Fleets: Difference between revisions
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== | == Base Fleet == | ||
The base fleet is the stationary [[fleet]] 0 that is always positioned at your [[homeplanet]]. You cannot move nor [[cloak]] the base fleet, so there is always a target for enemies attacking your system. | |||
You cannot change the [[attitude]] of the base fleet, it is always set to [[defense]] http://spacetrace.org/pics/defend.gif | |||
== Fleets 1 to 3 == | |||
You can move these fleets and engage other star systems and homeplanets of other players by entering the target coordinates to fly to. | |||
== | ==Classes== | ||
A fleets can consist of ships of 4 different [[shipclass|classes]]. you have 3 fleets in which you can organize your [[ships]]. a fleet is only complete if it has ships from all 4 classes. | |||
==[[Warp]]== | |||
'''You need at least one class 4 ship with a [[warp]] drive''' (for example a [[mothership]]) in your fleet to travel in deep space. Most class 4 ships can generate a warpfield around your fleet and open a [[hyperspace]] gateway through which the fleets travel. | |||
When you loose all your [[warp capable ships]] in a fleet, this fleet hangs in space and can only return when you send another fleet with another warp-capable ship. | |||
==[[attitude|Attitudes]]== | |||
You can set the [[attitude]] to '[[attack]]' http://spacetrace.org/pics/attack.gif , '[[defense]]' http://spacetrace.org/pics/defend.gif or you can define your own secret [[attack-code]]. | |||
All encountering fleets in space that have different [[attitude|attitudes]] fight against each other. | |||
fleets with the same attitude stay in peace. Fleets with 'attack'-attitude always attack all other fleets. your planet always has a defensive attitude, so if you want others to help you they have to put their fleets on defense also, otherwise they would fight against your planet. | |||
==[[Cloaking]]== | |||
A [[cloaking|cloaked]] fleet is invisible to other fleets and cannot fight. | |||
you need at least one ship with a [[cloaking device]] to cloak your fleet. | you need at least one ship with a [[cloaking device]] to cloak your fleet. | ||
Latest revision as of 11:41, 6 December 2015
Base Fleet
The base fleet is the stationary fleet 0 that is always positioned at your homeplanet. You cannot move nor cloak the base fleet, so there is always a target for enemies attacking your system.
You cannot change the attitude of the base fleet, it is always set to defense
Fleets 1 to 3
You can move these fleets and engage other star systems and homeplanets of other players by entering the target coordinates to fly to.
Classes
A fleets can consist of ships of 4 different classes. you have 3 fleets in which you can organize your ships. a fleet is only complete if it has ships from all 4 classes.
You need at least one class 4 ship with a warp drive (for example a mothership) in your fleet to travel in deep space. Most class 4 ships can generate a warpfield around your fleet and open a hyperspace gateway through which the fleets travel. When you loose all your warp capable ships in a fleet, this fleet hangs in space and can only return when you send another fleet with another warp-capable ship.
You can set the attitude to 'attack'
, 'defense'
or you can define your own secret attack-code.
All encountering fleets in space that have different attitudes fight against each other.
fleets with the same attitude stay in peace. Fleets with 'attack'-attitude always attack all other fleets. your planet always has a defensive attitude, so if you want others to help you they have to put their fleets on defense also, otherwise they would fight against your planet.
A cloaked fleet is invisible to other fleets and cannot fight. you need at least one ship with a cloaking device to cloak your fleet.
Here you can find a list of veteran fleets