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holo-fleet-carrier
holo-fleet-carrier (class 1 ship)
Equipped with a holo projector, that materializes a whole fleet with ships of all classes.
(50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. This class 4 ship acts in class one

Attack/life: 0/10
Manpower: 45

Researchtime: 2 d
Buildingtime: 12 h


e-ray-Technology
Needed research:
holo technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. creates 50 holo fighters in your own fleet in class 1
    (battle engine syntax: create,self,50,1,holo fighter)
  3. creates 10 holo destroyers in your own fleet in class 2
    (battle engine syntax: create,self,10,2,holo destroyer)
  4. creates 1 holo cruiser in your own fleet in class 3
    (battle engine syntax: create,self,1,3,holo cruiser)
  5. creates 1 holo mothership in your own fleet in class 4
    battlemessage: "holo-fleet-carrier projects 50 fighters
    1 holo-fleet-carrier projects 10 destroyers
    1 holo-fleet-carrier projects 1 cruisers
    1 holo-fleet-carrier projects 1 mothership"

    (battle engine syntax: create,self,1,4,holo mothership,holo-fleet-carrier projects 50 fighters
    1 holo-fleet-carrier projects 10 destroyers
    1 holo-fleet-carrier projects 1 cruisers
    1 holo-fleet-carrier projects 1 mothership,n)
  6. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 2 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,2)
  7. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 3 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,3)
  8. after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 4 that still did not fight
    (battle engine syntax: event_once,1,shuffle,self,4)

  —> Forum Topic about this ship
T2: I have never been able to successfully apply this ship to my benefit.
Can someone provide a good example of how to best utilize this little gem !
Osiris: when i was e-ray i used 2 of them together with blockades and bounty's the were do devert the attacks away from the blockades and bounty's
it worked pretty much

give it a try and tell me if it works :)13
T2: Is it good for only diversionary tactic's ? I guess so... It will take careful planning to avoid it getting wiped out by the enemy c1 fleet. To bad it was not immune to the Kamikaze :)17 :)17 :)17 :)17 They could make a nice combo by allowing the kame to destroy 3 holo fighters instead of other ships of thier own kind.

I'll have to see if my imagination can come up with some good combo's as well as the one you pointed out
The Butcher: Gem is correct. (Edited for spelling :)3 )

This ship is fantastic at foiling precision strikes.

What I mean by precision, I mean when an attacker uses just enough ships to clear a class, to follow with a larger attack fleet.

For example, say I am attacking this:

100 10 40 1

I decide to apply 101 fighters and 11 destroyers, and follow up with a class one or two "class three killer" fleet, after their class three is exposed.

One holo fleet carrier will muddle this tactic completely, as the enemy will still possess some, or most, of their class one and two.

If I only have two fleets with me, I have no chance of cracking his defense, and I may as well go home. (After I send in just enough ships to break that fleet carrier :) )

Holo fleet carriers, some evaps, and some retreat fighters are a pretty solid base defense against mediocre players, and will sometimes confound advanced players.

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little bastards.
Osiris: JEM????
T2: I really see the Lowrider application now you mention it
..... So ...it's a defensive ship all around.
Thanks Butcher.
DavAlan: "Gem is correct. (Edited for spelling :)3 )

They will also help protect your Lowriders, and Wasps turn the holo destroyers into tough little ***."



Try adding a about 100 intruders and a sporator or two and make the holo c1 as nasty as well as adding lp to the holo's :P

Also the missle launcher is another effective c3 "cover" for your lowrider as well.

