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scrambler
scrambler (probe)
This probe sends out a distortion signal, that scrambles deep-scan-prodedata whithin its radius for 4 hours

Scanradius: 5
speed: warp 10

Researchtime: 1 d
Buildingtime: 7 h


Needed research:
improved computer technology

  —> Forum Topic about this ship
admin: "if the decloaking probe stop working it would be quite usefull to humans and e-rays(flagship and SS)
What happens if i send the scrambler probe to another scrambler probe? wich one would stop his work? Both?
"



"If there are two radiation probes in one sector then they cancel each other out, they are both destroyed."


so the suggestion is that a scrambler scrambles /disables also the trace probe and decloaking probe
promethius2: "
so the suggestion is that a scrambler scrambles /disables also the trace probe and decloaking probe"




Firstly Admin, let me thank you.
Your putting alot of Good work into the game, and you seem to be very active today. :)

This suggestion is great. Once again, I say add it.
admin: thx,

see also:
activated scrambler
"When your scrambler arrives at the coords you want it to be, you will first have to activate it, else it wont scramble.
The nice thing is that when a scrambler arrives, it also provides you with a list of people who have a dsp within his scrambling range (2 sectors)."

admin: and here is the suggestion that it scrambles the oscillation probe too: /forum/viewtopic.php?p=15381

so what do you think?

should the scrambler be extended to all these new features?
or is it too mighty then?
promethius2: "and here is the suggestion that it scrambles the oscillation probe too: /forum/viewtopic.php?p=15381

so what do you think?

should the scrambler be extended to all these new features?
or is it too mighty then?"



Well the thing is Admin, there needs to be a weakness for every probe.
No doubt about that.
I think that the scrambler should be the probe to end all probes.
If you pick up a DSP, or a cloaking probe, it is time to send a scrambler.
Renee Davis: The decloaking probe is not disabled by the scrambler as that was tested out by switching one on then decloaking a fleet (which took a huge hit 2x in the last 2 days already for about 4k points). That'll teach em about leaving such things lying around :D

All in all this is an extremely useful device esp. for "buying time" when you got incomings by the disruption it creates.
spacetrace: - we increased the radius to 5

- and when it has reached the target it scans for probes in that area, that will be scrambled and shows these
admin: i think we could implement an extra time to the scrambler if you start it at your base, lets say 12 hours. if you start it anywhere else, it will keep only 4 hours.

then this probe woulndt be needed

got this idea from the invention "singularity probe"
vyor: sounds good
promethius2: I have a suggestion for the scrambler probe:

Rather than the scrambler reaching it's target and then becoming activated for 4 hours.

Perhaps we could change it so that the scrambler arrives at it's destination and does nothing until the person who sent it clicks a button to activate it?
admin: Isn't that exactly like it is already?
promethius2: It's been a long time....


I am noob :P