet should be shown next to the "move fleets here" buttons
- defense malus/bonus depending on the cluster density around a colony
Priority C
- use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree
- on-window-resize, recalculate the frame-heights
- more than 3 frames
- more followup links on top left
- when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution
later
- creature lab: fleets carry creatures through the galaxy
brainstorm
- planets are starsystems ! and should be named like that + system link on planetpage
- com listen heimatplaneten (die man kennt) in die map eintragen
- own colonies at the frontier should be marked as vulvenerable
- easy way to cordinate flight targets - message with planetlink
- diplomacy: neutral zone planets
- diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)
- diplomacy: alliance treaties
- after convois - trading sytem
- alliance message board
- colony screen shows player that conquered it and founded it. statistics for most conquered most founded
- com sat station cost VG
- convoy capturing brings VG
- an emirial alliance can hire pirates for VG
- VG can be sold for pirate score
- game focus names: Pirates & Imperial Forces