Difference between revisions of "Wormholes"
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There are two major wormholes which connect two distant planetary systems: | There are two major wormholes which connect two distant planetary systems: | ||
− | Nano Pyros 488/494/44 | + | [[Nano Pyros]] 488/494/44 |
− | Keverland 437/499/47 | + | [[Keverland]] 437/499/47 |
− | your fleets will be travelling 100 times the normal speed (so a Mothership will travel with transwarp 500) but the entrances are guarded by two apostate | + | your fleets will be travelling 100 times the normal speed (so a <ship>Mothership</ship> will travel with [[transwarp]] 500) but the entrances are guarded by two <ship>apostate sphere</ship>s. |
− | so if anyone dares to attack them, their fleets will just vanish. | + | so if anyone dares to attack them, their [[fleets]] will just vanish. |
− | ATTENTION: !!! any battle against the keeper of the wormhole will lead to loss of score !!! | + | ATTENTION: !!! any battle against the keeper of the wormhole will lead to loss of [[score]] !!! |
− | if you use the wormholes with your fleets on '''defense''' , they will let you pass | + | if you use the wormholes with your fleets on '''[[defense]]''' , they will let you pass |
==Player wormholes== | ==Player wormholes== | ||
− | Players can build own wormholes on pre-warp planetary systems. These are connected to all other player wormholes in the galaxy. Fleets using a travelling a wormhole passage will fly 2.5 times faster than normal. | + | Players can build own wormholes on [[pre-warp planets|pre-warp planetary]] systems. These are connected to all other player wormholes in the [[galaxy]]. [[Fleets]] using a travelling a wormhole passage will fly 2.5 times faster than normal. |
− | To avoid battles with the wormhole stations you should use the '''defense''' [[attitude]] | + | To avoid [[battles]] with the wormhole-stations[http://wiki.spacetrace.org/index.php/Special:SpaceTrace_Manual/apostate%20sphere] you should use the '''[[defense]]''' [[attitude]] |
+ | |||
+ | [[Category:Game features]] |
Latest revision as of 04:43, 6 October 2007
Wormholes are shortcut passages in space which connect distant places. They are special deformations of the time-space-continuum.
Major wormholes
There are two major wormholes which connect two distant planetary systems:
Nano Pyros 488/494/44 Keverland 437/499/47
your fleets will be travelling 100 times the normal speed (so a Mothership will travel with transwarp 500) but the entrances are guarded by two apostate spheres.
so if anyone dares to attack them, their fleets will just vanish.
ATTENTION: !!! any battle against the keeper of the wormhole will lead to loss of score !!!
if you use the wormholes with your fleets on defense , they will let you pass
Player wormholes
Players can build own wormholes on pre-warp planetary systems. These are connected to all other player wormholes in the galaxy. Fleets using a travelling a wormhole passage will fly 2.5 times faster than normal.
To avoid battles with the wormhole-stations[1] you should use the defense attitude