And keep this holo stack as far from a myc swank as possible or add evaps, etc in ;)
Cloudgatherer: Do the Holo ships stay in the fleet after battle, like Nano Viruses? I dont see how they are removed anywhere in the syntax. I must be missing something.
admin: no,

they don't have the 'stay' syntax in the modifier, so they vanish at the end of battle
 
penguin
penguin (class 1 ship)
A stronger fighter, that recycles itself at the end of any fleet confrontations (caution! recycle!) recycles only if a class 4 battle happens

Attack/life: 4/1
Manpower: 1

Researchtime: 2 d
Buildingtime: 12 h


mycilloid-Technology
Needed research:
science recycle methods

Battle details:
  1. fights
    (battle engine syntax: f)
  2. after the fight of each subbattle of your class 4, but only once (if there are more ships doing the same effect) it recycles all penguins in your own fleet in class 1, the targets are removed from the fight, but no points are won or lost.
    (battle engine syntax: event_once,4,recycle,self,all,1,penguin)

  —> Forum Topic about this ship
admin: your pengs only recycles if your own class 4 fights. so this can be used as a good defense, but can be countered by someone with
holo-generators

see /man/tec.php?search=holo-generator
Senor: I think I lost BE from penguins recycling. This looks like a bug?

.......................................................................................
your class 1 vs enemy class 2: V ^
you:
300 fighters
400 interceptors
100 penguins
1 hammer
enemy:
4 infantry transports
4 tank transports

8 fighters vs 1 tank transport
6 fighters vs 1 tank transport
6 fighters vs 1 infantry transport
5 fighters vs 1 tank transport
3 fighters vs 1 tank transport
6 fighters vs 2 infantry transports
4 penguins vs 2 tank transports
6 penguins vs 3 infantry transports
2 fighters vs 1 infantry transport
2 penguins vs 2 tank transports
1 penguin vs 1 infantry transport


losses:
you :
-
enemy :
4 infantry transports
4 tank transports
battle experience in this subbattle:
+32

your class 2 vs enemy class 4: V ^
you:
101 destroyers
enemy:
1 shipyard
1 research center
1 transwarp-network

101 destroyers vs 1 shipyard


losses:
you :
-
enemy :
-
battle experience in this subbattle:
0

your class 3 vs enemy class 4: V ^
you:
1 cruiser
enemy:
1 shipyard
1 research center
1 transwarp-network

1 cruiser vs 1 shipyard


losses:
you :
-
enemy :
-
battle experience in this subbattle:
0

your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 shipyard
1 research center
1 transwarp-network

battle experience in this subbattle:
0
summary:
your losses:
class 1:
100 penguins

enemy losses:
class 2:
4 tank transports
4 infantry transports

battle experience: -68

you are in ruthless mode the enemy got 68 battle experience
Your battle experience: 0
Alliance battle experience: -912
 
troika module
troika module (class 2 ship)
One of the three pieces of the troika

Attack/life: 4/4

Buildingtime: 12 h


nanite-Technology

Battle details:
  1. fights
    (battle engine syntax: f)
  2. after the fight of each subbattle of your class 2, but only once (if there are more ships doing the same effect) it modifies LP by -5000 of all troika modules in your own fleet in class 2, there are no known ships and buildings that survive this effect.
    (battle engine syntax: event_once,2,obliterate,self,all,2,troika module)

Related technologies:
nanite-technology troika

  —> Forum Topic about this ship
IceZoo: "after the fight of each subbattle of your class 2, but only once (if there are more ships doing the same effect) it modifies AP and LP by -5000/-5000 of all troika modules in your own fleet in class 2, there are no known ships and buildings that survive this effect."

Before I comment on what I think this means? What does it mean?
noah: It means that all your troika modules are destroyed and have to be recreated for the next battle. you dont lose any points it just gets rid of your old troika modules so you dont keep getting ships.
BladeTech: yep. that is one great thing about troikas
darklim: How much point will get destroying one troika module?
I think you get 0
Metody I The Evil: Exactly
darklim: Is that destroy the Troika you loss point?
I think yes. But the module not and the module can fight.

This ship is amazing.
IceZoo: "there are no known ships and buildings that survive this effect."

This is the part that has me scratching my head. If you are at someones planet, and there are still some left, do they destroy the buildings too?
darklim: That effect is less seen than others effect.
BladeTech: where did that quote come from?
darklim: I discover something very important!!!
That is think is a bug.
The Troika module that fight in 3 battle and survive it. Stay in my fleet!!!!!