Capture the flag
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Each alliance with 3 or more members has an alliance flag and has the right to capture flags of other alliance. this way you can directly attack an alliance and steal tactical points from them, thus you have to keep your alliance flag well protected. To capture a flag you need a special ship: the HQ Invader.
CTF rules:
- Every alliance which has more than 2 members can capture flags and has a flag that can be captured. Your alliance-score will receive a bonus when 3 players are reached to compensate the safety of a 2-member alliance (that has no flag).(If you do not have more than 2 members and lost your flag during a period when you had more than 2 members, you are being punished by lack of organising skills as you cannot retrieve your own flag back anymore until you have more than 2 members)
- The flag of the alliance is positioned in the intelligence station building which is held by the Flag Commander (FC). The first FC of a new alliance is the leader by default, but he can give this office to an alliance member of his choice. Changing the FC will take 3 days. The FC can't leave the alliance and the intelligence station is undestroyable. The FC can have 50% extra manpower, to build ships, that can only be used in his 3rd fleet, which is called the "alliancefleet". The alliancefleet can only be used to defend his planet or the planets of his allies. Points made by this extra fleet will be given to the alliance points only.
- In case you don't meet the requirements of [1], you still have an FC with his intelligence station because you could have a flag from someone else and loose the 3rd member (they should have a chance to get it back, see also )
- because the FC can't leave the alliance he can gives his job up (an actual chosing of leader as FC, so leader can't give up (he can choose someone else though))
- you can't rechose the current FC as the new FC DURING the delay (to prevent a leader rechoose a FC that wants to give up his job)
- to prevent a sudden alliance overtake the change of leaders will take 12 hours. Every time a (different) new leader should be set according to the votes, the delay is set.
- To capture a flag you have to build an HQ Invader (which can be researched if you have researched transwarp-network) and sent it to the FC's base of the alliance from which you want to steal a flag. The HQ Invader releases 120 flag troopers and if you win the groundbattle and the last trooper is a flag-trooper, then they will steal 1 flag in this order (if available): your own flag, their flag, another random flag they might have captured from a third alliance. When a flag is captured it will be sent instantly to the intelligence station of your alliances Flag Commander
- Messages are sent:
- Your alliance's MoC will receive a message if:
- you capture a flag
- you loose a flag
- another alliance steals your flag from an alliance which already captured it
- a user leaves the alliance of you have the flag in possession
- Each member get a message when
- an alliance claims a percentage
- Further an atention will be shown in the alliance page if your flag is stolen and by who (the name of the alliance) and where you can find it (name of their FC)
And in the statistics you can see which alliances captures which flags
- Your alliance's MoC will receive a message if:
- If you have captured a foreign alliance flag you get a percentage which your alliance's leader can claim from EACH MEMBER's score. (members with negative score's will return 0, so the total score your alliance can claim can be higher than the percentage of the alliance score)
- This percentage that you can claim will rise after time. It starts with 1 % at the first day and is rises up to 20% which can be claimed from the 10th day on.
- This percentage you can only claim if:
- you meet the conditions at [1]
- you have your own flag
- The score you claimed will be distributed to all players in your alliance.
- After claiming the score the flag will be returned to its owner.
this is the only allowed way to get back the flag! any exploiting of bugs, that allow getting back the flag without point-loss is treated as CHEATING! - your leader cannot ban or unban members if your alliance is not in control of its own flag. If you leave your alliance while your alliance is not in control of its flag you will loose the maximum percentage (20.0 %) of your score.
- Votes on members who are in vacationmode will be ignored