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retreat fighter (class 1 ship)
It commands the whole fighter fleet to break up the operation with a big explosion that destructs the retreat fighter.
(caution! self destruction!)

Attack/life: 0/1
Manpower: 55

Researchtime: 1 d
Buildingtime: 13 h


e-ray-Technology
Needed research:
advanced tactics

Battle details:
  1. self destructs!
    battlemessage: "retreat fighter instructs the retreat of class 1"
    (battle engine syntax: sd,retreat fighter instructs the retreat of class 1,n)
  2. ends the actual class battle
    (battle engine syntax: retreat)

  —> Forum Topic about this ship
T2: This ship is used when you want to save some fighters for the next battle when you are facing 2 or more fleets.
By stopping the C1 battle before all your ships get a chance to fight, you end up having some left over for the next battle.
Also helps preserve your evaps from getting destroyed by other c1 ships and allows them to fight against the higher classes if they get modified by a c2 or c3 ship like the cyclops
Renee Davis: "Well they are usefull. Ask Renee :)23"


Yea quite true and now that I am myc....

your class 1 vs enemy class 1: V ^
you:
11 mosquitoes
180 emp-fighters
1050 penguins
2 sporators
enemy:
1049 fighters
1 retreat fighter



77 EMP-fighter jam 77 ships
1 sporator is modifying all class 2 ships: 149 ships
1 sporator is modifying all class 1 ships: 1985 ships
1 sporator destroys 1 ship
485 penguins vs 485 fighters






8 fighters vs 2 mosquitoes
270 fighters vs 135 penguins
46 fighters vs 23 emp-fighters
1 retreat fighter instructs the retreat of class 1
143 fighters vs 143 penguins
23 fighters vs 23 emp-fighters




losses:
you :
2 mosquitoes
46 emp-fighters
277 penguins
2 sporators
enemy :
485 fighters
1 retreat fighter
score in this subbattle: 205

I have to spam the same again but, 2x next time. The retreats held his losses down and the c1 blockage remains.
BTW-you can use multiple retreat units and have your c1 survive about 3 penguin spams.
This makes for excellent base fleet defense only a swank can get those retreats out and put in some evaps too and that attempt will be very costly for the attacker.
 
evasor
evasor (class 2 ship)
Just like the retreat figther, this ship selfdestructs but also ends the class 2 battle (caution! self destruction!)

Attack/life: 0/10
Manpower: 60

Researchtime: 1 d
Buildingtime: 15 h


e-ray-Technology
Needed research:
advanced tactics

Battle details:
  1. self destructs!
    battlemessage: "evasor explodes and instructs the retreat of class 2"
    (battle engine syntax: sd,evasor explodes and instructs the retreat of class 2,n)
  2. ends the actual class battle
    (battle engine syntax: retreat)

  —> Forum Topic about this ship
Manyac: I myself had trouble to fight an enemy fleet with 25 evasors
Commander Cody: gee 25, I have encountered 15 and I thought that was rather a lot.
spacetrace: attack them with sabotage fighters or apollos :wink:

(i am thinking of balancing them even better...)
man_mod: The Evasor can be used to your advantage in a number of ways.

Though you will sacrifice a 60 point loss, the evasor (when activated) ends the class 2 battle immediatly and thus saves your Class 2 to fight the next battle.
The evasor can also be used effectively to block your opponents from bombarding your Class 3 or 4 with destructive class 1 or 2 ships.
Can be a useful weapon and frustrating (for your enemy) to keep a few of these at home to protect your base.


The Evasor is best countered by attacking it indirectly, i.e; attacking it from another class with such ships as the Sabotage fighter (class 1) or the Apollo Cruiser (class 3)