Difference between revisions of "Wormholes"

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There are two major wormholes which connect two distant planetary systems:
 
There are two major wormholes which connect two distant planetary systems:
  
Nano Pyros 488/494/44
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[[Nano Pyros]] 488/494/44
Keverland 437/499/47
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[[Keverland]] 437/499/47
  
your fleets will be travelling 100 times the normal speed (so a Mothership will travel with transwarp 500) but the entrances are guarded by two apostate spheres.
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your fleets will be travelling 100 times the normal speed (so a <ship>Mothership</ship> will travel with [[transwarp]] 500) but the entrances are guarded by two <ship>apostate sphere</ship>s.
  
so if anyone dares to attack them, their fleets will just vanish.
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so if anyone dares to attack them, their [[fleets]] will just vanish.
  
ATTENTION: !!! any battle against the keeper of the wormhole will lead to loss of score !!!
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ATTENTION: !!! any battle against the keeper of the wormhole will lead to loss of [[score]] !!!
  
if you use the wormholes with your fleets on '''defense''' , they will let you pass
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if you use the wormholes with your fleets on '''[[defense]]''' , they will let you pass
  
 
==Player wormholes==
 
==Player wormholes==
Players can build own wormholes on pre-warp planetary systems. These are connected to all other player wormholes in the galaxy. Fleets using a travelling a wormhole passage will fly 2.5 times faster than normal.
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Players can build own wormholes on [[pre-warp planets|pre-warp planetary]] systems. These are connected to all other player wormholes in the [[galaxy]]. [[Fleets]] using a travelling a wormhole passage will fly 2.5 times faster than normal.
  
To avoid battles with the wormhole stations you should use the '''defense''' [[attitude]]
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To avoid [[battles]] with the wormhole-stations[http://wiki.spacetrace.org/index.php/Special:SpaceTrace_Manual/apostate%20sphere] you should use the '''[[defense]]''' [[attitude]]
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[[Category:Game features]]

Latest revision as of 04:43, 6 October 2007

Wormholes are shortcut passages in space which connect distant places. They are special deformations of the time-space-continuum.

Major wormholes

There are two major wormholes which connect two distant planetary systems:

Nano Pyros 488/494/44 Keverland 437/499/47

your fleets will be travelling 100 times the normal speed (so a Mothership will travel with transwarp 500) but the entrances are guarded by two apostate spheres.

so if anyone dares to attack them, their fleets will just vanish.

ATTENTION: !!! any battle against the keeper of the wormhole will lead to loss of score !!!

if you use the wormholes with your fleets on defense , they will let you pass

Player wormholes

Players can build own wormholes on pre-warp planetary systems. These are connected to all other player wormholes in the galaxy. Fleets using a travelling a wormhole passage will fly 2.5 times faster than normal.

To avoid battles with the wormhole-stations[1] you should use the defense attitude